feat: runtime manager

This commit is contained in:
Ilia Denisov
2026-04-28 20:39:18 +02:00
committed by GitHub
parent e0a99b346b
commit a7cee15115
289 changed files with 45660 additions and 2207 deletions
@@ -0,0 +1,411 @@
// Package healthprobe runs the active HTTP `/healthz` probe described in
// `rtmanager/README.md §Health Monitoring`.
//
// On every tick the worker lists `runtime_records.status=running`,
// probes each engine endpoint in parallel (capped at
// defaultMaxConcurrency), and applies the
// RTMANAGER_PROBE_FAILURES_THRESHOLD hysteresis to emit `probe_failed`
// (after N consecutive failures) and `probe_recovered` (on the first
// success after a `probe_failed` was published). In-memory state is
// pruned at the start of every tick against the freshly-read running
// list, so a game that stops between ticks never accumulates stale
// failure counters.
//
// Design rationale is captured in
// `rtmanager/docs/workers.md`.
package healthprobe
import (
"context"
"encoding/json"
"errors"
"fmt"
"log/slog"
"net/http"
"strings"
"sync"
"time"
"galaxy/rtmanager/internal/domain/health"
"galaxy/rtmanager/internal/domain/runtime"
"galaxy/rtmanager/internal/logging"
"galaxy/rtmanager/internal/ports"
"galaxy/rtmanager/internal/telemetry"
)
// defaultMaxConcurrency caps the number of in-flight `/healthz`
// requests inside a single tick. RTM v1 is single-instance with a
// modest active-game count; the cap keeps a slow engine from delaying
// the rest of the cohort while preventing pathological fan-out if the
// running list grows.
const defaultMaxConcurrency = 16
// healthzPath is the engine probe path. Stable per
// `game/README.md §/healthz`.
const healthzPath = "/healthz"
// Dependencies groups the collaborators required by Worker.
type Dependencies struct {
// RuntimeRecords lists running games on every tick.
RuntimeRecords ports.RuntimeRecordStore
// HealthEvents emits `probe_failed` and `probe_recovered`.
HealthEvents ports.HealthEventPublisher
// HTTPClient performs the engine `/healthz` request. Required.
// Production wiring supplies an `otelhttp`-instrumented client.
HTTPClient *http.Client
// Telemetry records one health-event counter per emission.
Telemetry *telemetry.Runtime
// Interval bounds the tick period.
Interval time.Duration
// ProbeTimeout bounds one engine `/healthz` call.
ProbeTimeout time.Duration
// FailuresThreshold is the consecutive-failure count that promotes
// the in-memory counter to a `probe_failed` emission.
FailuresThreshold int
// MaxConcurrency caps the number of in-flight probes per tick.
// Defaults to defaultMaxConcurrency when zero or negative.
MaxConcurrency int
// Clock supplies the wall-clock used for emission timestamps.
// Defaults to `time.Now` when nil.
Clock func() time.Time
// Logger receives structured worker-level events. Defaults to
// `slog.Default()` when nil.
Logger *slog.Logger
}
// Worker drives the periodic active-probe loop.
type Worker struct {
runtimeRecords ports.RuntimeRecordStore
healthEvents ports.HealthEventPublisher
httpClient *http.Client
telemetry *telemetry.Runtime
interval time.Duration
probeTimeout time.Duration
failuresThreshold int
maxConcurrency int
clock func() time.Time
logger *slog.Logger
mu sync.Mutex
states map[string]*probeState
}
// probeState stores the per-game hysteresis counters. Owned by Worker
// and protected by Worker.mu.
type probeState struct {
consecutiveFailures int
failurePublished bool
}
// NewWorker constructs one Worker from deps.
