feat: runtime manager
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@@ -11,7 +11,7 @@ import (
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gamestub"
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"galaxy/lobby/internal/adapters/gameinmem"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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@@ -47,7 +47,7 @@ func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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func buildHandler(t *testing.T, store *gamestub.Store, ids ports.IDGenerator, clock func() time.Time) http.Handler {
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func buildHandler(t *testing.T, store *gameinmem.Store, ids ports.IDGenerator, clock func() time.Time) http.Handler {
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t.Helper()
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logger := silentLogger()
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@@ -134,7 +134,7 @@ func TestCreateGameHappyPath(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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handler := buildHandler(t, store, &stubIDGenerator{next: "game-first"}, fixedClock(now))
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body := createGameRequest{
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@@ -164,7 +164,7 @@ func TestCreateGameMissingUserIDHeader(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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handler := buildHandler(t, gamestub.NewStore(), &stubIDGenerator{next: "game-x"}, fixedClock(now))
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handler := buildHandler(t, gameinmem.NewStore(), &stubIDGenerator{next: "game-x"}, fixedClock(now))
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body := createGameRequest{
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GameName: "x",
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@@ -189,7 +189,7 @@ func TestCreateGameUnknownJSONFieldRejected(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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handler := buildHandler(t, gamestub.NewStore(), &stubIDGenerator{next: "game-x"}, fixedClock(now))
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handler := buildHandler(t, gameinmem.NewStore(), &stubIDGenerator{next: "game-x"}, fixedClock(now))
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reqBody := map[string]any{
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"game_name": "x",
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@@ -211,7 +211,7 @@ func TestCreateGameUserCannotCreatePublic(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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handler := buildHandler(t, gamestub.NewStore(), &stubIDGenerator{next: "game-x"}, fixedClock(now))
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handler := buildHandler(t, gameinmem.NewStore(), &stubIDGenerator{next: "game-x"}, fixedClock(now))
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body := createGameRequest{
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GameName: "x",
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@@ -234,7 +234,7 @@ func TestUpdateGameNotFound(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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handler := buildHandler(t, gamestub.NewStore(), &stubIDGenerator{next: "game-x"}, fixedClock(now))
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handler := buildHandler(t, gameinmem.NewStore(), &stubIDGenerator{next: "game-x"}, fixedClock(now))
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desc := "new"
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body := updateGameRequest{Description: &desc}
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@@ -248,7 +248,7 @@ func TestOpenEnrollmentHappyPath(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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seedDraftForTest(t, store, "game-oe", game.GameTypePrivate, "user-1", now)
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@@ -264,7 +264,7 @@ func TestOpenEnrollmentForbidden(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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seedDraftForTest(t, store, "game-oe", game.GameTypePrivate, "user-1", now)
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@@ -278,7 +278,7 @@ func TestOpenEnrollmentConflict(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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seedDraftForTest(t, store, "game-oe", game.GameTypePrivate, "user-1", now)
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require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
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@@ -301,7 +301,7 @@ func TestCancelGameHappyPath(t *testing.T) {
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t.Parallel()
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now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
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store := gamestub.NewStore()
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store := gameinmem.NewStore()
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seedDraftForTest(t, store, "game-cx", game.GameTypePrivate, "user-1", now)
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@@ -315,7 +315,7 @@ func TestCancelGameHappyPath(t *testing.T) {
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func seedDraftForTest(
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t *testing.T,
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store *gamestub.Store,
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store *gameinmem.Store,
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id common.GameID,
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gameType game.GameType,
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ownerUserID string,
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