refactor: float64 types for storage and report

This commit is contained in:
Ilia Denisov
2026-02-02 13:14:57 +02:00
parent 4c14234afb
commit a567229f8a
24 changed files with 264 additions and 253 deletions
-9
View File
@@ -38,18 +38,9 @@ func saveTurn(s Storage, t uint, g *game.Game) error {
if err := s.Write(path, g); err != nil {
return NewStorageError(err)
}
// TODO: save reports
for i := range g.Race {
saveRace(s, g, i)
}
// TODO: save battles
return saveState(s, g) // FIXME: either save it here, or in tre repo controller
}
func saveRace(s Storage, g *game.Game, i int) {
}
func (r *repo) SaveState(g *game.Game) error {
return saveState(r.s, g)
}