func NewWorker(deps Dependencies) (*Worker, error) {
switch {
case deps.RuntimeRecords == nil:
return nil, errors.New("new health probe worker: nil runtime records store")
case deps.HealthEvents == nil:
return nil, errors.New("new health probe worker: nil health events publisher")
case deps.HTTPClient == nil:
return nil, errors.New("new health probe worker: nil http client")
case deps.Telemetry == nil:
return nil, errors.New("new health probe worker: nil telemetry runtime")
case deps.Interval <= 0:
return nil, errors.New("new health probe worker: interval must be positive")
case deps.ProbeTimeout <= 0:
return nil, errors.New("new health probe worker: probe timeout must be positive")
case deps.FailuresThreshold <= 0:
return nil, errors.New("new health probe worker: failures threshold must be positive")
}
clock := deps.Clock
if clock == nil {
clock = time.Now
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
maxConcurrency := deps.MaxConcurrency
if maxConcurrency <= 0 {
maxConcurrency = defaultMaxConcurrency
}
return &Worker{
runtimeRecords: deps.RuntimeRecords,
healthEvents: deps.HealthEvents,
httpClient: deps.HTTPClient,
telemetry: deps.Telemetry,
interval: deps.Interval,
probeTimeout: deps.ProbeTimeout,
failuresThreshold: deps.FailuresThreshold,
maxConcurrency: maxConcurrency,
clock: clock,
logger: logger.With("worker", "rtmanager.healthprobe"),
states: map[string]*probeState{},
}, nil
}
// Run drives the probe loop until ctx is cancelled. Per-tick errors are
// absorbed; the loop only exits on context cancellation.
func (worker *Worker) Run(ctx context.Context) error {
if worker == nil {
return errors.New("run health probe worker: nil worker")
}
if ctx == nil {
return errors.New("run health probe worker: nil context")
}
if err := ctx.Err(); err != nil {
return err
}
worker.logger.Info("health probe worker started",
"interval", worker.interval.String(),
"probe_timeout", worker.probeTimeout.String(),
"failures_threshold", worker.failuresThreshold,
"max_concurrency", worker.maxConcurrency,
)
defer worker.logger.Info("health probe worker stopped")
ticker := time.NewTicker(worker.interval)
defer ticker.Stop()
for {
select {
case <-ctx.Done():
return ctx.Err()
case <-ticker.C:
worker.tick(ctx)
}
}
}
// Shutdown is a no-op; Run terminates on context cancellation.
func (worker *Worker) Shutdown(ctx context.Context) error {
if ctx == nil {
return errors.New("shutdown health probe worker: nil context")
}
return nil
}
// Tick performs one probe pass. Exported so tests can drive the worker
// deterministically without spinning a real ticker.
func (worker *Worker) Tick(ctx context.Context) {
worker.tick(ctx)
}
// tick performs one full pass: list running records, prune state for
// stopped games, then probe every running game in parallel.
func (worker *Worker) tick(ctx context.Context) {
if err := ctx.Err(); err != nil {
return
}
records, err := worker.runtimeRecords.ListByStatus(ctx, runtime.StatusRunning)
if err != nil {
worker.logger.WarnContext(ctx, "list running records",
"err", err.Error(),
)
return
}
worker.pruneStates(records)
if len(records) == 0 {
return
}
semaphore := make(chan struct{}, worker.maxConcurrency)
var waitGroup sync.WaitGroup
for _, record := range records {
select {
case <-ctx.Done():
waitGroup.Wait()
return
case semaphore <- struct{}{}:
}
waitGroup.Add(1)
go func(record runtime.RuntimeRecord) {
defer waitGroup.Done()
defer func() { <-semaphore }()
worker.probeOne(ctx, record)
}(record)
}
waitGroup.Wait()
}
// pruneStates removes per-game state for games no longer in the running
// list. Stopped or removed games therefore start with a clean counter
// the next time they re-enter `running`.
func (worker *Worker) pruneStates(records []runtime.RuntimeRecord) {
worker.mu.Lock()
defer worker.mu.Unlock()
if len(worker.states) == 0 {
return
}
running := make(map[string]struct{}, len(records))
for _, record := range records {
running[record.GameID] = struct{}{}
}
for gameID := range worker.states {
if _, ok := running[gameID]; !ok {
delete(worker.states, gameID)
}
}
}
// probeOne issues one `/healthz` request and updates hysteresis state.
func (worker *Worker) probeOne(ctx context.Context, record runtime.RuntimeRecord) {
probeCtx, cancel := context.WithTimeout(ctx, worker.probeTimeout)
defer cancel()
endpoint := strings.TrimRight(record.EngineEndpoint, "/") + healthzPath
request, err := http.NewRequestWithContext(probeCtx, http.MethodGet, endpoint, nil)
if err != nil {
worker.recordFailure(ctx, record, 0, fmt.Errorf("build request: %w", err))
return
}
response, err := worker.httpClient.Do(request)
if err != nil {
worker.recordFailure(ctx, record, 0, err)
return
}
defer response.Body.Close()
if response.StatusCode == http.StatusOK {
worker.recordSuccess(ctx, record)
return
}
worker.recordFailure(ctx, record, response.StatusCode, fmt.Errorf("unexpected status %d", response.StatusCode))
}
// recordSuccess updates state on a successful probe and emits
// `probe_recovered` when the prior tick had crossed the failure
// threshold.
