feat: runtime manager
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@@ -0,0 +1,329 @@
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// Package lobbyservice implements the authenticated Gateway -> Game Lobby
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// downstream adapter. It forwards verified authenticated commands as
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// trusted-internal HTTP requests against Game Lobby's public REST surface,
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// transporting the calling user identity through the `X-User-Id` header.
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package lobbyservice
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import (
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"bytes"
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"io"
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"net/http"
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"net/url"
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"strings"
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"galaxy/gateway/internal/downstream"
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lobbymodel "galaxy/model/lobby"
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"galaxy/transcoder"
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)
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const (
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myGamesListPath = "/api/v1/lobby/my/games"
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openEnrollmentPathFormat = "/api/v1/lobby/games/%s/open-enrollment"
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resultCodeOK = "ok"
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defaultErrorCodeBadRequest = "invalid_request"
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defaultErrorCodeNotFound = "subject_not_found"
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defaultErrorCodeForbidden = "forbidden"
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defaultErrorCodeConflict = "conflict"
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defaultErrorCodeInternalError = "internal_error"
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headerCallingUserID = "X-User-Id"
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)
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var stableErrorMessages = map[string]string{
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defaultErrorCodeBadRequest: "request is invalid",
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defaultErrorCodeNotFound: "subject not found",
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defaultErrorCodeForbidden: "operation is forbidden for the calling user",
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defaultErrorCodeConflict: "request conflicts with current state",
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defaultErrorCodeInternalError: "internal server error",
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}
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// HTTPClient implements downstream.Client against the trusted Game Lobby
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// public REST API while preserving FlatBuffers at the external authenticated
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// gateway boundary.
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type HTTPClient struct {
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baseURL string
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httpClient *http.Client
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}
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// NewHTTPClient constructs one Game Lobby downstream client backed by the
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// public REST API at baseURL.
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func NewHTTPClient(baseURL string) (*HTTPClient, error) {
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transport, ok := http.DefaultTransport.(*http.Transport)
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if !ok {
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return nil, errors.New("new lobby service HTTP client: default transport is not *http.Transport")
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}
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return newHTTPClient(baseURL, &http.Client{
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Transport: transport.Clone(),
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})
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}
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func newHTTPClient(baseURL string, httpClient *http.Client) (*HTTPClient, error) {
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if httpClient == nil {
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return nil, errors.New("new lobby service HTTP client: http client must not be nil")
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}
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trimmedBaseURL := strings.TrimSpace(baseURL)
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if trimmedBaseURL == "" {
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return nil, errors.New("new lobby service HTTP client: base URL must not be empty")
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}
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parsedBaseURL, err := url.Parse(strings.TrimRight(trimmedBaseURL, "/"))
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if err != nil {
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return nil, fmt.Errorf("new lobby service HTTP client: parse base URL: %w", err)
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}
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if parsedBaseURL.Scheme == "" || parsedBaseURL.Host == "" {
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return nil, errors.New("new lobby service HTTP client: base URL must be absolute")
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}
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return &HTTPClient{
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baseURL: parsedBaseURL.String(),
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httpClient: httpClient,
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}, nil
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}
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// Close releases idle HTTP connections owned by the client transport.
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func (c *HTTPClient) Close() error {
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if c == nil || c.httpClient == nil {
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return nil
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}
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type idleCloser interface {
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CloseIdleConnections()
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}
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if transport, ok := c.httpClient.Transport.(idleCloser); ok {
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transport.CloseIdleConnections()
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}
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return nil
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}
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// ExecuteCommand routes one authenticated gateway command to the matching
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// trusted Game Lobby public REST route.
