feat: runtime manager

This commit is contained in:
Ilia Denisov
2026-04-28 20:39:18 +02:00
committed by GitHub
parent e0a99b346b
commit a7cee15115
289 changed files with 45660 additions and 2207 deletions
+21 -6
View File
@@ -14,6 +14,7 @@ import (
"time"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/engineimage"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/logging"
"galaxy/lobby/internal/ports"
@@ -23,11 +24,12 @@ import (
// Service executes the start-game use case.
type Service struct {
games ports.GameStore
runtimeManager ports.RuntimeManager
clock func() time.Time
logger *slog.Logger
telemetry *telemetry.Runtime
games ports.GameStore
runtimeManager ports.RuntimeManager
imageResolver *engineimage.Resolver
clock func() time.Time
logger *slog.Logger
telemetry *telemetry.Runtime
}
// Dependencies groups the collaborators used by Service.
@@ -38,6 +40,11 @@ type Dependencies struct {
// RuntimeManager publishes the start job after the CAS succeeds.
RuntimeManager ports.RuntimeManager
// ImageResolver substitutes a game's TargetEngineVersion into the
// configured engine-image template to produce the `image_ref`
// published on `runtime:start_jobs`.
ImageResolver *engineimage.Resolver
// Clock supplies the wall-clock used for UpdatedAt. Defaults to
// time.Now when nil.
Clock func() time.Time
@@ -58,6 +65,8 @@ func NewService(deps Dependencies) (*Service, error) {
return nil, errors.New("new start game service: nil game store")
case deps.RuntimeManager == nil:
return nil, errors.New("new start game service: nil runtime manager")
case deps.ImageResolver == nil:
return nil, errors.New("new start game service: nil image resolver")
}
clock := deps.Clock
@@ -72,6 +81,7 @@ func NewService(deps Dependencies) (*Service, error) {
return &Service{
games: deps.Games,
runtimeManager: deps.RuntimeManager,
imageResolver: deps.ImageResolver,
clock: clock,
logger: logger.With("service", "lobby.startgame"),
telemetry: deps.Telemetry,
@@ -127,6 +137,11 @@ func (service *Service) Handle(ctx context.Context, input Input) (game.Game, err
)
}
imageRef, err := service.imageResolver.Resolve(record.TargetEngineVersion)
if err != nil {
return game.Game{}, fmt.Errorf("start game: resolve image ref: %w", err)
}
at := service.clock().UTC()
if err := service.games.UpdateStatus(ctx, ports.UpdateStatusInput{
GameID: input.GameID,
@@ -144,7 +159,7 @@ func (service *Service) Handle(ctx context.Context, input Input) (game.Game, err
string(game.TriggerCommand),
)
if err := service.runtimeManager.PublishStartJob(ctx, input.GameID.String()); err != nil {
if err := service.runtimeManager.PublishStartJob(ctx, input.GameID.String(), imageRef); err != nil {
// Status is already `starting` and the domain forbids a direct
// rollback to `ready_to_start`. We surface the publish error to
// the caller; the game stays in `starting` until either a
+110 -19
View File
@@ -5,12 +5,14 @@ import (
"errors"
"io"
"log/slog"
"sync"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/runtimemanagerstub"
"galaxy/lobby/internal/adapters/gameinmem"
"galaxy/lobby/internal/adapters/mocks"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/engineimage"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
@@ -18,8 +20,11 @@ import (
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
"go.uber.org/mock/gomock"
)
const testImageTemplate = "registry.example.com/galaxy/game:{engine_version}"
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
@@ -50,36 +55,113 @@ func newReadyGame(t *testing.T, gameType game.GameType, ownerID string) (game.Ga
return record, now
}
// runtimeRec captures every PublishStartJob/PublishStopJob call so tests
// can assert which jobs ran. Per-test error injection sets startErr.
type runtimeRec struct {
mu sync.Mutex
startIDs []string
startRefs []string
stopIDs []string
stopReas []ports.StopReason
startErr error
}
func (r *runtimeRec) recordStart(_ context.Context, gameID, imageRef string) error {
r.mu.Lock()
defer r.mu.Unlock()
if r.startErr != nil {
return r.startErr
}
r.startIDs = append(r.startIDs, gameID)
r.startRefs = append(r.startRefs, imageRef)
return nil
}
func (r *runtimeRec) recordStop(_ context.Context, gameID string, reason ports.StopReason) error {
r.mu.Lock()
defer r.mu.Unlock()
r.stopIDs = append(r.stopIDs, gameID)
r.stopReas = append(r.stopReas, reason)
return nil
}
func (r *runtimeRec) startJobs() []string {
r.mu.Lock()
defer r.mu.Unlock()
return append([]string(nil), r.startIDs...)
}
func (r *runtimeRec) startImageRefs() []string {
r.mu.Lock()
defer r.mu.Unlock()
return append([]string(nil), r.startRefs...)
}
func (r *runtimeRec) stopJobs() []string {
r.mu.Lock()
defer r.mu.Unlock()
return append([]string(nil), r.stopIDs...)
}
func newRuntimeMock(t *testing.T, rec *runtimeRec) *mocks.MockRuntimeManager {
t.Helper()
m := mocks.NewMockRuntimeManager(gomock.NewController(t))
m.EXPECT().PublishStartJob(gomock.Any(), gomock.Any(), gomock.Any()).
DoAndReturn(rec.recordStart).AnyTimes()
m.EXPECT().PublishStopJob(gomock.Any(), gomock.Any(), gomock.Any()).
