refactor: float64 types for storage and report
This commit is contained in:
@@ -38,18 +38,9 @@ func saveTurn(s Storage, t uint, g *game.Game) error {
|
||||
if err := s.Write(path, g); err != nil {
|
||||
return NewStorageError(err)
|
||||
}
|
||||
// TODO: save reports
|
||||
for i := range g.Race {
|
||||
saveRace(s, g, i)
|
||||
}
|
||||
// TODO: save battles
|
||||
return saveState(s, g) // FIXME: either save it here, or in tre repo controller
|
||||
}
|
||||
|
||||
func saveRace(s Storage, g *game.Game, i int) {
|
||||
|
||||
}
|
||||
|
||||
func (r *repo) SaveState(g *game.Game) error {
|
||||
return saveState(r.s, g)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user