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func (c *HTTPClient) ExecuteCommand(ctx context.Context, command downstream.AuthenticatedCommand) (downstream.UnaryResult, error) {
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if c == nil || c.httpClient == nil {
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return downstream.UnaryResult{}, errors.New("execute lobby service command: nil client")
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}
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if ctx == nil {
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return downstream.UnaryResult{}, errors.New("execute lobby service command: nil context")
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}
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if err := ctx.Err(); err != nil {
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return downstream.UnaryResult{}, err
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}
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if strings.TrimSpace(command.UserID) == "" {
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return downstream.UnaryResult{}, errors.New("execute lobby service command: user_id must not be empty")
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}
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switch command.MessageType {
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case lobbymodel.MessageTypeMyGamesList:
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if _, err := transcoder.PayloadToMyGamesListRequest(command.PayloadBytes); err != nil {
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return downstream.UnaryResult{}, fmt.Errorf("execute lobby service command %q: %w", command.MessageType, err)
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}
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return c.executeMyGamesList(ctx, command.UserID)
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case lobbymodel.MessageTypeOpenEnrollment:
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request, err := transcoder.PayloadToOpenEnrollmentRequest(command.PayloadBytes)
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if err != nil {
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return downstream.UnaryResult{}, fmt.Errorf("execute lobby service command %q: %w", command.MessageType, err)
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}
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return c.executeOpenEnrollment(ctx, command.UserID, request)
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default:
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return downstream.UnaryResult{}, fmt.Errorf("execute lobby service command: unsupported message type %q", command.MessageType)
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}
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}
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func (c *HTTPClient) executeMyGamesList(ctx context.Context, userID string) (downstream.UnaryResult, error) {
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payload, statusCode, err := c.doRequest(ctx, http.MethodGet, c.baseURL+myGamesListPath, userID, nil)
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if err != nil {
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return downstream.UnaryResult{}, fmt.Errorf("execute my games list: %w", err)
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}
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if statusCode == http.StatusOK {
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var response lobbymodel.MyGamesListResponse
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if err := decodeStrictJSONPayload(payload, &response); err != nil {
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return downstream.UnaryResult{}, fmt.Errorf("decode success response: %w", err)
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}
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payloadBytes, err := transcoder.MyGamesListResponseToPayload(&response)
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if err != nil {
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return downstream.UnaryResult{}, fmt.Errorf("encode success response payload: %w", err)
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}
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return downstream.UnaryResult{
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ResultCode: resultCodeOK,
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PayloadBytes: payloadBytes,
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}, nil
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}
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return projectErrorResponse(statusCode, payload)
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}
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func (c *HTTPClient) executeOpenEnrollment(ctx context.Context, userID string, request *lobbymodel.OpenEnrollmentRequest) (downstream.UnaryResult, error) {
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if request == nil || strings.TrimSpace(request.GameID) == "" {
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return downstream.UnaryResult{}, errors.New("execute open enrollment: game_id must not be empty")
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}
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target := c.baseURL + fmt.Sprintf(openEnrollmentPathFormat, url.PathEscape(request.GameID))
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payload, statusCode, err := c.doRequest(ctx, http.MethodPost, target, userID, struct{}{})
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if err != nil {
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return downstream.UnaryResult{}, fmt.Errorf("execute open enrollment: %w", err)
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}
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if statusCode == http.StatusOK {
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// Lobby's open-enrollment endpoint returns the full game record;
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// the gateway boundary projects the minimal status pair.
