refactor: float64 types for storage and report

This commit is contained in:
Ilia Denisov
2026-02-02 13:14:57 +02:00
parent 4c14234afb
commit a567229f8a
24 changed files with 264 additions and 253 deletions
+38 -38
View File
@@ -142,9 +142,9 @@ func TestBreakGroup(t *testing.T) {
assert.NotNil(t, c.ShipGroup(3).FleetID)
assert.Equal(t, game.CargoColonist.Ref(), c.ShipGroup(0).CargoType)
assert.Equal(t, 24.6, number.Fixed3(c.ShipGroup(0).Load))
assert.Equal(t, 24.6, number.Fixed3(c.ShipGroup(0).Load.F()))
assert.Equal(t, game.CargoColonist.Ref(), c.ShipGroup(3).CargoType)
assert.Equal(t, 8.2, number.Fixed3(c.ShipGroup(3).Load))
assert.Equal(t, 8.2, number.Fixed3(c.ShipGroup(3).Load.F()))
// group #1 -> MAX 6 off the fleet
assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 6)) // group #1 (0)
@@ -295,48 +295,48 @@ func TestLoadCargo(t *testing.T) {
// break group and load maximum
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 2, 0))
assert.Equal(t, 58.0, c.MustPlanet(R0_Planet_0_num).Material)
assert.Equal(t, 58.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 6)
assert.Nil(t, c.ShipGroup(0).CargoType)
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(5).CargoType)
assert.Equal(t, uint(9), c.ShipGroup(0).Number)
assert.Equal(t, 0.0, c.ShipGroup(0).Load)
assert.Equal(t, 0.0, c.ShipGroup(0).Load.F())
assert.Equal(t, uint(2), c.ShipGroup(5).Number)
assert.Equal(t, 42.0, c.ShipGroup(5).Load)
assert.Equal(t, 42.0, c.ShipGroup(5).Load.F())
// break group and load limited
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 2, 18))
assert.Equal(t, 40.0, c.MustPlanet(R0_Planet_0_num).Material)
assert.Equal(t, 40.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
assert.Nil(t, c.ShipGroup(0).CargoType)
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(6).CargoType)
assert.Equal(t, uint(7), c.ShipGroup(0).Number)
assert.Equal(t, 0.0, c.ShipGroup(0).Load)
assert.Equal(t, 0.0, c.ShipGroup(0).Load.F())
assert.Equal(t, uint(2), c.ShipGroup(6).Number)
assert.Equal(t, 18.0, c.ShipGroup(6).Load)
assert.Equal(t, 18.0, c.ShipGroup(6).Load.F())
// add cargo to planet
c.PutMaterial(R0_Planet_0_num, 100)
// loading all available cargo
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material)
assert.Equal(t, 100.0, c.ShipGroup(0).Load) // free: 131.0
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Equal(t, 100.0, c.ShipGroup(0).Load.F()) // free: 131.0
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
// add cargo to planet
c.PutMaterial(R0_Planet_0_num, 200)
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 31))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
assert.Equal(t, 169.0, c.MustPlanet(R0_Planet_0_num).Material)
assert.Equal(t, 131.0, c.ShipGroup(0).Load) // free: 100.0
assert.Equal(t, 169.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Equal(t, 131.0, c.ShipGroup(0).Load.F()) // free: 100.0
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
// load to maximum cargo space left
assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 0))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
assert.Equal(t, 153.0, c.MustPlanet(R0_Planet_0_num).Material)
assert.Equal(t, 147.0, c.ShipGroup(0).Load) // free: 0.0
assert.Equal(t, 153.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Equal(t, 147.0, c.ShipGroup(0).Load.F()) // free: 0.0
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
// ship group is full
@@ -413,33 +413,33 @@ func TestUnloadCargo(t *testing.T) {
// unload MAT on foreign planet / break group
assert.NoError(t, g.UnloadCargo(Race_0.Name, 6, 3, 0))
assert.Equal(t, 27.273, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material))
assert.Equal(t, 27.273, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F()))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
assert.Equal(t, uint(3), c.ShipGroup(6).Number)
assert.Nil(t, c.ShipGroup(6).CargoType)
assert.Equal(t, 0.0, c.ShipGroup(6).Load)
assert.Equal(t, 0.0, c.ShipGroup(6).Load.F())
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(5).CargoType)
assert.Equal(t, uint(8), c.ShipGroup(5).Number)
assert.Equal(t, 72.727, number.Fixed3(c.ShipGroup(5).Load))
assert.Equal(t, 72.727, number.Fixed3(c.ShipGroup(5).Load.F()))
// unload MAT on foreign planet / break group / limited MAT
assert.NoError(t, g.UnloadCargo(Race_0.Name, 6, 3, 20.0))
assert.Equal(t, 47.273, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material))
