feat: runtime manager
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@@ -8,9 +8,9 @@ import (
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/invitestub"
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"galaxy/lobby/internal/adapters/membershipstub"
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"galaxy/lobby/internal/adapters/gameinmem"
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"galaxy/lobby/internal/adapters/inviteinmem"
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"galaxy/lobby/internal/adapters/membershipinmem"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/domain/invite"
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@@ -27,17 +27,17 @@ func silentLogger() *slog.Logger {
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}
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type fixture struct {
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games *gamestub.Store
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memberships *membershipstub.Store
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invites *invitestub.Store
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games *gameinmem.Store
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memberships *membershipinmem.Store
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invites *inviteinmem.Store
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svc *getgame.Service
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}
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func newFixture(t *testing.T) *fixture {
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t.Helper()
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games := gamestub.NewStore()
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memberships := membershipstub.NewStore()
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invites := invitestub.NewStore()
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games := gameinmem.NewStore()
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memberships := membershipinmem.NewStore()
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invites := inviteinmem.NewStore()
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svc, err := getgame.NewService(getgame.Dependencies{
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Games: games,
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Memberships: memberships,
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@@ -55,7 +55,7 @@ func newFixture(t *testing.T) *fixture {
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func seedGame(
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t *testing.T,
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store *gamestub.Store,
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store *gameinmem.Store,
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id common.GameID,
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gameType game.GameType,
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ownerUserID string,
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@@ -88,7 +88,7 @@ func seedGame(
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func seedMembership(
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t *testing.T,
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store *membershipstub.Store,
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store *membershipinmem.Store,
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gameID common.GameID,
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userID string,
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status membership.Status,
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@@ -121,7 +121,7 @@ func seedMembership(
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func seedInvite(
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t *testing.T,
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store *invitestub.Store,
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store *inviteinmem.Store,
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gameID common.GameID,
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inviterID, inviteeID string,
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status invite.Status,
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@@ -364,9 +364,9 @@ func TestNewServiceRejectsMissingDeps(t *testing.T) {
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name string
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deps getgame.Dependencies
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}{
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{"nil games", getgame.Dependencies{Memberships: membershipstub.NewStore(), Invites: invitestub.NewStore()}},
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{"nil memberships", getgame.Dependencies{Games: gamestub.NewStore(), Invites: invitestub.NewStore()}},
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{"nil invites", getgame.Dependencies{Games: gamestub.NewStore(), Memberships: membershipstub.NewStore()}},
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{"nil games", getgame.Dependencies{Memberships: membershipinmem.NewStore(), Invites: inviteinmem.NewStore()}},
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{"nil memberships", getgame.Dependencies{Games: gameinmem.NewStore(), Invites: inviteinmem.NewStore()}},
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{"nil invites", getgame.Dependencies{Games: gameinmem.NewStore(), Memberships: membershipinmem.NewStore()}},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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@@ -380,12 +380,12 @@ func TestNewServiceRejectsMissingDeps(t *testing.T) {
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func TestHandleSurfacesStoreError(t *testing.T) {
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// Sanity check that errors from the membership store bubble up wrapped.
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t.Parallel()
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games := gamestub.NewStore()
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games := gameinmem.NewStore()
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memberships := &erroringMemberships{err: errors.New("stub failure")}
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svc, err := getgame.NewService(getgame.Dependencies{
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Games: games,
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Memberships: memberships,
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Invites: invitestub.NewStore(),
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Invites: inviteinmem.NewStore(),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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@@ -401,7 +401,7 @@ func TestHandleSurfacesStoreError(t *testing.T) {
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}
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type erroringMemberships struct {
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membershipstub.Store
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membershipinmem.Store
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err error
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}
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