feat: runtime manager
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@@ -0,0 +1,75 @@
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package lobby
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type MyGamesListResponse struct {
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_tab flatbuffers.Table
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}
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func GetRootAsMyGamesListResponse(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListResponse {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &MyGamesListResponse{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishMyGamesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsMyGamesListResponse(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListResponse {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &MyGamesListResponse{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedMyGamesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *MyGamesListResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *MyGamesListResponse) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *MyGamesListResponse) Items(obj *GameSummary, j int) bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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x := rcv._tab.Vector(o)
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x += flatbuffers.UOffsetT(j) * 4
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x = rcv._tab.Indirect(x)
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obj.Init(rcv._tab.Bytes, x)
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return true
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}
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return false
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}
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func (rcv *MyGamesListResponse) ItemsLength() int {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.VectorLen(o)
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}
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return 0
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}
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func MyGamesListResponseStart(builder *flatbuffers.Builder) {
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builder.StartObject(1)
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}
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func MyGamesListResponseAddItems(builder *flatbuffers.Builder, items flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(items), 0)
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}
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func MyGamesListResponseStartItemsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(4, numElems, 4)
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}
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func MyGamesListResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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