ui/phase-21: make MapView's mounted flag reactive

The renderer-mount effect in `lib/active-view/map.svelte` reads
`mounted` to gate the runSerializedMount call, but the variable was
declared as a plain `let`, not `$state`. On the first navigation to
/map this is benign: the effect's first pass returns early (gameState
still hydrating, `report` null), and once `report` arrives the
effect re-fires — by which point `onMount` has already flipped
`mounted = true`.

On every subsequent return to /map the report is already loaded by
the long-lived gameState in the layout. The effect therefore makes
exactly one pass on the freshly-mounted component, gates on
`mounted === false` (the brand-new instance has not run `onMount`
yet), and never wakes up again because no tracked state changes
afterwards. Symptom: black canvas — fresh DOM, no mount-error
overlay, but Pixi never rebuilt the world on the new canvas.

Convert `mounted` to `$state(false)` so flipping it true inside
`onMount` triggers the effect's second pass, which now finds all
preconditions satisfied and proceeds to `runSerializedMount`. The
detailed lifecycle reasoning is preserved as a code comment so the
next reader can see why this one variable must be reactive.

Add tests/e2e/map-roundtrip.spec.ts: navigates /map → {report,
ship-class designer, science designer, mail} → /map for each
non-map view, then asserts the renderer republished primitives onto
the DEV `__galaxyDebug.getMapPrimitives()` surface. The pre-fix
build failed every variant; the patch lands all four green.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-10 22:58:32 +02:00
parent 85ea6f413e
commit 9c29f03d66
2 changed files with 245 additions and 1 deletions
+11 -1
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@@ -96,7 +96,17 @@ preference the store already manages.
let detachClick: (() => void) | null = null;
let detachDebugProviders: (() => void) | null = null;
let detachDebugSurface: (() => void) | null = null;
let mounted = false;
// `mounted` must be `$state` so the renderer-mount effect re-runs
// once `onMount` flips it true. On the first map navigation the
// effect's initial pass returns early (gameState is still hydrating
// → `report` is null), and the subsequent server-driven `report`
// transition re-fires the effect after `onMount` has already
// completed. On a second navigation back to /map the report is
// already loaded — without reactivity here the effect's first
// pass would gate on `mounted === false`, and there would be no
// later state change to wake it up. The visible symptom is a
// black canvas (renderer never re-mounted on the new DOM).
let mounted = $state(false);
// Mount serialization. The `$effect` may re-fire while the
// async `mountRenderer` is mid-flight (e.g. report transitions
// from null → populated → overlay-mutated during boot). Without
+234
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@@ -0,0 +1,234 @@
// Regression for the user-reported "black canvas after returning to
// /map via the dropdown menu". Walks every non-map view the menu
// exposes, returns to /map through the same menu, and asserts the
// renderer mounts cleanly: status `ready`, no mount-error overlay,
// no console errors, AND the canvas pixel buffer is non-empty (a
// fully-black screen would mean the renderer mounted but never
// drew anything onto the new canvas).
import { fromJson, type JsonValue } from "@bufbuild/protobuf";
import { expect, test, type Page } from "@playwright/test";
import { ByteBuffer } from "flatbuffers";
import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
import { UUID } from "../../src/proto/galaxy/fbs/common";
import { UserGamesOrderGet } from "../../src/proto/galaxy/fbs/order";
import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
import {
buildMyGamesListPayload,
type GameFixture,
} from "./fixtures/lobby-fbs";
import { buildReportPayload } from "./fixtures/report-fbs";
import {
buildOrderGetResponsePayload,
buildOrderResponsePayload,
} from "./fixtures/order-fbs";
const SESSION_ID = "phase-21-map-roundtrip-session";
const GAME_ID = "21212121-cafe-cafe-cafe-cafecafecaff";
async function mockGateway(page: Page): Promise<void> {
const game: GameFixture = {
gameId: GAME_ID,
gameName: "Map Roundtrip",
gameType: "private",
status: "running",
ownerUserId: "user-1",
minPlayers: 2,
maxPlayers: 8,
enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
createdAtMs: BigInt(Date.now() - 86_400_000),
updatedAtMs: BigInt(Date.now()),
currentTurn: 1,
};
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
async (route) => {
const reqText = route.request().postData();
if (reqText === null) {
await route.fulfill({ status: 400 });
return;
}
const req = fromJson(
ExecuteCommandRequestSchema,
