feat(ui): Phase 30 ship-class calculator with goal-seek and reach circles
Tests · UI / test (push) Successful in 2m14s
Tests · Go / test (push) Successful in 2m25s

Fuse the standalone ship-class designer (Phases 17/18) into a sidebar calculator: live mass/speed/attack/defence/bombing results, a planet build-rate readout, single-target goal-seek, a modernization-cost mode, and auto reach circles on the map for the selected planet.

pkg/calc becomes the single source for the new math (no mirroring): extract BombingPower from the engine model and the per-turn ship-production loop from controller.ProduceShip into pkg/calc (engine now delegates), and add inverse goal-seek solvers in pkg/calc/solve.go. Thin-bridge the combat, planet-build, and solver functions through ui/core/calc + ui/wasm and rebuild core.wasm.

Remove the standalone designer view/route; the ship-classes table and the view/bottom menus open the calculator via a shared request store.

Docs: rewrite ui/PLAN.md Phase 30, adjust Phase 34 (realistic forecast + CAP/COL ownership), add ui/docs/calculator-ux.md, extend calc-bridge.md, fix navigation.md; remove ui/CALCULATOR.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-21 19:52:08 +02:00
parent 00159ddf7c
commit 9ae7b88b89
53 changed files with 3748 additions and 1298 deletions
@@ -227,3 +227,54 @@ test("clicking a planet on mobile raises the bottom-sheet, close clears it", asy
await page.getByTestId("inspector-planet-sheet-close").click();
await expect(page.getByTestId("inspector-planet-sheet")).toHaveCount(0);
});
// Counts reach-circle primitives off the renderer debug surface. Reach
// circles use ids in [REACH_CIRCLE_ID_PREFIX, bombing-marker prefix) —
// 0xb0000000..0xc0000000 (see `map/reach-circles.ts`).
async function countReachCircles(page: Page): Promise<number> {
return page.evaluate(() => {
const surface = (
window as unknown as {
__galaxyDebug?: {
getMapPrimitives?: () => readonly { id: number; kind: string }[];
};
}
).__galaxyDebug;
const prims = surface?.getMapPrimitives?.() ?? [];
return prims.filter(
(p) => p.kind === "circle" && p.id >= 0xb0000000 && p.id < 0xc0000000,
).length;
});
}
test("calculator draws reach circles for the selected planet", async ({
page,
}, testInfo) => {
test.skip(
testInfo.project.name.startsWith("chromium-mobile"),
"calculator + reach circles are a desktop-sidebar flow",
);
await setupShell(page);
// No reach circles before a planet is selected and a design exists.
expect(await countReachCircles(page)).toBe(0);
// Select the planet, then switch the sidebar to the calculator.
await clickCanvasCentre(page);
await page.getByTestId("sidebar-tab-calculator").click();
const calc = page.getByTestId("sidebar-tool-calculator");
await expect(calc).toBeVisible();
// A valid design with a positive drive tech override yields a
// positive loaded speed, which the calculator publishes to the map.
await calc.getByTestId("calculator-block-drive").fill("10");
await calc.getByTestId("calculator-block-shields").fill("5");
await calc.getByTestId("calculator-block-cargo").fill("5");
await calc.getByTestId("calculator-tech-drive").fill("1.2");
await expect.poll(() => countReachCircles(page)).toBeGreaterThan(0);
// Leaving ship mode clears the published reach, so the rings drop.
await calc.getByTestId("calculator-mode-modernization").click();
await expect.poll(() => countReachCircles(page)).toBe(0);
});