feat(ui): Phase 30 ship-class calculator with goal-seek and reach circles
Tests · UI / test (push) Successful in 2m14s
Tests · Go / test (push) Successful in 2m25s

Fuse the standalone ship-class designer (Phases 17/18) into a sidebar calculator: live mass/speed/attack/defence/bombing results, a planet build-rate readout, single-target goal-seek, a modernization-cost mode, and auto reach circles on the map for the selected planet.

pkg/calc becomes the single source for the new math (no mirroring): extract BombingPower from the engine model and the per-turn ship-production loop from controller.ProduceShip into pkg/calc (engine now delegates), and add inverse goal-seek solvers in pkg/calc/solve.go. Thin-bridge the combat, planet-build, and solver functions through ui/core/calc + ui/wasm and rebuild core.wasm.

Remove the standalone designer view/route; the ship-classes table and the view/bottom menus open the calculator via a shared request store.

Docs: rewrite ui/PLAN.md Phase 30, adjust Phase 34 (realistic forecast + CAP/COL ownership), add ui/docs/calculator-ux.md, extend calc-bridge.md, fix navigation.md; remove ui/CALCULATOR.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-21 19:52:08 +02:00
parent 00159ddf7c
commit 9ae7b88b89
53 changed files with 3748 additions and 1298 deletions
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import { describe, expect, test, vi } from "vitest";
import {
computeCalculator,
computePlanetBuild,
type CalculatorInput,
} from "../src/lib/calculator/calc-model";
import { makeFakeCore } from "./fake-core";
function input(overrides: Partial<CalculatorInput> = {}): CalculatorInput {
return {
blocks: { drive: 10, armament: 0, weapons: 0, shields: 5, cargo: 5 },
driveTech: 1.2,
weaponsTech: 1.5,
shieldsTech: 1,
cargoTech: 1,
loadMode: "full",
customLoad: 0,
lock: null,
...overrides,
};
}
describe("computeCalculator forward", () => {
test("returns null outputs without a Core", () => {
const result = computeCalculator(input(), null);
expect(result.outputs).toBeNull();
expect(result.valuesValid).toBe(false);
});
test("computes outputs for a valid design", () => {
const core = makeFakeCore();
const result = computeCalculator(input(), core);
expect(result.valuesValid).toBe(true);
expect(result.outputs).not.toBeNull();
// empty mass = drive + shields + cargo = 20 (no weapons block).
expect(result.outputs?.emptyMass).toBeCloseTo(20, 9);
// cargo capacity = 1 * (5 + 25/20) = 6.25, full load mass = 26.25.
expect(result.load).toBeCloseTo(6.25, 9);
expect(result.outputs?.loadedMass).toBeCloseTo(26.25, 9);
});
test("hides outputs when blocks are invalid (armament without weapons)", () => {
const core = makeFakeCore();
const result = computeCalculator(
input({ blocks: { drive: 10, armament: 3, weapons: 0, shields: 5, cargo: 5 } }),
core,
);
expect(result.valuesValid).toBe(false);
expect(result.valueReason).toBe("armament_weapons_pair");
expect(result.outputs).toBeNull();
});
test("empty load mode yields loaded mass equal to empty mass", () => {
const core = makeFakeCore();
const result = computeCalculator(input({ loadMode: "empty" }), core);
expect(result.load).toBe(0);
expect(result.outputs?.loadedMass).toBeCloseTo(
result.outputs?.emptyMass ?? -1,
9,
);
});
});
describe("computeCalculator goal-seek", () => {
test("attack lock back-solves the weapons block", () => {
const core = makeFakeCore();
const result = computeCalculator(
input({ blocks: { drive: 10, armament: 2, weapons: 5, shields: 5, cargo: 5 }, lock: { output: "attack", value: 30 } }),
core,
);
expect(result.lockFeasible).toBe(true);
expect(result.computedInput).toBe("weapons");
// weapons = 30 / weaponsTech(1.5) = 20.
expect(result.blocks.weapons).toBeCloseTo(20, 9);
expect(result.outputs?.attack).toBeCloseTo(30, 6);
});
test("loaded-speed lock back-solves the drive block", () => {
const core = makeFakeCore();
const result = computeCalculator(
input({ lock: { output: "speedLoaded", value: 5 } }),
core,
);
expect(result.lockFeasible).toBe(true);
expect(result.computedInput).toBe("drive");
expect(result.outputs?.speedLoaded).toBeCloseTo(5, 6);
});
test("defence lock back-solves the shields block", () => {
const core = makeFakeCore();
const result = computeCalculator(
input({ lock: { output: "defense", value: 4 } }),
core,
);
expect(result.lockFeasible).toBe(true);
expect(result.computedInput).toBe("shields");
expect(result.outputs?.defense).toBeCloseTo(4, 5);
});
test("empty-mass lock back-solves the cargo block", () => {
const core = makeFakeCore();
const result = computeCalculator(
input({ lock: { output: "emptyMass", value: 25 } }),
core,
);
expect(result.computedInput).toBe("cargo");
// cargo = 25 - (drive 10 + shields 5) = 10.
expect(result.blocks.cargo).toBeCloseTo(10, 9);
expect(result.outputs?.emptyMass).toBeCloseTo(25, 9);
});
test("loaded-mass lock back-solves the cargo load", () => {
const core = makeFakeCore();
const result = computeCalculator(
input({ lock: { output: "loadedMass", value: 30 } }),
core,
);
expect(result.computedInput).toBe("load");
// load = (30 - emptyMass 20) * cargoTech 1 = 10.
expect(result.load).toBeCloseTo(10, 9);
expect(result.outputs?.loadedMass).toBeCloseTo(30, 9);
});
test("an unreachable speed marks the lock infeasible", () => {
const core = makeFakeCore();
const result = computeCalculator(
// ceiling is 20 * driveTech = 24; 100 is unreachable.
input({ lock: { output: "speedEmpty", value: 100 } }),
core,
);
expect(result.lockFeasible).toBe(false);
expect(result.computedInput).toBeNull();
// the claimed block keeps its raw value.
expect(result.blocks.drive).toBe(10);
});
test("calls the matching solver with the right context", () => {
const weaponsForAttack = vi.fn(() => 7);
const core = makeFakeCore({ weaponsForAttack });
const result = computeCalculator(
input({ blocks: { drive: 10, armament: 2, weapons: 5, shields: 5, cargo: 5 }, lock: { output: "attack", value: 30 } }),
core,
);
expect(weaponsForAttack).toHaveBeenCalledWith({
targetAttack: 30,
weaponsTech: 1.5,
});
expect(result.blocks.weapons).toBe(7);
expect(result.computedInput).toBe("weapons");
});
});
describe("computePlanetBuild", () => {
test("returns null without a Core", () => {
expect(computePlanetBuild({ shipMass: 10, freeIndustry: 100, material: 0, resources: 10 }, null)).toBeNull();
});
test("derives ships-per-turn from the per-turn build loop", () => {
const core = makeFakeCore();
// shipMass 1, ample material: 100 production / (10 per ship) = 10 ships.
