feat: runtime manager
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@@ -8,7 +8,7 @@ import (
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/gameinmem"
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"galaxy/lobby/internal/adapters/idgen"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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@@ -88,11 +88,11 @@ func TestNewServiceRequiresStoreAndIDs(t *testing.T) {
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_, err := creategame.NewService(creategame.Dependencies{})
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require.Error(t, err)
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_, err = creategame.NewService(creategame.Dependencies{Games: gamestub.NewStore()})
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_, err = creategame.NewService(creategame.Dependencies{Games: gameinmem.NewStore()})
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require.Error(t, err)
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_, err = creategame.NewService(creategame.Dependencies{
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Games: gamestub.NewStore(),
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Games: gameinmem.NewStore(),
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IDs: &stubIDGenerator{next: "game-ok"},
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})
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require.NoError(t, err)
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@@ -102,7 +102,7 @@ func TestHandleAdminCreatesPublicGame(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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service, err := creategame.NewService(creategame.Dependencies{
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Games: store,
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IDs: &stubIDGenerator{next: "game-alpha"},
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@@ -129,7 +129,7 @@ func TestHandleUserCreatesPrivateGame(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 11, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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service, err := creategame.NewService(creategame.Dependencies{
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Games: store,
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IDs: &stubIDGenerator{next: "game-beta"},
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@@ -150,7 +150,7 @@ func TestHandleAdminForbiddenForPrivateGame(t *testing.T) {
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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service, err := creategame.NewService(creategame.Dependencies{
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Games: gamestub.NewStore(),
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Games: gameinmem.NewStore(),
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IDs: &stubIDGenerator{next: "game-x"},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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@@ -169,7 +169,7 @@ func TestHandleUserForbiddenForPublicGame(t *testing.T) {
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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service, err := creategame.NewService(creategame.Dependencies{
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Games: gamestub.NewStore(),
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Games: gameinmem.NewStore(),
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IDs: &stubIDGenerator{next: "game-x"},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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@@ -188,7 +188,7 @@ func TestHandleInvalidActorReturnsError(t *testing.T) {
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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service, err := creategame.NewService(creategame.Dependencies{
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Games: gamestub.NewStore(),
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Games: gameinmem.NewStore(),
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IDs: &stubIDGenerator{next: "game-x"},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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@@ -208,7 +208,7 @@ func TestHandleDomainValidationFailurePropagates(t *testing.T) {
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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service, err := creategame.NewService(creategame.Dependencies{
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Games: gamestub.NewStore(),
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Games: gameinmem.NewStore(),
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IDs: &stubIDGenerator{next: "game-bad-cron"},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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@@ -228,7 +228,7 @@ func TestHandleEnrollmentDeadlineInPastFails(t *testing.T) {
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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service, err := creategame.NewService(creategame.Dependencies{
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Games: gamestub.NewStore(),
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Games: gameinmem.NewStore(),
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IDs: &stubIDGenerator{next: "game-past"},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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@@ -249,7 +249,7 @@ func TestHandleIDGeneratorErrorPropagates(t *testing.T) {
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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boom := errors.New("entropy exhausted")
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service, err := creategame.NewService(creategame.Dependencies{
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Games: gamestub.NewStore(),
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Games: gameinmem.NewStore(),
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IDs: &stubIDGenerator{err: boom},
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Clock: newFixedClock(now),
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Logger: silentLogger(),
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@@ -309,7 +309,7 @@ func TestHandleUsesRealIDGeneratorShape(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 12, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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service, err := creategame.NewService(creategame.Dependencies{
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Games: store,
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IDs: idgen.NewGenerator(),
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