fs storage
This commit is contained in:
@@ -0,0 +1,124 @@
|
||||
package handler
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"net/http"
|
||||
"os"
|
||||
|
||||
"galaxy/model/order"
|
||||
"galaxy/model/rest"
|
||||
|
||||
e "galaxy/error"
|
||||
|
||||
"galaxy/game/internal/controller"
|
||||
"galaxy/game/internal/model/game"
|
||||
|
||||
"github.com/gin-gonic/gin"
|
||||
"github.com/go-playground/validator/v10"
|
||||
)
|
||||
|
||||
type CommandExecutor interface {
|
||||
GenerateGame([]string) (rest.StateResponse, error)
|
||||
GenerateTurn() (rest.StateResponse, error)
|
||||
GameState() (rest.StateResponse, error)
|
||||
Execute(cmd ...Command) error
|
||||
ValidateOrder(actor string, cmd ...order.DecodableCommand) error
|
||||
}
|
||||
|
||||
type Command func(controller.Ctrl) error
|
||||
|
||||
type executor struct {
|
||||
cfg controller.Configurer
|
||||
}
|
||||
|
||||
func initConfig() controller.Configurer {
|
||||
return func(p *controller.Param) {
|
||||
p.StoragePath = os.Getenv("STORAGE_PATH")
|
||||
}
|
||||
}
|
||||
|
||||
func NewDefaultExecutor() CommandExecutor {
|
||||
return NewDefaultConfigExecutor(initConfig())
|
||||
}
|
||||
|
||||
func NewDefaultConfigExecutor(configurer controller.Configurer) CommandExecutor {
|
||||
return &executor{cfg: configurer}
|
||||
}
|
||||
|
||||
func (e *executor) Execute(cmd ...Command) error {
|
||||
return controller.ExecuteCommand(e.cfg, func(c controller.Ctrl) error {
|
||||
for i := range cmd {
|
||||
if err := cmd[i](c); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func (e *executor) ValidateOrder(actor string, cmd ...order.DecodableCommand) error {
|
||||
return controller.ValidateOrder(e.cfg, actor, cmd...)
|
||||
}
|
||||
|
||||
func (e *executor) GenerateGame(races []string) (rest.StateResponse, error) {
|
||||
s, err := controller.GenerateGame(e.cfg, races)
|
||||
if err != nil {
|
||||
return rest.StateResponse{}, err
|
||||
}
|
||||
return stateResponse(s), nil
|
||||
}
|
||||
|
||||
func (e *executor) GenerateTurn() (rest.StateResponse, error) {
|
||||
err := controller.GenerateTurn(e.cfg)
|
||||
if err != nil {
|
||||
return rest.StateResponse{}, err
|
||||
}
|
||||
return e.GameState()
|
||||
}
|
||||
|
||||
func (e *executor) GameState() (rest.StateResponse, error) {
|
||||
s, err := controller.GameState(e.cfg)
|
||||
if err != nil {
|
||||
return rest.StateResponse{}, err
|
||||
}
|
||||
return stateResponse(s), nil
|
||||
}
|
||||
|
||||
func stateResponse(s game.State) rest.StateResponse {
|
||||
result := &rest.StateResponse{
|
||||
ID: s.ID,
|
||||
Turn: s.Turn,
|
||||
Stage: s.Stage,
|
||||
Players: make([]rest.PlayerState, len(s.Players)),
|
||||
}
|
||||
for i := range s.Players {
|
||||
result.Players[i].ID = s.Players[i].ID
|
||||
result.Players[i].Name = s.Players[i].Name
|
||||
result.Players[i].Extinct = s.Players[i].Extinct
|
||||
}
|
||||
return *result
|
||||
}
|
||||
|
||||
func errorResponse(c *gin.Context, err error) bool {
|
||||
if err == nil {
|
||||
return false
|
||||
}
|
||||
|
||||
if v, ok := err.(validator.ValidationErrors); ok {
|
||||
c.JSON(http.StatusBadRequest, gin.H{"error": v.Error()})
|
||||
return true
|
||||
}
|
||||
|
||||
if ge, ok := errors.AsType[*e.GenericError](err); ok {
|
||||
switch ge.Code {
|
||||
case e.ErrGameNotInitialized:
|
||||
c.Status(http.StatusNotImplemented)
|
||||
default:
|
||||
c.JSON(http.StatusInternalServerError, gin.H{"generic_error": ge.Error(), "code": ge.Code})
|
||||
}
|
||||
} else {
|
||||
c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
Reference in New Issue
Block a user