const result = computePlanetBuild(
{ shipMass: 1, freeIndustry: 100, material: 100, resources: 10 },
core,
);
expect(result?.wholeShips).toBe(10);
expect(result?.shipsPerTurn).toBeCloseTo(10, 9);
expect(result?.turnsPerShip).toBeCloseTo(0.1, 9);
});
test("reports turns-per-ship when under one ship per turn", () => {
const core = makeFakeCore();
// shipMass 10, no material, resources 0.5: cost 120, 60 production → 0.5 ship.
const result = computePlanetBuild(
{ shipMass: 10, freeIndustry: 60, material: 0, resources: 0.5 },
core,
);
expect(result?.wholeShips).toBe(0);
expect(result?.shipsPerTurn).toBeCloseTo(0.5, 9);
expect(result?.turnsPerShip).toBeCloseTo(2, 9);
});
});
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// Component coverage for the Phase 30 ship-class calculator: forward
// results, single-target goal-seek wired through a mounted component, the
// Create flow against a real OrderDraftStore, and the planet area. The
// math itself is covered by `calc-model.test.ts` and the Go parity tests;
// here we assert the component renders and orchestrates them.
import "@testing-library/jest-dom/vitest";
import "fake-indexeddb/auto";
import { fireEvent, render } from "@testing-library/svelte";
import { afterEach, beforeEach, describe, expect, test } from "vitest";
import { i18n } from "../src/lib/i18n/index.svelte";
import CalculatorTab from "../src/lib/sidebar/calculator-tab.svelte";
import { CORE_CONTEXT_KEY, CoreHolder } from "../src/lib/core-context.svelte";
import {
ORDER_DRAFT_CONTEXT_KEY,
OrderDraftStore,
} from "../src/sync/order-draft.svelte";
import {
SELECTION_CONTEXT_KEY,
SelectionStore,
} from "../src/lib/selection.svelte";
import {
RENDERED_REPORT_CONTEXT_KEY,
type RenderedReportSource,
} from "../src/lib/rendered-report.svelte";
import type { GameReport, ReportPlanet } from "../src/api/game-state";
import type { Core } from "../src/platform/core/index";
import { makeFakeCore } from "./fake-core";
import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
import type { IDBPDatabase } from "idb";
const GAME_ID = "11111111-2222-3333-4444-555555555555";
let db: IDBPDatabase<GalaxyDB>;
let dbName: string;
let draft: OrderDraftStore;
const LOCAL_PLANET: ReportPlanet = {
number: 17,
name: "Castle",
x: 100,
y: 100,
kind: "local",
owner: "me",
size: 1000,
resources: 10,
industryStockpile: 0,
materialsStockpile: 100,
industry: 1000,
population: 1000,
colonists: 0,
production: "Cruiser",
freeIndustry: 1000,
};
function makeReport(over: Partial<GameReport> = {}): GameReport {
return {
localPlayerDrive: 1.2,
localPlayerWeapons: 1.5,
localPlayerShields: 1,
localPlayerCargo: 1,
localShipClass: [],
planets: [],
...over,
} as unknown as GameReport;
}
function mount(opts: {
core?: Core | null;
report?: GameReport;
selection?: SelectionStore;
} = {}) {
const holder = new CoreHolder();
holder.set(opts.core === undefined ? makeFakeCore() : opts.core);
const selection = opts.selection ?? new SelectionStore();
const report = opts.report ?? makeReport();
const source: RenderedReportSource = {
get report() {
return report;
},
};
const context = new Map<unknown, unknown>([
[RENDERED_REPORT_CONTEXT_KEY, source],
[ORDER_DRAFT_CONTEXT_KEY, draft],
[CORE_CONTEXT_KEY, holder],
[SELECTION_CONTEXT_KEY, selection],
]);
return render(CalculatorTab, { context });
}
async function setBlock(
ui: { getByTestId(id: string): HTMLElement },
key: string,
value: number,
): Promise<void> {
await fireEvent.input(ui.getByTestId(`calculator-block-${key}`), {
target: { value: String(value) },
});
}
beforeEach(async () => {
dbName = `galaxy-calculator-${crypto.randomUUID()}`;
db = await openGalaxyDB(dbName);
draft = new OrderDraftStore();
await draft.init({ cache: new IDBCache(db), gameId: GAME_ID });
i18n.resetForTests("en");
});
afterEach(async () => {
draft.dispose();
db.close();
await new Promise<void>((resolve) => {
const req = indexedDB.deleteDatabase(dbName);
req.onsuccess = () => resolve();
req.onerror = () => resolve();
req.onblocked = () => resolve();
});
});
describe("calculator-tab", () => {
test("computes results once the blocks are valid", async () => {
const ui = mount();
// All-zero blocks are invalid: results read as unavailable.
expect(ui.getByTestId("calculator-out-emptyMass")).toHaveTextContent("—");
await setBlock(ui, "drive", 10);
await setBlock(ui, "shields", 5);
await setBlock(ui, "cargo", 5);
// empty mass = 10 + 5 + 5 = 20.
expect(ui.getByTestId("calculator-out-emptyMass")).toHaveTextContent("20");
});
test("locking attack back-solves the weapons block", async () => {
const ui = mount();
await setBlock(ui, "drive", 10);
await setBlock(ui, "armament", 2);
await setBlock(ui, "weapons", 5);
await setBlock(ui, "shields", 5);
await setBlock(ui, "cargo", 5);
await fireEvent.click(ui.getByTestId("calculator-lock-attack"));
await fireEvent.input(ui.getByTestId("calculator-locked-attack"), {
target: { value: "30" },
});
// weapons = 30 / weaponsTech(1.5) = 20, shown read-only.
const weapons = ui.getByTestId("calculator-block-weapons");
expect(weapons).toHaveValue(20);
expect(weapons).toHaveAttribute("readonly");
});
test("flags an unreachable speed target as infeasible", async () => {
const ui = mount();
await setBlock(ui, "drive", 10);
await setBlock(ui, "shields", 5);
await setBlock(ui, "cargo", 5);
await fireEvent.click(ui.getByTestId("calculator-lock-speedEmpty"));
// ceiling is 20 * driveTech(1.2) = 24; 100 is unreachable.
