feat(game): race exit warnings in the turn report (#12)
Surface the inactivity-removal countdown the rules promise but the engine never reported. A race within five turns of being auto-removed for inactivity gets a personal warning in its own report; every race within three turns is listed publicly to all participants. - model: Report.PersonalExitWarning + RacesLeavingSoon ([]RaceExitNotice) - fbs: RaceExitNotice table + Report.personal_exit_warning / races_leaving_soon (regenerated Go + TS bindings) - transcoder: encode/decode both fields - engine: ReportExitWarnings fills the recipient's TTL (1..5) and lists other non-extinct races with TTL 1..3, excluding the recipient itself - ui: danger-styled personal banner + "races leaving soon" section (hidden when empty), wired into the report view, EN/RU i18n - docs: rules.txt report-section list, FUNCTIONAL.md 6.4 + RU mirror Voluntary quit and idle timeout share the TTL countdown and are not distinguished, per the agreed scope.
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@@ -129,6 +129,9 @@ func (c *Cache) ReportRace(ri int, rep *mr.Report, battles []*mr.BattleReport, b
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rep.Player[i].Relation = "-"
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}
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// race exit warnings
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c.ReportExitWarnings(ri, rep)
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// sciences
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c.ReportLocalScience(ri, rep)
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c.ReportOtherScience(ri, rep)
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@@ -177,6 +180,36 @@ func (c *Cache) ReportRace(ri int, rep *mr.Report, battles []*mr.BattleReport, b
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c.ReportUnidentifiedGroup(ri, rep)
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}
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// ReportExitWarnings fills the inactivity-removal warnings. A race's TTL at
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// report time equals the number of turns remaining before it is auto-removed
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// (it is wiped at the start of turn T+TTL). The recipient gets a personal
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// countdown once it is 5 turns out (rep.PersonalExitWarning); every other
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// non-extinct race within 3 turns of removal is listed publicly
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// (rep.RacesLeavingSoon). Voluntary quit and idle timeout share the TTL
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// countdown and are intentionally not distinguished here.
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func (c *Cache) ReportExitWarnings(ri int, rep *mr.Report) {
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c.validateRaceIndex(ri)
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rep.PersonalExitWarning = 0
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if ttl := c.g.Race[ri].TTL; ttl > 0 && ttl <= 5 {
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rep.PersonalExitWarning = ttl
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}
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rep.RacesLeavingSoon = rep.RacesLeavingSoon[:0]
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for i := range c.g.Race {
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r := &c.g.Race[i]
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if i == ri || r.Extinct {
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continue
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}
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if r.TTL > 0 && r.TTL <= 3 {
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rep.RacesLeavingSoon = append(rep.RacesLeavingSoon, mr.RaceExitNotice{
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Race: r.Name,
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TurnsLeft: r.TTL,
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})
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}
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}
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}
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func (c *Cache) ReportLocalScience(ri int, rep *mr.Report) {
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c.validateRaceIndex(ri)
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r := &c.g.Race[ri]
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@@ -196,3 +196,34 @@ func TestReportIncomingGroupRemainingDistance(t *testing.T) {
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// route would be sqrt(2) ≈ 1.414.
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assert.InDelta(t, 5.657, rep.IncomingGroup[0].Distance.F(), 0.01)
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}
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// TestReportExitWarnings checks the inactivity-removal warnings: the recipient
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// gets a personal countdown only at TTL 1..5, other non-extinct races within 3
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// turns are listed publicly, the recipient is excluded from its own public
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// list, and extinct races never appear.
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func TestReportExitWarnings(t *testing.T) {
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c, _ := newCache()
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c.Race(Race_0_idx).TTL = 5
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c.Race(Race_1_idx).TTL = 2
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c.Race(2).TTL = 2 // Race_Extinct: extinct, must never appear publicly
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// Race_0's report: personal countdown 5; only Race_1 (TTL 2) is public.
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r0 := &report.Report{}
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c.ReportExitWarnings(Race_0_idx, r0)
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assert.Equal(t, uint(5), r0.PersonalExitWarning)
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assert.Len(t, r0.RacesLeavingSoon, 1)
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assert.Equal(t, Race_1.Name, r0.RacesLeavingSoon[0].Race)
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assert.Equal(t, uint(2), r0.RacesLeavingSoon[0].TurnsLeft)
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// Race_1's report: personal countdown 2; Race_0 (TTL 5 > 3) is not public.
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r1 := &report.Report{}
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c.ReportExitWarnings(Race_1_idx, r1)
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assert.Equal(t, uint(2), r1.PersonalExitWarning)
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assert.Empty(t, r1.RacesLeavingSoon)
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// TTL above the 5-turn window → no personal warning.
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c.Race(Race_0_idx).TTL = 6
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r0b := &report.Report{}
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c.ReportExitWarnings(Race_0_idx, r0b)
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assert.Zero(t, r0b.PersonalExitWarning)
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}
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@@ -1152,6 +1152,14 @@ Freighter загруженный 15 ед. груза при технологии
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- Размер галактики, количество планет галактики и количество оставшихся рас.
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- Предупреждение о скором исключении Вашей расы из игры за неактивность,
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если до удаления осталось не более 5 ходов: указывается количество
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оставшихся ходов (механизм описан в разделе "Выход из игры").
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- Расы, покидающие игру в ближайшее время: расы, до принудительного
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исключения которых за неактивность осталось не более 3 ходов; этот
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список виден всем участникам.
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- Ваше общее количество голосов.
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- Имя расы, которой Вы отдаете свои голоса.
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