refactor: float64 types for storage and report
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@@ -51,8 +51,8 @@ func TestSendGroup(t *testing.T) {
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assert.Equal(t, uint(3), c.ShipGroup(3).Number)
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assert.Equal(t, game.StateLaunched, c.ShipGroup(3).State())
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assert.NotNil(t, c.ShipGroup(3).StateInSpace)
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assert.Equal(t, c.MustPlanet(R0_Planet_0_num).X, c.ShipGroup(3).StateInSpace.X)
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assert.Equal(t, c.MustPlanet(R0_Planet_0_num).Y, c.ShipGroup(3).StateInSpace.Y)
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assert.Equal(t, c.MustPlanet(R0_Planet_0_num).X.F(), c.ShipGroup(3).StateInSpace.X)
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assert.Equal(t, c.MustPlanet(R0_Planet_0_num).Y.F(), c.ShipGroup(3).StateInSpace.Y)
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assert.NoError(t, g.SendGroup(Race_0.Name, 4, R0_Planet_0_num, 2)) // un-send 2 of 3
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
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@@ -61,8 +61,8 @@ func TestSendGroup(t *testing.T) {
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assert.Equal(t, uint(1), c.MustShipGroup(Race_0_idx, 4).Number)
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assert.Equal(t, game.StateLaunched, c.MustShipGroup(Race_0_idx, 4).State())
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assert.NotNil(t, c.MustShipGroup(Race_0_idx, 4).StateInSpace)
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assert.Equal(t, c.MustPlanet(R0_Planet_0_num).X, c.MustShipGroup(Race_0_idx, 4).StateInSpace.X)
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assert.Equal(t, c.MustPlanet(R0_Planet_0_num).Y, c.MustShipGroup(Race_0_idx, 4).StateInSpace.Y)
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assert.Equal(t, c.MustPlanet(R0_Planet_0_num).X.F(), c.MustShipGroup(Race_0_idx, 4).StateInSpace.X)
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assert.Equal(t, c.MustPlanet(R0_Planet_0_num).Y.F(), c.MustShipGroup(Race_0_idx, 4).StateInSpace.Y)
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assert.NoError(t, g.SendGroup(Race_0.Name, 4, R0_Planet_0_num, 0)) // un-send the rest 1
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
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