refactor: float64 types for storage and report

This commit is contained in:
Ilia Denisov
2026-02-02 13:14:57 +02:00
parent 4c14234afb
commit a567229f8a
24 changed files with 264 additions and 253 deletions
+5 -5
View File
@@ -30,11 +30,11 @@ func TransformBattle(c *Cache, b *Battle) *report.BattleReport {
NumberLeft: sg.Number,
ClassName: shipClass.Name,
LoadType: sg.CargoString(),
LoadQuantity: sg.Load,
Drive: sg.TechLevel(game.TechDrive),
Weapons: sg.TechLevel(game.TechWeapons),
Shields: sg.TechLevel(game.TechShields),
Cargo: sg.TechLevel(game.TechCargo),
LoadQuantity: sg.Load.RF(),
Drive: sg.TechLevel(game.TechDrive).RF(),
Weapons: sg.TechLevel(game.TechWeapons).RF(),
Shields: sg.TechLevel(game.TechShields).RF(),
Cargo: sg.TechLevel(game.TechCargo).RF(),
}
cacheShipClass[shipClass.ID] = itemNumber
return itemNumber