recator: Repo interface
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@@ -34,30 +34,30 @@ func saveReport(s Storage, t uint, v *report.Report) error {
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return nil
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}
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func (r *repo) SaveTurn(t uint, g *game.Game) error {
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return saveTurn(r.s, t, g)
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func (r *repo) SaveNewTurn(t uint, g *game.Game) error {
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return saveNewTurn(r.s, t, g)
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}
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func saveTurn(s Storage, t uint, g *game.Game) error {
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func saveNewTurn(s Storage, t uint, g *game.Game) error {
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path := fmt.Sprintf("%s/state.json", turnDir(t))
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exist, err := s.Exists(path)
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if err != nil {
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return NewStorageError(err)
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}
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if exist {
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return NewStateError(fmt.Sprintf("state for turn %d already saved", t))
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return NewStateError(fmt.Sprintf("turn %d already saved at %s", t, path))
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}
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if err := s.Write(path, g); err != nil {
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return NewStorageError(err)
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}
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return saveState(s, g) // FIXME: either save it here, or in tre repo controller
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return saveLastState(s, g)
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}
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func (r *repo) SaveState(g *game.Game) error {
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return saveState(r.s, g)
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func (r *repo) SaveLastState(g *game.Game) error {
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return saveLastState(r.s, g)
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}
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func saveState(s Storage, g *game.Game) error {
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func saveLastState(s Storage, g *game.Game) error {
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if err := s.Write(statePath, g); err != nil {
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return NewStorageError(err)
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}
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