feat: runtime manager

This commit is contained in:
Ilia Denisov
2026-04-28 20:39:18 +02:00
committed by GitHub
parent e0a99b346b
commit a7cee15115
289 changed files with 45660 additions and 2207 deletions
@@ -0,0 +1,117 @@
// Package gamelease implements the Redis-backed adapter for
// `ports.GameLeaseStore`.
//
// The lease guards every lifecycle operation Runtime Manager runs
// against one game (start, stop, restart, patch, cleanup, plus the
// reconciler's drift mutations). Acquisition uses `SET NX PX <ttl>`
// with a random caller token; release runs a Lua compare-and-delete
// so a holder that lost the lease through TTL expiry cannot wipe
// another caller's claim.
package gamelease
import (
"context"
"errors"
"fmt"
"strings"
"time"
"galaxy/rtmanager/internal/adapters/redisstate"
"galaxy/rtmanager/internal/ports"
"github.com/redis/go-redis/v9"
)
// releaseScript removes the per-game lease only when the supplied token
// still owns it. Compare-and-delete prevents a TTL-expired holder from
// clearing another caller's claim.
var releaseScript = redis.NewScript(`
if redis.call("GET", KEYS[1]) == ARGV[1] then
return redis.call("DEL", KEYS[1])
end
return 0
`)
// Config configures one Redis-backed game lease store instance. The
// store does not own the redis client lifecycle; the caller (typically
// the service runtime) opens and closes it.
type Config struct {
// Client stores the Redis client the store uses for every command.
Client *redis.Client
}
// Store persists the per-game lifecycle lease in Redis.
type Store struct {
client *redis.Client
keys redisstate.Keyspace
}
// New constructs one Redis-backed game lease store from cfg.
func New(cfg Config) (*Store, error) {
if cfg.Client == nil {
return nil, errors.New("new rtmanager game lease store: nil redis client")
}
return &Store{
client: cfg.Client,
keys: redisstate.Keyspace{},
}, nil
}
// TryAcquire attempts to acquire the per-game lease for gameID owned by
// token for ttl. The acquired return is true on a successful claim and
// false when another caller still owns the lease. A non-nil error
// reports a transport failure and must not be confused with a missed
// lease.
func (store *Store) TryAcquire(ctx context.Context, gameID, token string, ttl time.Duration) (bool, error) {
if store == nil || store.client == nil {
return false, errors.New("try acquire game lease: nil store")
}
if ctx == nil {
return false, errors.New("try acquire game lease: nil context")
}
if strings.TrimSpace(gameID) == "" {
return false, errors.New("try acquire game lease: game id must not be empty")
}
if strings.TrimSpace(token) == "" {
return false, errors.New("try acquire game lease: token must not be empty")
}
if ttl <= 0 {
return false, errors.New("try acquire game lease: ttl must be positive")
}
acquired, err := store.client.SetNX(ctx, store.keys.GameLease(gameID), token, ttl).Result()
if err != nil {
return false, fmt.Errorf("try acquire game lease: %w", err)
}
return acquired, nil
}
// Release removes the per-game lease for gameID only when token still
// matches the stored owner value. A token mismatch is a silent no-op.
func (store *Store) Release(ctx context.Context, gameID, token string) error {
if store == nil || store.client == nil {
return errors.New("release game lease: nil store")
}
if ctx == nil {
return errors.New("release game lease: nil context")
}
if strings.TrimSpace(gameID) == "" {
return errors.New("release game lease: game id must not be empty")
}
if strings.TrimSpace(token) == "" {
return errors.New("release game lease: token must not be empty")
}
if err := releaseScript.Run(
ctx,
store.client,
[]string{store.keys.GameLease(gameID)},
token,
).Err(); err != nil {
return fmt.Errorf("release game lease: %w", err)
}
return nil
}
// Compile-time assertion: Store implements ports.GameLeaseStore.
var _ ports.GameLeaseStore = (*Store)(nil)