assert.Equal(t, 47.273, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F()))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 8)
assert.Equal(t, uint(3), c.ShipGroup(7).Number)
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(7).CargoType)
assert.Equal(t, 7.273, number.Fixed3(c.ShipGroup(7).Load))
assert.Equal(t, 7.273, number.Fixed3(c.ShipGroup(7).Load.F()))
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(5).CargoType)
assert.Equal(t, uint(5), c.ShipGroup(5).Number)
assert.Equal(t, 45.455, number.Fixed3(c.ShipGroup(5).Load))
assert.Equal(t, 45.455, number.Fixed3(c.ShipGroup(5).Load.F()))
// unload ALL
assert.NoError(t, g.UnloadCargo(Race_0.Name, 1, 0, 0))
assert.Equal(t, 100.0, number.Fixed3(c.MustPlanet(R0_Planet_0_num).Colonists))
assert.Equal(t, 100.0, number.Fixed3(c.MustPlanet(R0_Planet_0_num).Colonists.F()))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 8)
assert.Equal(t, uint(10), c.ShipGroup(0).Number)
assert.Nil(t, c.ShipGroup(0).CargoType)
assert.Equal(t, 0.0, number.Fixed3(c.ShipGroup(0).Load))
assert.Equal(t, 0.0, number.Fixed3(c.ShipGroup(0).Load.F()))
}
func TestDisassembleGroup(t *testing.T) {
@@ -489,40 +489,40 @@ func TestDisassembleGroup(t *testing.T) {
e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
groupEmptyMass := c.ShipGroup(4).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
planetMAT := c.MustPlanet(R1_Planet_1_num).Material
planetCOL := c.MustPlanet(R1_Planet_1_num).Colonists
planetMAT := c.MustPlanet(R1_Planet_1_num).Material.F()
planetCOL := c.MustPlanet(R1_Planet_1_num).Colonists.F()
assert.NoError(t, g.DisassembleGroup(Race_0.Name, 5, 0))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
assert.Equal(t, planetMAT+groupEmptyMass, c.MustPlanet(R1_Planet_1_num).Material)
assert.Equal(t, planetCOL, c.MustPlanet(R1_Planet_1_num).Colonists)
assert.Equal(t, planetMAT+groupEmptyMass, c.MustPlanet(R1_Planet_1_num).Material.F())
assert.Equal(t, planetCOL, c.MustPlanet(R1_Planet_1_num).Colonists.F())
groupEmptyMass = c.ShipGroup(3).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
groupLoadMAT := c.ShipGroup(3).Load
planetMAT = c.MustPlanet(R1_Planet_1_num).Material
groupLoadMAT := c.ShipGroup(3).Load.F()
planetMAT = c.MustPlanet(R1_Planet_1_num).Material.F()
assert.NoError(t, g.DisassembleGroup(Race_0.Name, 4, 0))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
assert.Equal(t, planetMAT+groupEmptyMass+groupLoadMAT, c.MustPlanet(R1_Planet_1_num).Material)
assert.Equal(t, planetMAT+groupEmptyMass+groupLoadMAT, c.MustPlanet(R1_Planet_1_num).Material.F())
groupEmptyMass = c.ShipGroup(2).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
planetMAT = c.MustPlanet(R0_Planet_0_num).Material
planetCOL = c.MustPlanet(R0_Planet_0_num).Colonists
planetMAT = c.MustPlanet(R0_Planet_0_num).Material.F()
planetCOL = c.MustPlanet(R0_Planet_0_num).Colonists.F()
planetPOP := 90.0
c.PutPopulation(R0_Planet_0_num, planetPOP)
assert.Equal(t, planetPOP, c.MustPlanet(R0_Planet_0_num).Population)
assert.Equal(t, planetPOP, c.MustPlanet(R0_Planet_0_num).Population.F())
var quantity uint = 3
groupEmptyMass = groupEmptyMass / float64(c.ShipGroup(2).Number) * float64(quantity)
newGroupUnloadedCOL := c.ShipGroup(2).Load / float64(c.ShipGroup(2).Number) * float64(quantity)
newGroupUnloadedCOL := c.ShipGroup(2).Load.F() / float64(c.ShipGroup(2).Number) * float64(quantity)
expectPOPIncrease := newGroupUnloadedCOL * 8
freePOPLeft := c.MustPlanet(R0_Planet_0_num).Size - c.MustPlanet(R0_Planet_0_num).Population
freePOPLeft := c.MustPlanet(R0_Planet_0_num).Size.F() - c.MustPlanet(R0_Planet_0_num).Population.F()
expectAddedCOL := (expectPOPIncrease - freePOPLeft) / 8
expectAddedPOP := freePOPLeft
assert.NoError(t, g.DisassembleGroup(Race_0.Name, 3, quantity))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
assert.Equal(t, planetCOL+expectAddedCOL, c.MustPlanet(R0_Planet_0_num).Colonists)
assert.Equal(t, planetPOP+expectAddedPOP, c.MustPlanet(R0_Planet_0_num).Population)
assert.Equal(t, planetMAT+groupEmptyMass, c.MustPlanet(R0_Planet_0_num).Material)
assert.Equal(t, planetCOL+expectAddedCOL, c.MustPlanet(R0_Planet_0_num).Colonists.F())
assert.Equal(t, planetPOP+expectAddedPOP, c.MustPlanet(R0_Planet_0_num).Population.F())
assert.Equal(t, planetMAT+groupEmptyMass, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Equal(t, uint(7), c.ShipGroup(2).Number)
assert.Equal(t, 56.0, c.ShipGroup(2).Load)
assert.Equal(t, 56.0, c.ShipGroup(2).Load.F())
}