feat: runtime manager
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@@ -0,0 +1,71 @@
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package handlers
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import (
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"net/http"
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"galaxy/rtmanager/internal/domain/operation"
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"galaxy/rtmanager/internal/service/patchruntime"
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"galaxy/rtmanager/internal/service/startruntime"
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)
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// patchRequestBody mirrors the OpenAPI PatchRequest schema. The
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// service layer validates `image_ref` shape (semver, distribution
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// reference) and surfaces `image_ref_not_semver` /
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// `semver_patch_only` as needed.
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type patchRequestBody struct {
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ImageRef string `json:"image_ref"`
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}
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// newPatchHandler returns the handler for
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// `POST /api/v1/internal/runtimes/{game_id}/patch`.
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func newPatchHandler(deps Dependencies) http.HandlerFunc {
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logger := loggerFor(deps.Logger, "internal_rest.patch")
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return func(writer http.ResponseWriter, request *http.Request) {
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if deps.PatchRuntime == nil {
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writeError(writer, http.StatusInternalServerError,
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startruntime.ErrorCodeInternal,
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"patch runtime service is not wired",
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)
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return
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}
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gameID, ok := extractGameID(writer, request)
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if !ok {
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return
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}
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var body patchRequestBody
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if err := decodeStrictJSON(request.Body, &body); err != nil {
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writeError(writer, http.StatusBadRequest,
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startruntime.ErrorCodeInvalidRequest,
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err.Error(),
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)
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return
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}
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result, err := deps.PatchRuntime.Handle(request.Context(), patchruntime.Input{
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GameID: gameID,
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NewImageRef: body.ImageRef,
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OpSource: resolveOpSource(request),
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SourceRef: requestSourceRef(request),
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})
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if err != nil {
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logger.ErrorContext(request.Context(), "patch runtime service errored",
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"game_id", gameID,
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"err", err.Error(),
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)
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writeError(writer, http.StatusInternalServerError,
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startruntime.ErrorCodeInternal,
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"patch runtime service failed",
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)
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return
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}
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if result.Outcome == operation.OutcomeFailure {
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writeFailure(writer, result.ErrorCode, result.ErrorMessage)
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return
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}
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writeJSON(writer, http.StatusOK, encodeRuntimeRecord(result.Record))
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}
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}
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