DoAndReturn(rec.recordStop).AnyTimes()
return m
}
type fixture struct {
games *gamestub.Store
runtime *runtimemanagerstub.Publisher
games *gameinmem.Store
rec *runtimeRec
runtime *mocks.MockRuntimeManager
service *startgame.Service
now time.Time
}
func newFixture(t *testing.T, record game.Game, now time.Time) *fixture {
t.Helper()
games := gamestub.NewStore()
games := gameinmem.NewStore()
require.NoError(t, games.Save(context.Background(), record))
runtime := runtimemanagerstub.NewPublisher()
rec := &runtimeRec{}
runtime := newRuntimeMock(t, rec)
resolver, err := engineimage.NewResolver(testImageTemplate)
require.NoError(t, err)
service, err := startgame.NewService(startgame.Dependencies{
Games: games,
RuntimeManager: runtime,
ImageResolver: resolver,
Clock: fixedClock(now.Add(time.Hour)),
Logger: silentLogger(),
})
require.NoError(t, err)
return &fixture{games: games, runtime: runtime, service: service, now: now}
return &fixture{games: games, rec: rec, runtime: runtime, service: service, now: now}
}
func TestNewServiceRejectsMissingDeps(t *testing.T) {
_, err := startgame.NewService(startgame.Dependencies{
RuntimeManager: runtimemanagerstub.NewPublisher(),
resolver, err := engineimage.NewResolver(testImageTemplate)
require.NoError(t, err)
rec := &runtimeRec{}
runtime := newRuntimeMock(t, rec)
_, err = startgame.NewService(startgame.Dependencies{
RuntimeManager: runtime,
ImageResolver: resolver,
})
require.Error(t, err)
_, err = startgame.NewService(startgame.Dependencies{
Games: gamestub.NewStore(),
Games: gameinmem.NewStore(),
ImageResolver: resolver,
})
require.Error(t, err)
_, err = startgame.NewService(startgame.Dependencies{
Games: gameinmem.NewStore(),
RuntimeManager: runtime,
})
require.Error(t, err)
}
@@ -94,8 +176,13 @@ func TestStartGamePublicAdminHappyPath(t *testing.T) {
})
require.NoError(t, err)
assert.Equal(t, game.StatusStarting, updated.Status)
assert.Equal(t, []string{record.GameID.String()}, f.runtime.StartJobs())
assert.Empty(t, f.runtime.StopJobs())
assert.Equal(t, []string{record.GameID.String()}, f.rec.startJobs())
assert.Equal(t,
[]string{"registry.example.com/galaxy/game:" + record.TargetEngineVersion},
f.rec.startImageRefs(),
"resolved image_ref must propagate to publisher",
)
assert.Empty(t, f.rec.stopJobs())
}
func TestStartGamePrivateOwnerHappyPath(t *testing.T) {
@@ -108,7 +195,7 @@ func TestStartGamePrivateOwnerHappyPath(t *testing.T) {
})
require.NoError(t, err)
assert.Equal(t, game.StatusStarting, updated.Status)
assert.Equal(t, []string{record.GameID.String()}, f.runtime.StartJobs())
assert.Equal(t, []string{record.GameID.String()}, f.rec.startJobs())
}
func TestStartGameRejectsNonOwnerUser(t *testing.T) {
@@ -120,7 +207,7 @@ func TestStartGameRejectsNonOwnerUser(t *testing.T) {
GameID: record.GameID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
assert.Empty(t, f.runtime.StartJobs(), "no start job published on forbidden")
assert.Empty(t, f.rec.startJobs(), "no start job published on forbidden")
stored, err := f.games.Get(context.Background(), record.GameID)
require.NoError(t, err)
@@ -148,7 +235,7 @@ func TestStartGameRejectsWrongStatus(t *testing.T) {
GameID: record.GameID,
})
require.ErrorIs(t, err, game.ErrConflict)
assert.Empty(t, f.runtime.StartJobs())
assert.Empty(t, f.rec.startJobs())
}
func TestStartGameRejectsCASLossOnRecentTransition(t *testing.T) {
@@ -169,13 +256,13 @@ func TestStartGameRejectsCASLossOnRecentTransition(t *testing.T) {
GameID: record.GameID,
})
require.ErrorIs(t, err, game.ErrConflict)
assert.Empty(t, f.runtime.StartJobs())
assert.Empty(t, f.rec.startJobs())
}
func TestStartGamePublishFailureSurfacesUnavailable(t *testing.T) {
record, now := newReadyGame(t, game.GameTypePublic, "")
f := newFixture(t, record, now)
f.runtime.SetStartError(errors.New("redis down"))
f.rec.startErr = errors.New("redis down")
_, err := f.service.Handle(context.Background(), startgame.Input{
Actor: shared.NewAdminActor(),
@@ -191,11 +278,15 @@ func TestStartGamePublishFailureSurfacesUnavailable(t *testing.T) {
}
func TestStartGameRejectsMissingRecord(t *testing.T) {
games := gamestub.NewStore()
runtime := runtimemanagerstub.NewPublisher()
games := gameinmem.NewStore()
rec := &runtimeRec{}
runtime := newRuntimeMock(t, rec)
resolver, err := engineimage.NewResolver(testImageTemplate)
require.NoError(t, err)
service, err := startgame.NewService(startgame.Dependencies{
Games: games,
RuntimeManager: runtime,
ImageResolver: resolver,
Clock: fixedClock(time.Now().UTC()),
Logger: silentLogger(),
})