ui calculator
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@@ -5,6 +5,7 @@ import (
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"slices"
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"testing"
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"galaxy/calc"
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"galaxy/game/internal/controller"
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"galaxy/game/internal/model/game"
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@@ -39,25 +40,25 @@ var (
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)
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func TestDestructionProbability(t *testing.T) {
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probability := controller.DestructionProbability(ship.Weapons.F(), 1, ship.Shields.F(), 1, ship.EmptyMass())
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probability := calc.DestructionProbability(ship.Weapons.F(), 1, ship.Shields.F(), 1, ship.EmptyMass())
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assert.Equal(t, .5, probability)
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undefeatedShip := ship
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undefeatedShip.Shields = 55
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probability = controller.DestructionProbability(ship.Weapons.F(), 1, undefeatedShip.Shields.F(), 1, undefeatedShip.EmptyMass())
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probability = calc.DestructionProbability(ship.Weapons.F(), 1, undefeatedShip.Shields.F(), 1, undefeatedShip.EmptyMass())
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assert.LessOrEqual(t, probability, 0.)
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disruptiveShip := ship
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disruptiveShip.Weapons = 40
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probability = controller.DestructionProbability(disruptiveShip.Weapons.F(), 1, ship.Shields.F(), 1, ship.EmptyMass())
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probability = calc.DestructionProbability(disruptiveShip.Weapons.F(), 1, ship.Shields.F(), 1, ship.EmptyMass())
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assert.GreaterOrEqual(t, probability, 1.)
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}
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func TestEffectiveDefence(t *testing.T) {
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assert.Equal(t, 10., controller.EffectiveDefence(ship.Shields.F(), 1, ship.EmptyMass()))
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assert.Equal(t, 10., calc.EffectiveDefence(ship.Shields.F(), 1, ship.EmptyMass()))
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attackerEffectiveDefence := controller.EffectiveDefence(attacker.Shields.F(), 1, attacker.EmptyMass())
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defenderEffectiveDefence := controller.EffectiveDefence(defender.Shields.F(), 1, defender.EmptyMass())
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attackerEffectiveDefence := calc.EffectiveDefence(attacker.Shields.F(), 1, attacker.EmptyMass())
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defenderEffectiveDefence := calc.EffectiveDefence(defender.Shields.F(), 1, defender.EmptyMass())
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// attacker's effective shields must be 'just' 4 times greater than defender's
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assert.InDelta(t, defenderEffectiveDefence*4, attackerEffectiveDefence, 0)
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@@ -123,7 +124,7 @@ func TestFilterBattleOpponents(t *testing.T) {
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assert.True(t, controller.FilterBattleOpponents(c, 2, 0, cacheProbability))
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assert.NoError(t, c.UpdateRelation(Race_0_idx, Race_1_idx, game.RelationWar))
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assert.LessOrEqual(t, controller.DestructionProbability(Cruiser.Weapons.F(), 1, undefeatedShip.Shields.F(), 1, undefeatedShip.EmptyMass()), 0.)
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assert.LessOrEqual(t, calc.DestructionProbability(Cruiser.Weapons.F(), 1, undefeatedShip.Shields.F(), 1, undefeatedShip.EmptyMass()), 0.)
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assert.True(t, controller.FilterBattleOpponents(c, 1, 3, cacheProbability))
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assert.NotContains(t, cacheProbability[1], 3)
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}
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