await fireEvent.input(ui.getByTestId("calculator-locked-speedEmpty"), {
target: { value: "100" },
});
const locked = ui.getByTestId("calculator-locked-speedEmpty");
expect(locked).toHaveAttribute("title", expect.stringMatching(/cannot be reached/i));
});
test("create adds a ship-class command once the name is valid", async () => {
const ui = mount();
await setBlock(ui, "drive", 10);
await setBlock(ui, "shields", 5);
await setBlock(ui, "cargo", 5);
const create = ui.getByTestId("calculator-create");
expect(create).toBeDisabled();
await fireEvent.input(ui.getByTestId("calculator-name"), {
target: { value: "Cruiser" },
});
expect(create).not.toBeDisabled();
await fireEvent.click(create);
expect(draft.commands).toHaveLength(1);
expect(draft.commands[0]).toMatchObject({
kind: "createShipClass",
name: "Cruiser",
drive: 10,
shields: 5,
cargo: 5,
});
});
test("planet area prompts for a selection when none is active", () => {
const ui = mount();
expect(ui.getByTestId("calculator-planet-none")).toBeInTheDocument();
});
test("planet area shows build stats for a selected own planet", async () => {
const selection = new SelectionStore();
selection.selectPlanet(17);
const ui = mount({
report: makeReport({ planets: [LOCAL_PLANET] }),
selection,
});
await setBlock(ui, "drive", 10);
await setBlock(ui, "shields", 5);
await setBlock(ui, "cargo", 5);
expect(ui.getByTestId("calculator-planet-name")).toHaveTextContent("Castle");
expect(
ui.getByTestId("calculator-ships-per-turn"),
).not.toHaveTextContent("—");
});
});
@@ -1,411 +0,0 @@
// Vitest coverage for the Phase 17 ship-class designer. Drives the
// component against a real `OrderDraftStore` (with `fake-indexeddb`
// standing in for the browser's IDB factory) so the local-validation
// + auto-sync side-effects are exercised end-to-end. The optimistic
// overlay arrives through a synthetic `RenderedReportSource` instead
// of a live report so the tests do not have to thread a full
// `GameStateStore` boot.
import "@testing-library/jest-dom/vitest";
import "fake-indexeddb/auto";
import { fireEvent, render, waitFor } from "@testing-library/svelte";
import {
afterEach,
beforeEach,
describe,
expect,
test,
vi,
} from "vitest";
import { i18n } from "../src/lib/i18n/index.svelte";
import type { GameReport, ShipClassSummary } from "../src/api/game-state";
import {
ORDER_DRAFT_CONTEXT_KEY,
OrderDraftStore,
} from "../src/sync/order-draft.svelte";
import { RENDERED_REPORT_CONTEXT_KEY } from "../src/lib/rendered-report.svelte";
import {
CORE_CONTEXT_KEY,
type CoreHandle,
} from "../src/lib/core-context.svelte";
import { loadWasmCoreForTest } from "./setup-wasm";
import type { Core } from "../src/platform/core/index";
import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
import type { Cache } from "../src/platform/store/index";
import type { IDBPDatabase } from "idb";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
const GAME_ID = "11111111-2222-3333-4444-555555555555";
const pageMock = vi.hoisted(() => ({
url: new URL("http://localhost/games/g1/designer/ship-class"),
params: { id: "g1" } as Record<string, string>,
}));
const gotoMock = vi.hoisted(() => vi.fn());
vi.mock("$app/state", () => ({
page: pageMock,
}));
vi.mock("$app/navigation", () => ({
goto: gotoMock,
}));
import DesignerShipClass from "../src/lib/active-view/designer-ship-class.svelte";
let db: IDBPDatabase<GalaxyDB>;
let dbName: string;
let cache: Cache;
let draft: OrderDraftStore;
beforeEach(async () => {
dbName = `galaxy-designer-${crypto.randomUUID()}`;
db = await openGalaxyDB(dbName);
cache = new IDBCache(db);
draft = new OrderDraftStore();
await draft.init({ cache, gameId: GAME_ID });
i18n.resetForTests("en");
pageMock.params = { id: "g1" };
gotoMock.mockClear();
});
afterEach(async () => {
draft.dispose();
db.close();
await new Promise<void>((resolve) => {
const req = indexedDB.deleteDatabase(dbName);
req.onsuccess = () => resolve();
req.onerror = () => resolve();
req.onblocked = () => resolve();
});
});
function shipClass(
overrides: Partial<ShipClassSummary> & Pick<ShipClassSummary, "name">,
): ShipClassSummary {
return {
drive: 0,
armament: 0,
weapons: 0,
shields: 0,
cargo: 0,
...overrides,
};
}
function makeReport(localShipClass: ShipClassSummary[] = []): GameReport {
return {
turn: 1,
mapWidth: 1000,
mapHeight: 1000,
planetCount: 0,
planets: [],
race: "",
localShipClass,
routes: [],
localPlayerDrive: 0,
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
};
}
function mountDesigner(opts: {
classId?: string;
report?: GameReport | null;
core?: Core | null;
}) {
const report = opts.report ?? makeReport();
pageMock.params = opts.classId
? { id: "g1", classId: opts.classId }
: { id: "g1" };
const renderedReport = { get report() { return report; } };
const coreHandle: CoreHandle = { core: opts.core ?? null };
const context = new Map<unknown, unknown>([
[ORDER_DRAFT_CONTEXT_KEY, draft],
[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
[CORE_CONTEXT_KEY, coreHandle],
]);
return render(DesignerShipClass, { context });
}
describe("ship-class designer (new mode)", () => {
test("renders the form with a Save button disabled by default", () => {
const ui = mountDesigner({});
expect(
ui.getByTestId("active-view-designer-ship-class"),
).toHaveAttribute("data-mode", "new");
expect(ui.getByTestId("designer-ship-class-save")).toBeDisabled();
expect(ui.getByTestId("designer-ship-class-error")).toHaveTextContent(
"name cannot be empty",
);
});
test("Save adds a createShipClass to the draft after a valid edit", async () => {
const ui = mountDesigner({});
const nameInput = ui.getByTestId("designer-ship-class-input-name");
await fireEvent.input(nameInput, { target: { value: "Drone" } });
const driveInput = ui.getByTestId("designer-ship-class-input-drive");
await fireEvent.input(driveInput, { target: { value: "1" } });
await waitFor(() =>
expect(ui.getByTestId("designer-ship-class-save")).not.toBeDisabled(),
);
await fireEvent.click(ui.getByTestId("designer-ship-class-save"));
await waitFor(() => expect(draft.commands).toHaveLength(1));
const cmd = draft.commands[0]!;
if (cmd.kind !== "createShipClass") throw new Error("wrong kind");
expect(cmd.name).toBe("Drone");
expect(cmd.drive).toBe(1);
expect(cmd.armament).toBe(0);
await waitFor(() =>
expect(gotoMock).toHaveBeenCalledWith("/games/g1/table/ship-classes"),
);
});
test("rejects a duplicate name from the overlay before any sync", async () => {
const ui = mountDesigner({
report: makeReport([
shipClass({ name: "Scout", drive: 1 }),
]),
});
await fireEvent.input(
ui.getByTestId("designer-ship-class-input-name"),
{ target: { value: "Scout" } },
);
await fireEvent.input(
ui.getByTestId("designer-ship-class-input-drive"),
{ target: { value: "1" } },
);
await waitFor(() =>
expect(ui.getByTestId("designer-ship-class-error")).toHaveTextContent(
"already exists",
),