func (worker *Worker) recordSuccess(ctx context.Context, record runtime.RuntimeRecord) {
worker.mu.Lock()
state, ok := worker.states[record.GameID]
if !ok {
worker.mu.Unlock()
return
}
if !state.failurePublished {
state.consecutiveFailures = 0
worker.mu.Unlock()
return
}
priorFailureCount := state.consecutiveFailures
state.consecutiveFailures = 0
state.failurePublished = false
worker.mu.Unlock()
worker.publish(ctx, ports.HealthEventEnvelope{
GameID: record.GameID,
ContainerID: record.CurrentContainerID,
EventType: health.EventTypeProbeRecovered,
OccurredAt: worker.clock().UTC(),
Details: probeRecoveredDetails(priorFailureCount),
})
}
// recordFailure updates state on a failed probe and emits
// `probe_failed` once the threshold is crossed.
func (worker *Worker) recordFailure(ctx context.Context, record runtime.RuntimeRecord, lastStatus int, lastErr error) {
worker.mu.Lock()
state, ok := worker.states[record.GameID]
if !ok {
state = &probeState{}
worker.states[record.GameID] = state
}
state.consecutiveFailures++
if state.failurePublished || state.consecutiveFailures < worker.failuresThreshold {
count := state.consecutiveFailures
worker.mu.Unlock()
worker.logger.DebugContext(ctx, "probe failure",
"game_id", record.GameID,
"consecutive_failures", count,
"threshold", worker.failuresThreshold,
"err", errString(lastErr),
)
return
}
state.failurePublished = true
count := state.consecutiveFailures
worker.mu.Unlock()
worker.publish(ctx, ports.HealthEventEnvelope{
GameID: record.GameID,
ContainerID: record.CurrentContainerID,
EventType: health.EventTypeProbeFailed,
OccurredAt: worker.clock().UTC(),
Details: probeFailedDetails(count, lastStatus, errString(lastErr)),
})
}
// publish emits one envelope through the configured publisher, updates
// the telemetry counter, and logs the outcome. Failures degrade to a
// warning log per `rtmanager/README.md §Notification Contracts`.
func (worker *Worker) publish(ctx context.Context, envelope ports.HealthEventEnvelope) {
if err := worker.healthEvents.Publish(ctx, envelope); err != nil {
worker.logger.ErrorContext(ctx, "publish health event",
"game_id", envelope.GameID,
"container_id", envelope.ContainerID,
"event_type", string(envelope.EventType),
"err", err.Error(),
)
return
}
worker.telemetry.RecordHealthEvent(ctx, string(envelope.EventType))
logArgs := []any{
"game_id", envelope.GameID,
"container_id", envelope.ContainerID,
"event_type", string(envelope.EventType),
}
logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
worker.logger.InfoContext(ctx, "probe event published", logArgs...)
}
// probeFailedDetails builds the JSON payload required by the
// `probe_failed` AsyncAPI variant.
func probeFailedDetails(consecutiveFailures, lastStatus int, lastError string) json.RawMessage {
payload := struct {
ConsecutiveFailures int `json:"consecutive_failures"`
LastStatus int `json:"last_status"`
LastError string `json:"last_error"`
}{
ConsecutiveFailures: consecutiveFailures,
LastStatus: lastStatus,
LastError: lastError,
}
encoded, _ := json.Marshal(payload)
return encoded
}
// probeRecoveredDetails builds the JSON payload required by the
// `probe_recovered` AsyncAPI variant.
func probeRecoveredDetails(priorFailureCount int) json.RawMessage {
payload := struct {
PriorFailureCount int `json:"prior_failure_count"`
}{PriorFailureCount: priorFailureCount}
encoded, _ := json.Marshal(payload)
return encoded
}
func errString(err error) string {
if err == nil {
return ""
}
return err.Error()
}