ui calculator
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# Galaxy
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# Services Architecture
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Galaxy is a turn-based strategy game which took place in space.
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Galaxy Plus: Turn-based Strategy Game
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At the highest level Game has a Backend service and an UI Client.
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## Purpose
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## Backend service
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This document fixes the high-level service architecture of the system.
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It is the starting point for implementing the external edge layer, authentication/session management, business services, and push delivery.
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Backend service is presented by several "microservices" with a different set of responsibilities.
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## Main Principles
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- AuthN Proxy Service: handles all incoming requests,
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immediately rejects not-authenticated requests and passes authenticated request to the next service.
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- The system exposes a single external entry point: **Edge Gateway**.
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- Internal business services are **not reachable directly from outside**.
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- Any external command, except public auth commands, must be authenticated before it is routed further.
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- Gateway handles only edge concerns. Business validation and domain rules remain inside business services.
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- Push / long-polling delivery is also handled by the gateway.
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- AuthZ Service: checks permissions avaliable to the authenticated user and passes request to the next service
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if user is authorized to use specific game api.
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## Main Components
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- Games Orchestrator Service:
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- finds appropriate Game Server according to Client's request data,
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- passes user's commands to the selected Game Server,
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- reads response and bounces it back up to request chain to the Client,
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- manages Game Server state for health monitoring and making next turn.
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### 1. Edge Gateway
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- Game Servers: several instances of ongoing games with avaliable unprotected API ready to receive Player's and Administrator's commands.
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The gateway is the only public entry point for client traffic.
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## UI Client
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Responsibilities:
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UI Client is capable of:
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- transport parsing
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- authentication of external requests
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- transport integrity checks
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- session cache lookup
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- request signature verification
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- timestamp window verification
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- anti-replay checks
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- rate limiting and abuse protection
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- command routing
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- basic policy enforcement
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- long-polling / push connection handling
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- delivery of client-facing events from pub/sub
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- Register a new player and login for an existing player using only e-mail and one-time codes,
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- Enlist to a new Game from available onboard Games list,
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- Request list of Games in which Player participating,
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- Request, store and display particular Game data,
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- Use push-like mechanism for receiving asynchronous updates from Server,
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- Offline mode when no internet connection is available or user desired to work offline.
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The gateway must not implement domain-specific business logic.
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### 2. Auth / Session Service
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This service owns authentication and device session lifecycle.
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Responsibilities:
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- `send_email_code`
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- `confirm_email_code`
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- device session creation
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- public key registration for device sessions
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- session revoke / logout
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- persistence of session state
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- publishing session state changes for cache invalidation/update
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This service is the source of truth for `device_session` state.
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### 3. Session Store
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Persistent storage for device sessions.
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Typical fields:
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- `device_session_id`
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- `user_id`
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- client public key
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- session status
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- creation / revoke timestamps
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- optional client metadata
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### 4. Session Cache
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Fast lookup cache used by the gateway.
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Purpose:
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- resolve `device_session_id -> user_id + public_key + status`
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- avoid synchronous calls from gateway to auth/session service on every request
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Cache updates should be driven by session lifecycle events and may also use TTL.
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### 5. Anti-Replay Store
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Edge-level storage for recently seen transport `request_id` values.
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Purpose:
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- reject replayed authenticated transport messages within the allowed time window
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This is transport-level replay protection, not business idempotency.
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### 6. Rate Limit Store
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Shared state for edge-level throttling and abuse control.
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Typical dimensions:
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- IP / network
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- `device_session_id`
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- `user_id`
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- command class
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### 7. Business Services
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Internal services that process authenticated commands.
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Responsibilities:
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- business validation
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- authorization by `user_id`
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- ownership checks
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- domain invariants
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- state transitions
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- business idempotency where required
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- publishing domain events and/or client-facing events
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Business services do not verify external signatures and do not access external clients directly.
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### 8. Event Bus / Pub-Sub
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Used for internal event distribution.
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Purposes:
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- session cache invalidation/update
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- client-facing event delivery through the gateway
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- optional internal domain event propagation between services
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## External Flows
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### Public Auth Flow
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These commands are public and do not require an existing device session:
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- `send_email_code`
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- `confirm_email_code`
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Flow:
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1. client sends public auth command to gateway
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2. gateway applies public-edge checks (format, rate limits, abuse policy)
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3. gateway routes command to auth/session service
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4. auth/session service performs auth logic
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5. if login is confirmed, auth/session service creates `device_session`
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6. auth/session service publishes cache update/invalidation event
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### Authenticated Command Flow
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All other external commands require authentication.
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Flow:
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1. client sends authenticated request to gateway
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2. gateway validates transport envelope presence and protocol version
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3. gateway resolves `device_session_id` through session cache
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4. gateway rejects unknown or revoked sessions
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5. gateway verifies request signature
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6. gateway verifies timestamp window
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7. gateway verifies anti-replay constraints
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8. gateway applies rate limits and basic policy checks
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9. gateway extracts authenticated context, including `user_id`
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10. gateway routes the request to the target business service based on `command_type`
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No business service should receive an unauthenticated external request.
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### Push / Long-Polling Flow
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The gateway owns external push / long-polling connections.
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Flow:
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1. client opens authenticated push / long-polling connection through gateway
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2. gateway binds connection to `user_id` and `device_session_id`
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3. gateway may send current server time for clock offset calculation
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4. internal services publish client-facing events to pub/sub
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5. gateway consumes those events and delivers them to the proper client connections
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Gateway is a delivery layer, not the source of business events.
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## Internal Contract Between Gateway and Business Services
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Business services should receive an internal authenticated command, not raw external transport data.
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Typical internal authenticated context:
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- `user_id`
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- `device_session_id`
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- `command_type`
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- verified payload bytes
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- transport `request_id`
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- optional command id / trace id
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- optional client metadata relevant for logging
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Business services must trust only the gateway as their external ingress.
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## Separation of Responsibilities
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### Gateway is responsible for
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- who sent the request
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- whether transport integrity is valid
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- whether the request is fresh
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- whether replay is detected
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- whether request volume is acceptable
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- where to route the request
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### Business services are responsible for
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- whether the user is allowed to perform the business action
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- whether the target object belongs to the user
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- whether the domain state transition is valid
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- whether business idempotency rules are satisfied
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## Revocation Behavior
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When a device session is revoked:
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- auth/session service updates the source of truth
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- auth/session service publishes revoke/invalidation event
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- gateway updates or invalidates session cache
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- gateway rejects further requests for that session
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- gateway closes active push / long-polling connections bound to that session, if applicable
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## Non-Goals
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The gateway is not a place for full domain authorization logic.
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It must not become a business “god service”.
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The auth/session service is not the hot path for every authenticated request.
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The gateway should authenticate most requests from cache, not by synchronous round-trips.
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