);
expect(ui.getByTestId("designer-ship-class-save")).toBeDisabled();
});
test("rejects nonzero armament with zero weapons", async () => {
const ui = mountDesigner({});
await fireEvent.input(
ui.getByTestId("designer-ship-class-input-name"),
{ target: { value: "Bad" } },
);
await fireEvent.input(
ui.getByTestId("designer-ship-class-input-armament"),
{ target: { value: "1" } },
);
await fireEvent.input(
ui.getByTestId("designer-ship-class-input-drive"),
{ target: { value: "1" } },
);
await waitFor(() =>
expect(ui.getByTestId("designer-ship-class-error")).toHaveTextContent(
"armament and weapons must be both zero or both nonzero",
),
);
});
test("Cancel navigates back without mutating the draft", async () => {
const ui = mountDesigner({});
await fireEvent.click(ui.getByTestId("designer-ship-class-cancel"));
expect(draft.commands).toHaveLength(0);
expect(gotoMock).toHaveBeenCalledWith("/games/g1/table/ship-classes");
});
});
describe("ship-class designer (view mode)", () => {
test("renders the read-only summary plus Delete + Back affordances", () => {
const ui = mountDesigner({
classId: "Cruiser",
report: makeReport([
shipClass({
name: "Cruiser",
drive: 15,
armament: 1,
weapons: 15,
shields: 15,
cargo: 0,
}),
]),
});
expect(
ui.getByTestId("active-view-designer-ship-class"),
).toHaveAttribute("data-mode", "view");
expect(ui.getByTestId("designer-ship-class-view-name")).toHaveTextContent(
"Cruiser",
);
expect(ui.getByTestId("designer-ship-class-view-drive")).toHaveTextContent(
"15",
);
expect(
ui.getByTestId("designer-ship-class-view-armament"),
).toHaveTextContent("1");
expect(ui.getByTestId("designer-ship-class-delete")).toBeInTheDocument();
expect(ui.getByTestId("designer-ship-class-back")).toBeInTheDocument();
});
test("Delete adds a removeShipClass and navigates back", async () => {
const ui = mountDesigner({
classId: "Cruiser",
report: makeReport([shipClass({ name: "Cruiser", drive: 15 })]),
});
await fireEvent.click(ui.getByTestId("designer-ship-class-delete"));
await waitFor(() => expect(draft.commands).toHaveLength(1));
const cmd = draft.commands[0]!;
if (cmd.kind !== "removeShipClass") throw new Error("wrong kind");
expect(cmd.name).toBe("Cruiser");
await waitFor(() =>
expect(gotoMock).toHaveBeenCalledWith("/games/g1/table/ship-classes"),
);
});
test("renders a not-found message when the class is missing from the overlay", () => {
const ui = mountDesigner({
classId: "Ghost",
report: makeReport([]),
});
expect(
ui.getByTestId("designer-ship-class-not-found"),
).toHaveTextContent("Ghost");
});
});
describe("ship-class designer preview pane (Phase 18)", () => {
test("hides preview while validation fails", () => {
const ui = mountDesigner({});
expect(
ui.queryByTestId("designer-ship-class-preview"),
).not.toBeInTheDocument();
});
test("hides preview when no Core is provided", async () => {
const ui = mountDesigner({});
await fireEvent.input(ui.getByTestId("designer-ship-class-input-name"), {
target: { value: "Drone" },
});
await fireEvent.input(ui.getByTestId("designer-ship-class-input-drive"), {
target: { value: "1" },
});
await waitFor(() =>
expect(ui.getByTestId("designer-ship-class-save")).not.toBeDisabled(),
);
expect(
ui.queryByTestId("designer-ship-class-preview"),
).not.toBeInTheDocument();
});
test("renders five rows once form is valid and Core is ready", async () => {
const core = await loadWasmCoreForTest();
const report: GameReport = {
turn: 1,
mapWidth: 1000,
mapHeight: 1000,
planetCount: 0,
planets: [],
race: "",
localShipClass: [],
routes: [],
localPlayerDrive: 1.5,
localPlayerWeapons: 1,
localPlayerShields: 1,
localPlayerCargo: 1.2,
...EMPTY_SHIP_GROUPS,
};
const ui = mountDesigner({ report, core });
await fireEvent.input(ui.getByTestId("designer-ship-class-input-name"), {
target: { value: "Cruiser" },
});
await fireEvent.input(ui.getByTestId("designer-ship-class-input-drive"), {
target: { value: "8" },
});
await fireEvent.input(
ui.getByTestId("designer-ship-class-input-armament"),
{ target: { value: "2" } },
);
await fireEvent.input(ui.getByTestId("designer-ship-class-input-weapons"), {
target: { value: "5" },
});
await fireEvent.input(ui.getByTestId("designer-ship-class-input-shields"), {
target: { value: "3" },
});
await fireEvent.input(ui.getByTestId("designer-ship-class-input-cargo"), {
target: { value: "4" },
});
await waitFor(() =>
expect(
ui.getByTestId("designer-ship-class-preview"),
).toBeInTheDocument(),
);
// Empty mass = drive + shields + cargo + (armament+1)*(weapons/2)
// = 8 + 3 + 4 + 3 * 2.5 = 22.5
expect(
ui.getByTestId("designer-ship-class-preview-mass"),
).toHaveTextContent("22.5");
// CargoCapacity = cargoTech * (cargo + cargo²/20)
// = 1.2 * (4 + 16/20) = 1.2 * 4.8 = 5.76
expect(
ui.getByTestId("designer-ship-class-preview-cargo-capacity"),
).toHaveTextContent("5.76");
// CarryingMass at full = capacity / cargoTech = 5.76 / 1.2 = 4.8
// FullLoadMass = 22.5 + 4.8 = 27.3
expect(
ui.getByTestId("designer-ship-class-preview-full-load-mass"),
).toHaveTextContent("27.3");
// DriveEffective = 8 * 1.5 = 12
// MaxSpeed = 12 * 20 / 22.5 = 10.666… → "10.67"
expect(
ui.getByTestId("designer-ship-class-preview-max-speed"),
).toHaveTextContent("10.67");
// RangeAtFull = 12 * 20 / 27.3 = 8.791… → "8.79"
expect(
ui.getByTestId("designer-ship-class-preview-range"),
).toHaveTextContent("8.79");
});
test("preview reacts to subsequent edits", async () => {
const core = await loadWasmCoreForTest();
const report: GameReport = {
turn: 1,
mapWidth: 1000,
mapHeight: 1000,
planetCount: 0,
planets: [],
race: "",
localShipClass: [],
routes: [],
localPlayerDrive: 1,
localPlayerWeapons: 1,
localPlayerShields: 1,
localPlayerCargo: 1,
...EMPTY_SHIP_GROUPS,
};
const ui = mountDesigner({ report, core });
await fireEvent.input(ui.getByTestId("designer-ship-class-input-name"), {
target: { value: "Hauler" },
});
await fireEvent.input(ui.getByTestId("designer-ship-class-input-drive"), {
target: { value: "1" },
});
await fireEvent.input(ui.getByTestId("designer-ship-class-input-cargo"), {
target: { value: "5" },
});
await waitFor(() =>
expect(
ui.getByTestId("designer-ship-class-preview-cargo-capacity"),
).toHaveTextContent("6.25"),
);
await fireEvent.input(ui.getByTestId("designer-ship-class-input-cargo"), {
target: { value: "10" },
});
await waitFor(() =>
expect(
ui.getByTestId("designer-ship-class-preview-cargo-capacity"),
).toHaveTextContent("15"),
);
});
});
@@ -227,3 +227,54 @@ test("clicking a planet on mobile raises the bottom-sheet, close clears it", asy
await page.getByTestId("inspector-planet-sheet-close").click();
await expect(page.getByTestId("inspector-planet-sheet")).toHaveCount(0);
});
// Counts reach-circle primitives off the renderer debug surface. Reach
// circles use ids in [REACH_CIRCLE_ID_PREFIX, bombing-marker prefix) —
// 0xb0000000..0xc0000000 (see `map/reach-circles.ts`).
