recator: Repo interface
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@@ -18,5 +18,5 @@ func joinEqualGroups(c *controller.Controller, r controller.Repo, g *game.Game,
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if err := c.JoinEqualGroups(race); err != nil {
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return err
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}
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return r.SaveState(g)
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return r.SaveLastState(g)
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}
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@@ -18,5 +18,5 @@ func renamePlanet(c *controller.Controller, r controller.Repo, g *game.Game, rac
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if err := c.RenamePlanet(race, number, name); err != nil {
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return err
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}
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return r.SaveState(g)
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return r.SaveLastState(g)
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}
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@@ -18,5 +18,5 @@ func planetProduction(c *controller.Controller, r controller.Repo, g *game.Game,
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if err := c.PlanetProduction(race, planetNumber, prodType, subject); err != nil {
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return err
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}
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return r.SaveState(g)
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return r.SaveLastState(g)
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}
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@@ -18,7 +18,7 @@ func createScience(c *controller.Controller, r controller.Repo, g *game.Game, ra
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if err := c.CreateScience(race, typeName, drive, weapons, shields, cargo); err != nil {
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return err
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}
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return r.SaveState(g)
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return r.SaveLastState(g)
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}
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func DeleteScience(configure func(*controller.Param), race, typeName string) (err error) {
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@@ -34,5 +34,5 @@ func deleteScience(c *controller.Controller, r controller.Repo, g *game.Game, ra
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if err := c.DeleteScience(race, typeName); err != nil {
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return err
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}
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return r.SaveState(g)
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return r.SaveLastState(g)
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}
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@@ -18,7 +18,7 @@ func createShipType(c *controller.Controller, r controller.Repo, g *game.Game, r
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if err := c.CreateShipType(race, typeName, drive, ammo, weapons, shields, cargo); err != nil {
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return err
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}
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return r.SaveState(g)
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return r.SaveLastState(g)
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}
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func MergeShipType(configure func(*controller.Param), race, source, target string) (err error) {
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@@ -34,7 +34,7 @@ func mergeShipType(c *controller.Controller, r controller.Repo, g *game.Game, ra
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if err := c.MergeShipType(race, source, target); err != nil {
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return err
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}
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return r.SaveState(g)
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return r.SaveLastState(g)
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}
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func DeleteShipType(configure func(*controller.Param), race, typeName string) (err error) {
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@@ -50,5 +50,5 @@ func deleteShipType(c *controller.Controller, r controller.Repo, g *game.Game, r
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if err := c.DeleteShipType(race, typeName); err != nil {
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return err
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}
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return r.SaveState(g)
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return r.SaveLastState(g)
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}
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@@ -23,5 +23,5 @@ func updateRelation(c *controller.Controller, r controller.Repo, g *game.Game, h
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if err := c.UpdateRelation(hostRace, opponentRace, rel); err != nil {
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return err
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}
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return r.SaveState(g)
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return r.SaveLastState(g)
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}
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