feat: runtime manager

This commit is contained in:
Ilia Denisov
2026-04-28 20:39:18 +02:00
committed by GitHub
parent e0a99b346b
commit a7cee15115
289 changed files with 45660 additions and 2207 deletions
+179
View File
@@ -0,0 +1,179 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type GameSummary struct {
_tab flatbuffers.Table
}
func GetRootAsGameSummary(buf []byte, offset flatbuffers.UOffsetT) *GameSummary {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &GameSummary{}
x.Init(buf, n+offset)
return x
}
func FinishGameSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsGameSummary(buf []byte, offset flatbuffers.UOffsetT) *GameSummary {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &GameSummary{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedGameSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *GameSummary) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *GameSummary) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *GameSummary) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameSummary) GameName() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameSummary) GameType() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameSummary) Status() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameSummary) OwnerUserId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameSummary) MinPlayers() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameSummary) MutateMinPlayers(n int32) bool {
return rcv._tab.MutateInt32Slot(14, n)
}
func (rcv *GameSummary) MaxPlayers() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameSummary) MutateMaxPlayers(n int32) bool {
return rcv._tab.MutateInt32Slot(16, n)
}
func (rcv *GameSummary) EnrollmentEndsAtMs() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameSummary) MutateEnrollmentEndsAtMs(n int64) bool {
return rcv._tab.MutateInt64Slot(18, n)
}
func (rcv *GameSummary) CreatedAtMs() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameSummary) MutateCreatedAtMs(n int64) bool {
return rcv._tab.MutateInt64Slot(20, n)
}
func (rcv *GameSummary) UpdatedAtMs() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameSummary) MutateUpdatedAtMs(n int64) bool {
return rcv._tab.MutateInt64Slot(22, n)
}
func GameSummaryStart(builder *flatbuffers.Builder) {
builder.StartObject(10)
}
func GameSummaryAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func GameSummaryAddGameName(builder *flatbuffers.Builder, gameName flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(gameName), 0)
}
func GameSummaryAddGameType(builder *flatbuffers.Builder, gameType flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(gameType), 0)
}
func GameSummaryAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(status), 0)
}
func GameSummaryAddOwnerUserId(builder *flatbuffers.Builder, ownerUserId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(ownerUserId), 0)
}
func GameSummaryAddMinPlayers(builder *flatbuffers.Builder, minPlayers int32) {
builder.PrependInt32Slot(5, minPlayers, 0)
}
func GameSummaryAddMaxPlayers(builder *flatbuffers.Builder, maxPlayers int32) {
builder.PrependInt32Slot(6, maxPlayers, 0)
}
func GameSummaryAddEnrollmentEndsAtMs(builder *flatbuffers.Builder, enrollmentEndsAtMs int64) {
builder.PrependInt64Slot(7, enrollmentEndsAtMs, 0)
}
func GameSummaryAddCreatedAtMs(builder *flatbuffers.Builder, createdAtMs int64) {
builder.PrependInt64Slot(8, createdAtMs, 0)
}
func GameSummaryAddUpdatedAtMs(builder *flatbuffers.Builder, updatedAtMs int64) {
builder.PrependInt64Slot(9, updatedAtMs, 0)
}
func GameSummaryEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}