feat: runtime manager
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@@ -7,7 +7,7 @@ import (
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/gameinmem"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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@@ -31,7 +31,7 @@ func fixedClock(at time.Time) func() time.Time {
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// status the surface must reject or accept.
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func seedGameWithStatus(
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t *testing.T,
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store *gamestub.Store,
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store *gameinmem.Store,
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id common.GameID,
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gameType game.GameType,
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ownerUserID string,
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@@ -101,7 +101,7 @@ func TestHandleFromCancellableStatuses(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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record := seedGameWithStatus(t, store, "game-a", game.GameTypePublic, "", status, now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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@@ -131,7 +131,7 @@ func TestHandleFromRejectedStatuses(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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record := seedGameWithStatus(t, store, "game-b", game.GameTypePublic, "", status, now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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@@ -149,7 +149,7 @@ func TestHandleAlreadyCancelledIsConflict(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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record := seedGameWithStatus(t, store, "game-c", game.GameTypePublic, "", game.StatusCancelled, now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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@@ -165,7 +165,7 @@ func TestHandleFinishedIsConflict(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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record := seedGameWithStatus(t, store, "game-f", game.GameTypePublic, "", game.StatusFinished, now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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@@ -181,7 +181,7 @@ func TestHandleOwnerCancelsPrivate(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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record := seedGameWithStatus(t, store, "game-priv", game.GameTypePrivate, "user-1", game.StatusEnrollmentOpen, now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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@@ -198,7 +198,7 @@ func TestHandleNonOwnerForbidden(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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record := seedGameWithStatus(t, store, "game-priv", game.GameTypePrivate, "user-1", game.StatusEnrollmentOpen, now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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@@ -214,7 +214,7 @@ func TestHandleUserCannotCancelPublic(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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record := seedGameWithStatus(t, store, "game-pub", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
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service := newService(t, store, fixedClock(now.Add(time.Hour)))
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@@ -229,7 +229,7 @@ func TestHandleUserCannotCancelPublic(t *testing.T) {
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func TestHandleNotFound(t *testing.T) {
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t.Parallel()
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
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_, err := service.Handle(context.Background(), cancelgame.Input{
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@@ -242,7 +242,7 @@ func TestHandleNotFound(t *testing.T) {
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func TestHandleInvalidActor(t *testing.T) {
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t.Parallel()
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
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_, err := service.Handle(context.Background(), cancelgame.Input{
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@@ -256,7 +256,7 @@ func TestHandleInvalidActor(t *testing.T) {
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func TestHandleInvalidGameID(t *testing.T) {
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t.Parallel()
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
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_, err := service.Handle(context.Background(), cancelgame.Input{
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