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var fullRecord struct {
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GameID string `json:"game_id"`
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Status string `json:"status"`
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}
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if err := json.Unmarshal(payload, &fullRecord); err != nil {
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return downstream.UnaryResult{}, fmt.Errorf("decode success response: %w", err)
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}
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payloadBytes, err := transcoder.OpenEnrollmentResponseToPayload(&lobbymodel.OpenEnrollmentResponse{
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GameID: fullRecord.GameID,
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Status: fullRecord.Status,
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})
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if err != nil {
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return downstream.UnaryResult{}, fmt.Errorf("encode success response payload: %w", err)
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}
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return downstream.UnaryResult{
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ResultCode: resultCodeOK,
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PayloadBytes: payloadBytes,
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}, nil
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}
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return projectErrorResponse(statusCode, payload)
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}
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func (c *HTTPClient) doRequest(ctx context.Context, method, targetURL, userID string, requestBody any) ([]byte, int, error) {
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if c == nil || c.httpClient == nil {
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return nil, 0, errors.New("nil client")
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}
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var bodyReader io.Reader
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if requestBody != nil {
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body, err := json.Marshal(requestBody)
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if err != nil {
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return nil, 0, fmt.Errorf("marshal request body: %w", err)
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}
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bodyReader = bytes.NewReader(body)
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}
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request, err := http.NewRequestWithContext(ctx, method, targetURL, bodyReader)
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if err != nil {
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return nil, 0, fmt.Errorf("build request: %w", err)
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}
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if requestBody != nil {
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request.Header.Set("Content-Type", "application/json")
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}
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request.Header.Set(headerCallingUserID, userID)
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response, err := c.httpClient.Do(request)
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if err != nil {
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return nil, 0, err
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}
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defer response.Body.Close()
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payload, err := io.ReadAll(response.Body)
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if err != nil {
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return nil, 0, fmt.Errorf("read response body: %w", err)
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}
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return payload, response.StatusCode, nil
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}
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func projectErrorResponse(statusCode int, payload []byte) (downstream.UnaryResult, error) {
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switch {
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case statusCode == http.StatusServiceUnavailable:
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return downstream.UnaryResult{}, downstream.ErrDownstreamUnavailable
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case statusCode >= 400 && statusCode <= 599:
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errorResponse, err := decodeLobbyError(statusCode, payload)
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if err != nil {
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return downstream.UnaryResult{}, fmt.Errorf("decode error response: %w", err)
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}
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payloadBytes, err := transcoder.LobbyErrorResponseToPayload(errorResponse)
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if err != nil {
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return downstream.UnaryResult{}, fmt.Errorf("encode error response payload: %w", err)
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}
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return downstream.UnaryResult{
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ResultCode: errorResponse.Error.Code,
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PayloadBytes: payloadBytes,
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}, nil
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default:
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return downstream.UnaryResult{}, fmt.Errorf("unexpected HTTP status %d", statusCode)
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}
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}
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func decodeLobbyError(statusCode int, payload []byte) (*lobbymodel.ErrorResponse, error) {
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var response lobbymodel.ErrorResponse
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if err := decodeStrictJSONPayload(payload, &response); err != nil {
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return nil, err
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}
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response.Error.Code = normalizeErrorCode(statusCode, response.Error.Code)
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response.Error.Message = normalizeErrorMessage(response.Error.Code, response.Error.Message)
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if strings.TrimSpace(response.Error.Code) == "" {
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return nil, errors.New("missing error code")
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}
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if strings.TrimSpace(response.Error.Message) == "" {
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return nil, errors.New("missing error message")
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}
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return &response, nil
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}
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func normalizeErrorCode(statusCode int, code string) string {
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trimmed := strings.TrimSpace(code)
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if trimmed != "" {
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return trimmed
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}
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switch statusCode {
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case http.StatusBadRequest:
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return defaultErrorCodeBadRequest
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case http.StatusForbidden:
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return defaultErrorCodeForbidden
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case http.StatusNotFound:
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return defaultErrorCodeNotFound
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case http.StatusConflict:
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return defaultErrorCodeConflict
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default:
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return defaultErrorCodeInternalError
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}
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}
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func normalizeErrorMessage(code, message string) string {
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trimmed := strings.TrimSpace(message)
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if trimmed != "" {
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return trimmed
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}
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if stable, ok := stableErrorMessages[code]; ok {
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return stable
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}
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return stableErrorMessages[defaultErrorCodeInternalError]
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}
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func decodeStrictJSONPayload(payload []byte, target any) error {
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decoder := json.NewDecoder(bytes.NewReader(payload))
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decoder.DisallowUnknownFields()
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if err := decoder.Decode(target); err != nil {
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return err
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}
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if err := decoder.Decode(&struct{}{}); err != io.EOF {
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if err == nil {
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return errors.New("unexpected trailing JSON input")
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}
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return err
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}
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return nil
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}
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var _ downstream.Client = (*HTTPClient)(nil)
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