feat: runtime manager
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@@ -7,7 +7,7 @@ import (
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/gameinmem"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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@@ -29,7 +29,7 @@ func fixedClock(at time.Time) func() time.Time {
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// returns the persisted record.
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func seedDraftGame(
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t *testing.T,
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store *gamestub.Store,
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store *gameinmem.Store,
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id common.GameID,
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gameType game.GameType,
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ownerUserID string,
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@@ -73,7 +73,7 @@ func TestHandleAdminFullEditInDraft(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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seedDraftGame(t, store, "game-a", game.GameTypePublic, "", now)
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later := now.Add(30 * time.Minute)
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@@ -107,7 +107,7 @@ func TestHandleOwnerEditInDraft(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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seedDraftGame(t, store, "game-private", game.GameTypePrivate, "user-1", now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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@@ -125,7 +125,7 @@ func TestHandleNonOwnerForbidden(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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seedDraftGame(t, store, "game-private", game.GameTypePrivate, "user-1", now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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@@ -142,7 +142,7 @@ func TestHandleUserCannotEditPublicGame(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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seedDraftGame(t, store, "game-public", game.GameTypePublic, "", now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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@@ -159,7 +159,7 @@ func TestHandleEnrollmentOpenDescriptionOnly(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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record := seedDraftGame(t, store, "game-open", game.GameTypePublic, "", now)
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// Force status to enrollment_open via UpdateStatus.
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@@ -187,7 +187,7 @@ func TestHandleEnrollmentOpenNonDescriptionRejected(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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record := seedDraftGame(t, store, "game-open", game.GameTypePublic, "", now)
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require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
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@@ -212,7 +212,7 @@ func TestHandleTerminalStatusRejected(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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record := seedDraftGame(t, store, "game-cancel", game.GameTypePublic, "", now)
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require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
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@@ -236,7 +236,7 @@ func TestHandleTerminalStatusRejected(t *testing.T) {
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func TestHandleNotFound(t *testing.T) {
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t.Parallel()
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
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_, err := service.Handle(context.Background(), updategame.Input{
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@@ -251,7 +251,7 @@ func TestHandleValidationFailurePropagates(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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seedDraftGame(t, store, "game-a", game.GameTypePublic, "", now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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@@ -270,7 +270,7 @@ func TestHandleInvalidActorReturnsError(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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service := newService(t, store, fixedClock(now))
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_, err := service.Handle(context.Background(), updategame.Input{
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@@ -286,7 +286,7 @@ func TestHandleInvalidGameID(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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service := newService(t, store, fixedClock(now))
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_, err := service.Handle(context.Background(), updategame.Input{
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