async function countReachCircles(page: Page): Promise<number> {
return page.evaluate(() => {
const surface = (
window as unknown as {
__galaxyDebug?: {
getMapPrimitives?: () => readonly { id: number; kind: string }[];
};
}
).__galaxyDebug;
const prims = surface?.getMapPrimitives?.() ?? [];
return prims.filter(
(p) => p.kind === "circle" && p.id >= 0xb0000000 && p.id < 0xc0000000,
).length;
});
}
test("calculator draws reach circles for the selected planet", async ({
page,
}, testInfo) => {
test.skip(
testInfo.project.name.startsWith("chromium-mobile"),
"calculator + reach circles are a desktop-sidebar flow",
);
await setupShell(page);
// No reach circles before a planet is selected and a design exists.
expect(await countReachCircles(page)).toBe(0);
// Select the planet, then switch the sidebar to the calculator.
await clickCanvasCentre(page);
await page.getByTestId("sidebar-tab-calculator").click();
const calc = page.getByTestId("sidebar-tool-calculator");
await expect(calc).toBeVisible();
// A valid design with a positive drive tech override yields a
// positive loaded speed, which the calculator publishes to the map.
await calc.getByTestId("calculator-block-drive").fill("10");
await calc.getByTestId("calculator-block-shields").fill("5");
await calc.getByTestId("calculator-block-cargo").fill("5");
await calc.getByTestId("calculator-tech-drive").fill("1.2");
await expect.poll(() => countReachCircles(page)).toBeGreaterThan(0);
// Leaving ship mode clears the published reach, so the rings drop.
await calc.getByTestId("calculator-mode-modernization").click();
await expect.poll(() => countReachCircles(page)).toBe(0);
});
-5
View File
@@ -54,11 +54,6 @@ test("header view-menu navigates to every active view", async ({ page }) => {
["view-menu-item-report", "active-view-report", "/report"],
["view-menu-item-mail", "active-view-mail", "/mail"],
["view-menu-item-battle", "active-view-battle", "/battle"],
[
"view-menu-item-designer-ship-class",
"active-view-designer-ship-class",
"/designer/ship-class",
],
[
"view-menu-item-designer-science",
"active-view-designer-science",
@@ -161,7 +161,6 @@ async function readPrimitiveCount(page: Page): Promise<number> {
const NON_MAP_VIEWS: ReadonlyArray<{ label: string; testid: string }> = [
{ label: "report", testid: "view-menu-item-report" },
{ label: "designer-ship-class", testid: "view-menu-item-designer-ship-class" },
{ label: "designer-science", testid: "view-menu-item-designer-science" },
{ label: "mail", testid: "view-menu-item-mail" },
];
+42 -47
View File
@@ -1,8 +1,8 @@
// Phase 17 end-to-end coverage for the ship-class CRUD flow. Boots
// Phase 30 end-to-end coverage for the ship-class CRUD flow. Boots
// an authenticated session, mocks the gateway with a single local
// planet plus an empty `localShipClass` projection, navigates to
// the ship-classes table, opens the designer, fills the form, and
// asserts that:
// the ship-classes table, opens the sidebar calculator, fills the
// design, and asserts that:
//
// 1. Save adds a `createShipClass` row to the local order draft,
// auto-syncs through `user.games.order`, and the new class
@@ -254,12 +254,12 @@ async function bootSession(page: Page): Promise<void> {
);
}
test("create / list / delete ship class via the table + designer", async ({
test("create / list / delete ship class via the table + calculator", async ({
page,
}, testInfo) => {
test.skip(
testInfo.project.name.startsWith("chromium-mobile"),
"phase 17 spec covers desktop layout; mobile inherits the same store",
"phase 30 spec covers desktop layout; mobile inherits the same store",
);
const handle = await mockGateway(page, { createOutcome: "applied" });
@@ -270,19 +270,18 @@ test("create / list / delete ship class via the table + designer", async ({
await expect(tableHost).toBeVisible();
await expect(page.getByTestId("ship-classes-empty")).toBeVisible();
// "New" opens the calculator in the sidebar with a fresh design.
await page.getByTestId("ship-classes-new").click();
await expect(page.getByTestId("active-view-designer-ship-class")).toHaveAttribute(
"data-mode",
"new",
);
const calc = page.getByTestId("sidebar-tool-calculator");
await expect(calc).toBeVisible();
await page.getByTestId("designer-ship-class-input-name").fill("Drone");
await page.getByTestId("designer-ship-class-input-drive").fill("1");
const save = page.getByTestId("designer-ship-class-save");
await expect(save).toBeEnabled();
await save.click();
await calc.getByTestId("calculator-name").fill("Drone");
await calc.getByTestId("calculator-block-drive").fill("1");
const create = calc.getByTestId("calculator-create");
await expect(create).toBeEnabled();
await create.click();
// Returns to the table; the optimistic overlay shows the new class.