JSON.parse(reqText) as JsonValue,
);
let resultCode = "ok";
let payload: Uint8Array;
switch (req.messageType) {
case "lobby.my.games.list":
payload = buildMyGamesListPayload([game]);
break;
case "user.games.report": {
GameReportRequest.getRootAsGameReportRequest(
new ByteBuffer(req.payloadBytes),
).gameId(new UUID());
payload = buildReportPayload({
turn: 1,
mapWidth: 4000,
mapHeight: 4000,
race: "Earthlings",
players: [{ name: "Earthlings", drive: 1 }],
localPlanets: [
{
number: 1,
name: "Earth",
x: 2000,
y: 2000,
size: 1000,
resources: 5,
population: 800,
industry: 600,
},
],
});
break;
}
case "user.games.order":
payload = buildOrderResponsePayload(GAME_ID, [], Date.now());
break;
case "user.games.order.get":
UserGamesOrderGet.getRootAsUserGamesOrderGet(
new ByteBuffer(req.payloadBytes),
);
payload = buildOrderGetResponsePayload(GAME_ID, [], Date.now(), false);
break;
default:
resultCode = "internal_error";
payload = new Uint8Array();
}
const body = await forgeExecuteCommandResponseJson({
requestId: req.requestId,
timestampMs: BigInt(Date.now()),
resultCode,
payloadBytes: payload,
});
await route.fulfill({
status: 200,
contentType: "application/json",
body,
});
},
);
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
async () => {
await new Promise<void>(() => {});
},
);
}
async function bootSession(page: Page): Promise<void> {
await page.goto("/__debug/store");
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
await page.evaluate(
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
SESSION_ID,
);
await page.evaluate(
(gameId) => window.__galaxyDebug!.clearOrderDraft(gameId),
GAME_ID,
);
}
// Reads the renderer's primitive count off the DEV-only debug
// surface (`window.__galaxyDebug.getMapPrimitives`, installed by
// `lib/active-view/map.svelte` on mount). A healthy renderer
// surfaces every world primitive — at least one planet point in
// this fixture. An empty list means the renderer re-mounted but
// never bound the new world snapshot, which is the user-reported
// "black canvas" symptom: the canvas DOM is fresh but Pixi never
// rebuilt the primitive graphics on it.
async function readPrimitiveCount(page: Page): Promise<number> {
return page.evaluate(() => {
const surface = (window as unknown as {
__galaxyDebug?: {
getMapPrimitives?: () => readonly unknown[];
};
}).__galaxyDebug;
const prims = surface?.getMapPrimitives?.();
if (prims === undefined) return -1;
return prims.length;
});
}
const NON_MAP_VIEWS: ReadonlyArray<{ label: string; testid: string }> = [
{ label: "report", testid: "view-menu-item-report" },
{ label: "designer-ship-class", testid: "view-menu-item-designer-ship-class" },
{ label: "designer-science", testid: "view-menu-item-designer-science" },
{ label: "mail", testid: "view-menu-item-mail" },
];
for (const view of NON_MAP_VIEWS) {
test(`map → ${view.label} → map keeps the renderer alive`, async ({
page,
}, testInfo) => {
test.skip(
testInfo.project.name.startsWith("chromium-mobile"),
"desktop layout only; mobile reuses the same store",
);
const consoleErrors: string[] = [];
page.on("pageerror", (err) =>
consoleErrors.push(`pageerror: ${err.message}`),
);
page.on("console", (msg) => {
if (msg.type() === "error") {
consoleErrors.push(`console.error: ${msg.text()}`);
}
});
await mockGateway(page);
await bootSession(page);
await page.goto(`/games/${GAME_ID}/map`);
await expect(page.getByTestId("active-view-map")).toHaveAttribute(
"data-status",
"ready",
);
await expect(page.getByTestId("map-mount-error")).toHaveCount(0);
await expect
.poll(() => readPrimitiveCount(page), {
message: "first /map mount should publish primitives onto the debug surface",
timeout: 3000,
})
.toBeGreaterThan(0);
// Navigate via the dropdown to the non-map view.
await page.getByTestId("view-menu-trigger").click();
await page.getByTestId(view.testid).click();
await expect(
page.getByTestId(`active-view-${view.label}`),
).toBeVisible();
// Navigate back to /map via the same dropdown.
await page.getByTestId("view-menu-trigger").click();
await page.getByTestId("view-menu-item-map").click();
await expect(page.getByTestId("active-view-map")).toBeVisible();
await expect(page.getByTestId("active-view-map")).toHaveAttribute(
"data-status",
"ready",
);
await expect(page.getByTestId("map-mount-error")).toHaveCount(0);
// The renderer must rebind primitives after the round-trip.
// An empty list here is the "black canvas" symptom — the
// canvas DOM is fresh, no mount-error overlay, but Pixi
// never repopulated the world.
await expect
.poll(() => readPrimitiveCount(page), {
message: `renderer published no primitives after returning from ${view.label} to /map`,
timeout: 3000,
})
.toBeGreaterThan(0);
expect(consoleErrors, consoleErrors.join("\n")).toEqual([]);
});
}