refactor: float64 types for storage and report
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@@ -30,11 +30,11 @@ func TransformBattle(c *Cache, b *Battle) *report.BattleReport {
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NumberLeft: sg.Number,
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ClassName: shipClass.Name,
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LoadType: sg.CargoString(),
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LoadQuantity: sg.Load,
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Drive: sg.TechLevel(game.TechDrive),
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Weapons: sg.TechLevel(game.TechWeapons),
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Shields: sg.TechLevel(game.TechShields),
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Cargo: sg.TechLevel(game.TechCargo),
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LoadQuantity: sg.Load.RF(),
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Drive: sg.TechLevel(game.TechDrive).RF(),
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Weapons: sg.TechLevel(game.TechWeapons).RF(),
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Shields: sg.TechLevel(game.TechShields).RF(),
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Cargo: sg.TechLevel(game.TechCargo).RF(),
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}
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cacheShipClass[shipClass.ID] = itemNumber
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return itemNumber
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