// The table's optimistic overlay shows the new class.
await expect(page.getByTestId("ship-classes-table")).toBeVisible();
const row = page.getByTestId("ship-classes-row");
await expect(row).toHaveAttribute("data-name", "Drone");
@@ -312,38 +311,33 @@ test("create / list / delete ship class via the table + designer", async ({
expect(handle.lastRemove?.name).toBe("Drone");
});
test("designer keeps Save disabled while the form is invalid", async ({
test("calculator keeps Create disabled while the design is invalid", async ({
page,
}, testInfo) => {
test.skip(
testInfo.project.name.startsWith("chromium-mobile"),
"phase 17 spec covers desktop layout; mobile inherits the same store",
"phase 30 spec covers desktop layout; mobile inherits the same store",
);
await mockGateway(page, { createOutcome: "applied" });
await bootSession(page);
await page.goto(`/games/${GAME_ID}/designer/ship-class`);
await page.goto(`/games/${GAME_ID}/table/ship-classes`);
await page.getByTestId("ship-classes-new").click();
const calc = page.getByTestId("sidebar-tool-calculator");
const create = calc.getByTestId("calculator-create");
const save = page.getByTestId("designer-ship-class-save");
await expect(save).toBeDisabled();
// Empty name + all-zero blocks: Create is disabled.
await expect(create).toBeDisabled();
// Empty name surfaces the entity-name error.
await expect(page.getByTestId("designer-ship-class-error")).toHaveText(
"name cannot be empty",
);
// Mismatched armament / weapons keeps it disabled (pair rule).
await calc.getByTestId("calculator-name").fill("Bad");
await calc.getByTestId("calculator-block-armament").fill("1");
await calc.getByTestId("calculator-block-drive").fill("1");
await expect(create).toBeDisabled();
// Mismatched armament / weapons triggers the pair rule.
await page.getByTestId("designer-ship-class-input-name").fill("Bad");
await page.getByTestId("designer-ship-class-input-armament").fill("1");
await page.getByTestId("designer-ship-class-input-drive").fill("1");
await expect(page.getByTestId("designer-ship-class-error")).toHaveText(
"armament and weapons must be both zero or both nonzero",
);
await expect(save).toBeDisabled();
// Filling weapons resolves the pair rule.
await page.getByTestId("designer-ship-class-input-weapons").fill("1");
await expect(save).toBeEnabled();
// Filling weapons resolves the pair rule and enables Create.
await calc.getByTestId("calculator-block-weapons").fill("1");
await expect(create).toBeEnabled();
});
test("rejected createShipClass keeps the table empty and surfaces the failure", async ({
@@ -351,23 +345,24 @@ test("rejected createShipClass keeps the table empty and surfaces the failure",
}, testInfo) => {
test.skip(
testInfo.project.name.startsWith("chromium-mobile"),
"phase 17 spec covers desktop layout; mobile inherits the same store",
"phase 30 spec covers desktop layout; mobile inherits the same store",
);
await mockGateway(page, { createOutcome: "rejected" });
await bootSession(page);
await page.goto(`/games/${GAME_ID}/designer/ship-class`);
await page.goto(`/games/${GAME_ID}/table/ship-classes`);
await page.getByTestId("ship-classes-new").click();
const calc = page.getByTestId("sidebar-tool-calculator");
await page.getByTestId("designer-ship-class-input-name").fill("Drone");
await page.getByTestId("designer-ship-class-input-drive").fill("1");
await page.getByTestId("designer-ship-class-save").click();
await calc.getByTestId("calculator-name").fill("Drone");
await calc.getByTestId("calculator-block-drive").fill("1");
await calc.getByTestId("calculator-create").click();
// Designer's save() calls SvelteKit `goto` to navigate back to
// the table. SPA navigation keeps the per-game `OrderDraftStore`
// alive so the auto-sync round-trip (which flips the status from
// `submitting` to `rejected`) lands while the table is showing.
// Order tab carries a `rejected` row; the optimistic overlay
// drops the class once the engine answers `cmdApplied=false`.
// Create stays in the table active view (the calculator is a
// sidebar tool). The per-game OrderDraftStore drives the auto-sync
// round-trip, which flips the status to `rejected`; the order tab
// carries a `rejected` row and the overlay drops the class once the
// engine answers cmdApplied=false.
await page.getByTestId("sidebar-tab-order").click();
const orderTool = page.getByTestId("sidebar-tool-order");
await expect(orderTool.getByTestId("order-command-status-0")).toHaveText(
+128
View File
@@ -0,0 +1,128 @@
// makeFakeCore builds a complete `Core` whose calc methods mirror
// `pkg/calc` exactly, for component and unit tests that must not boot the
// real WASM module. The committed `core.wasm` is rebuilt out-of-band
// (`make wasm`, needs TinyGo), so tests that exercise calculator math
// inject this fake instead of depending on a freshly built binary. The
// Go parity tests in `ui/core/calc` guarantee the real bridge agrees with
// `pkg/calc`, so a fake that also mirrors `pkg/calc` stays faithful.
//
// Pass `overrides` to replace individual methods — e.g. `vi.fn()` spies
// when a test wants to assert how the calc-model orchestrates the bridge.
import type { Core } from "../src/platform/core/index";
function weaponsBlockMass(weapons: number, armament: number): number | null {
if ((armament === 0 && weapons !== 0) || (armament !== 0 && weapons === 0)) {
return null;
}
return (armament + 1) * (weapons / 2);
}
export function makeFakeCore(overrides: Partial<Core> = {}): Core {
const base: Core = {
signRequest: () => new Uint8Array(),
verifyResponse: () => true,
verifyEvent: () => true,
verifyPayloadHash: () => true,
driveEffective: ({ drive, driveTech }) => drive * driveTech,
emptyMass: ({ drive, weapons, armament, shields, cargo }) => {
const wb = weaponsBlockMass(weapons, armament);
if (wb === null) return null;
return drive + shields + cargo + wb;
},
weaponsBlockMass: ({ weapons, armament }) =>
weaponsBlockMass(weapons, armament),
fullMass: ({ emptyMass, carryingMass }) => emptyMass + carryingMass,
speed: ({ driveEffective, fullMass }) =>
fullMass <= 0 ? 0 : (driveEffective * 20) / fullMass,
cargoCapacity: ({ cargo, cargoTech }) =>
cargoTech * (cargo + (cargo * cargo) / 20),
carryingMass: ({ load, cargoTech }) => (load <= 0 ? 0 : load / cargoTech),
blockUpgradeCost: ({ blockMass, currentTech, targetTech }) =>
blockMass === 0 || targetTech <= currentTech
? 0
: (1 - currentTech / targetTech) * 10 * blockMass,
effectiveAttack: ({ weapons, weaponsTech }) => weapons * weaponsTech,
effectiveDefence: ({ shields, shieldsTech, fullMass }) =>
fullMass <= 0
? 0
: ((shields * shieldsTech) / Math.cbrt(fullMass)) * Math.cbrt(30),
bombingPower: ({ weapons, weaponsTech, armament, number }) =>
(Math.sqrt(weapons * weaponsTech) / 10 + 1) *
weapons *
weaponsTech *
armament *
number,
shipBuildCost: ({ shipMass, material, resources }) => {
const matNeed = Math.max(0, shipMass - material);
const matFarm = resources > 0 ? matNeed / resources : 0;
return shipMass * 10 + matFarm;
},
produceShipsInTurn: ({
productionAvailable,
material,
resources,
shipMass,
}) => {
if (productionAvailable <= 0 || shipMass <= 0) {
return {
ships: 0,
materialLeft: material,
productionUsed: 0,
progress: 0,
};
}
let pa = productionAvailable;
let mat = material;
let ships = 0;
for (;;) {
const matNeed = Math.max(0, shipMass - mat);
const cost = shipMass * 10 + (resources > 0 ? matNeed / resources : 0);
if (pa < cost) {
return {
ships,
materialLeft: mat,
productionUsed: pa,
progress: pa / cost,
};
}
pa -= cost;
mat = mat - shipMass + matNeed;
ships += 1;
}
},
weaponsForAttack: ({ targetAttack, weaponsTech }) =>
weaponsTech <= 0 || targetAttack < 0 ? null : targetAttack / weaponsTech,
driveForSpeed: ({ targetSpeed, driveTech, restMass }) => {
const ceiling = 20 * driveTech;
if (driveTech <= 0 || targetSpeed <= 0 || targetSpeed >= ceiling) {
return null;
}
return (targetSpeed * restMass) / (ceiling - targetSpeed);
},
shieldsForDefence: ({ targetDefence, shieldsTech, restMass }) => {
if (targetDefence <= 0 || shieldsTech <= 0) return null;
const def = (s: number) =>
((s * shieldsTech) / Math.cbrt(s + restMass)) * Math.cbrt(30);
let lo = 0;
let hi = 1;
while (def(hi) < targetDefence) {
hi *= 2;
if (hi > 1e12) return null;
}
for (let i = 0; i < 100; i++) {
const mid = (lo + hi) / 2;
if (def(mid) < targetDefence) lo = mid;
else hi = mid;
}
return (lo + hi) / 2;
},
cargoForEmptyMass: ({ targetEmptyMass, restMass }) =>
targetEmptyMass - restMass < 0 ? null : targetEmptyMass - restMass,
loadForFullMass: ({ targetFullMass, emptyMass, cargoTech }) =>
cargoTech <= 0 || targetFullMass < emptyMass
? null
: (targetFullMass - emptyMass) * cargoTech,
};
return { ...base, ...overrides };
}
+5 -10
View File
@@ -25,6 +25,7 @@ import type {
RequestSigningFields,
ResponseSigningFields,
} from "../src/platform/core/index";
import { makeFakeCore } from "./fake-core";
const FIXED_REQUEST_ID = "req-test-1";
const FIXED_TIMESTAMP = 1_700_000_000_000n;
@@ -204,19 +205,13 @@ function mockCore(opts: MockCoreOptions): Core & {
verifyEvent: ReturnType<typeof vi.fn>;
} {
return {
// `GalaxyClient` does not exercise the calc bridge, so the calc
// methods come from the shared fake; only the signing/verify
// methods need spies for the orchestration-order assertions.
...makeFakeCore(),
signRequest: vi.fn(opts.signRequestImpl),
verifyResponse: vi.fn(opts.verifyResponseImpl),
verifyEvent: vi.fn(() => true),
verifyPayloadHash: vi.fn(opts.verifyPayloadHashImpl),
// `GalaxyClient` does not exercise the Phase 18 calc bridge,
// so these stubs only need to satisfy the `Core` interface.
driveEffective: () => 0,
emptyMass: () => 0,
weaponsBlockMass: () => 0,
fullMass: () => 0,
speed: () => 0,
cargoCapacity: () => 0,
carryingMass: () => 0,
blockUpgradeCost: () => 0,
};
}
@@ -138,10 +138,6 @@ describe("game-shell header", () => {
["view-menu-item-report", "/games/g1/report"],
["view-menu-item-battle", "/games/g1/battle"],
["view-menu-item-mail", "/games/g1/mail"],
[
"view-menu-item-designer-ship-class",
"/games/g1/designer/ship-class",
],
[
"view-menu-item-designer-science",
"/games/g1/designer/science",
+6 -5
View File
@@ -2,11 +2,12 @@
// stub renders the localised view title plus the `coming soon` body
// copy and exposes a stable `data-testid` so later phases can replace
// the content without renaming the test hook. Phase 17 lit up the
// ship-classes table and the ship-class designer; Phase 21 lit up
// the sciences table and the science designer. Their assertions
// moved to dedicated suites (`table-ship-classes.test.ts`,
// `designer-ship-class.test.ts`, `table-sciences.test.ts`,
// `designer-science.test.ts`); the `table.svelte` router still falls
// ship-classes table (Phase 30 folded the designer into the sidebar
// calculator); Phase 21 lit up the sciences table and the science
// designer. Their assertions moved to dedicated suites
// (`table-ship-classes.test.ts`, `calculator-tab.test.ts`,
// `table-sciences.test.ts`, `designer-science.test.ts`); the
// `table.svelte` router still falls
// back to the stub for the remaining entities (planets, ship-groups,
// fleets, races) and that fallback is exercised here.
@@ -25,6 +25,7 @@ import {
} from "../src/sync/order-draft.svelte";
import { CORE_CONTEXT_KEY, CoreHolder } from "../src/lib/core-context.svelte";
import type { Core } from "../src/platform/core/index";
import { makeFakeCore } from "./fake-core";
import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
import type { Cache } from "../src/platform/store/index";
@@ -107,34 +108,12 @@ function group(
};
}
// stubCore mirrors `pkg/calc/ship.go.BlockUpgradeCost` exactly so the
// preview line shows the same number the WASM bridge would produce.
// The other Core methods are no-ops because the modernize preview
// only consults `weaponsBlockMass` (returns null when armament is
// zero) and `blockUpgradeCost`.
// stubCore mirrors `pkg/calc` exactly (via the shared makeFakeCore) so
// the preview line shows the same number the WASM bridge would produce.
// The modernize preview only consults `weaponsBlockMass` (returns null
// when armament is zero) and `blockUpgradeCost`.
function stubCore(): Core {
return {
signRequest: () => new Uint8Array(),
verifyResponse: () => true,
verifyEvent: () => true,
verifyPayloadHash: () => true,
driveEffective: ({ drive, driveTech }) => drive * driveTech,
emptyMass: () => 0,
weaponsBlockMass: ({ weapons, armament }) => {
if ((armament === 0 && weapons !== 0) || (armament !== 0 && weapons === 0)) {
return null;
}
return (armament + 1) * (weapons / 2);
},
fullMass: ({ emptyMass, carryingMass }) => emptyMass + carryingMass,
speed: () => 0,
cargoCapacity: () => 0,
carryingMass: () => 0,
blockUpgradeCost: ({ blockMass, currentTech, targetTech }) => {
if (blockMass === 0 || targetTech <= currentTech) return 0;
return (1 - currentTech / targetTech) * 10 * blockMass;
},
};
return makeFakeCore();
}
function mount(
+55
View File
@@ -0,0 +1,55 @@
import { describe, expect, test } from "vitest";
import {
computeReachCircles,
reachBound,
REACH_CIRCLE_ID_PREFIX,
} from "../src/map/reach-circles";
const CENTER = { x: 500, y: 500 };
describe("computeReachCircles", () => {
test("no circles for a non-positive speed", () => {
expect(computeReachCircles(CENTER, 0, 1000, 1000, "torus")).toEqual([]);
expect(computeReachCircles(CENTER, -5, 1000, 1000, "torus")).toEqual([]);
});
test("torus: a slow ship shows all three rings", () => {
// bound = min(1000,1000)/2 = 500; speed 100 keeps every ring inside.
const circles = computeReachCircles(CENTER, 100, 1000, 1000, "torus");
expect(circles.map((c) => c.radius)).toEqual([100, 200, 300]);
expect(circles[0].id).toBe(REACH_CIRCLE_ID_PREFIX + 1);
expect(circles[0].style.strokeColor).toBeDefined();
});
test("torus: a ship reaching the wrap midpoint shows one ring", () => {
// speed 500 hits the bound on turn 1, so turn 2 is dropped.
const circles = computeReachCircles(CENTER, 500, 1000, 1000, "torus");
expect(circles).toHaveLength(1);
expect(circles[0].radius).toBe(500);
});
test("torus: a mid-speed ship shows two rings", () => {
// speed 300: ring 1 = 300 (< 500), ring 2 = 600; ring 3 dropped
// because 2 × 300 = 600 ≥ 500.
const circles = computeReachCircles(CENTER, 300, 1000, 1000, "torus");
expect(circles.map((c) => c.radius)).toEqual([300, 600]);
});
test("no-wrap: the bound is the farthest corner", () => {
// origin at a corner → farthest corner is the diagonal.
expect(reachBound({ x: 0, y: 0 }, 1000, 1000, "no-wrap")).toBeCloseTo(
Math.hypot(1000, 1000),
6,
);
const circles = computeReachCircles(
{ x: 0, y: 0 },
500,
1000,
1000,
"no-wrap",
);
// bound ≈ 1414, so all three rings fit.
expect(circles.map((c) => c.radius)).toEqual([500, 1000, 1500]);
});
});
+9 -4
View File
@@ -23,6 +23,7 @@ import {
OrderDraftStore,
} from "../src/sync/order-draft.svelte";
import { RENDERED_REPORT_CONTEXT_KEY } from "../src/lib/rendered-report.svelte";
import { calculatorLoadRequest } from "../src/lib/calculator/load-request.svelte";
import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
import type { Cache } from "../src/platform/store/index";
@@ -188,12 +189,14 @@ describe("ship-classes table", () => {
expect(names).toEqual(["Battleship", "Cruiser", "Drone"]);
});
test("dblclick on a row navigates to the designer for that class", async () => {
test("dblclick on a row requests the calculator for that class", async () => {
const ui = mountTable(
makeReport([shipClass({ name: "Drone", drive: 1 })]),
);
const before = calculatorLoadRequest.token;
await fireEvent.dblClick(ui.getByTestId("ship-classes-row"));
expect(gotoMock).toHaveBeenCalledWith("/games/g1/designer/ship-class/Drone");
expect(calculatorLoadRequest.token).toBe(before + 1);
expect(calculatorLoadRequest.name).toBe("Drone");
});
test("delete button adds a removeShipClass to the draft", async () => {
@@ -207,9 +210,11 @@ describe("ship-classes table", () => {
expect(cmd.name).toBe("Drone");
});
test("new button navigates to the empty designer", async () => {
test("new button requests a fresh calculator design", async () => {
const ui = mountTable(makeReport([]));
const before = calculatorLoadRequest.token;
await fireEvent.click(ui.getByTestId("ship-classes-new"));
expect(gotoMock).toHaveBeenCalledWith("/games/g1/designer/ship-class");
expect(calculatorLoadRequest.token).toBe(before + 1);
expect(calculatorLoadRequest.name).toBeNull();
});
});
+73
View File
@@ -0,0 +1,73 @@
// Smoke test for the Phase 30 calculator bridge against the real
// (TinyGo-built) core.wasm. The calc-model and component suites use a
// fake Core; this file boots the actual WASM module to confirm every new
// function is registered in `ui/wasm/main.go` and marshals correctly —
// including the object return of `produceShipsInTurn` and the `null`
// infeasible result of the solvers. Requires `make wasm` to have run.
import { beforeAll, describe, expect, test } from "vitest";
import type { Core } from "../src/platform/core/index";
import { loadWasmCoreForTest } from "./setup-wasm";
let core: Core;
beforeAll(async () => {
core = await loadWasmCoreForTest();
});
describe("WasmCore calculator bridge (Phase 30)", () => {
test("combat results", () => {
expect(core.effectiveAttack({ weapons: 15, weaponsTech: 1.5 })).toBeCloseTo(
22.5,
9,
);
expect(
core.effectiveDefence({ shields: 20, shieldsTech: 1, fullMass: 45 }),
).toBeCloseTo((20 / Math.cbrt(45)) * Math.cbrt(30), 6);
expect(
core.bombingPower({ weapons: 30, weaponsTech: 1, armament: 3, number: 1 }),
).toBeCloseTo(139.29503, 3);
});
test("planet build", () => {
expect(
core.shipBuildCost({ shipMass: 10, material: 3, resources: 0.5 }),
).toBeCloseTo(114, 9);
const r = core.produceShipsInTurn({
productionAvailable: 100,
material: 100,
resources: 10,
shipMass: 1,
});
expect(r).toEqual({
ships: 10,
materialLeft: 90,
productionUsed: 0,
progress: 0,
});
});
test("goal-seek solvers, including infeasible", () => {
expect(
core.weaponsForAttack({ targetAttack: 30, weaponsTech: 1.5 }),
).toBeCloseTo(20, 9);
expect(
core.cargoForEmptyMass({ targetEmptyMass: 42, restMass: 30 }),
).toBeCloseTo(12, 9);
expect(
core.loadForFullMass({ targetFullMass: 65, emptyMass: 45, cargoTech: 1 }),
).toBeCloseTo(20, 9);
const shields = core.shieldsForDefence({
targetDefence: 5,
shieldsTech: 1,
restMass: 40,
});
expect(shields).not.toBeNull();
expect(shields as number).toBeGreaterThan(0);
// Speed at/above the stripped-hull ceiling (20 × driveTech) is
// unreachable: the bridge returns null.
expect(
core.driveForSpeed({ targetSpeed: 100, driveTech: 1.2, restMass: 35 }),
).toBeNull();
});
});