http connector first impl
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+8
-1
@@ -9,6 +9,7 @@ import (
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"galaxy/connector"
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mc "galaxy/model/client"
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"galaxy/model/report"
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"galaxy/storage"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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@@ -17,7 +18,10 @@ import (
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"fyne.io/fyne/v2/widget"
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)
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const version = "1.0.0"
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type client struct {
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s storage.UIStorage
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conn connector.UIConnector
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app fyne.App
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window fyne.Window
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@@ -66,8 +70,9 @@ type client struct {
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hits []world.Hit
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}
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func NewClient(ctx context.Context, conn connector.UIConnector, app fyne.App, settings mc.Settings) (mc.Client, error) {
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func NewClient(ctx context.Context, s storage.UIStorage, conn connector.UIConnector, app fyne.App) (mc.Client, error) {
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e := &client{
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s: s,
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conn: conn,
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app: app,
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window: app.NewWindow("Galaxy Plus"),
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@@ -206,3 +211,5 @@ func (e *client) Shutdown() {
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}
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func (e *client) OnConnection(bool) {}
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func (e *client) Version() string { return version }
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@@ -5,7 +5,6 @@ import (
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"errors"
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"fmt"
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"galaxy/client"
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mc "galaxy/model/client"
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"os"
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"os/signal"
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@@ -26,14 +25,11 @@ func main() {
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}
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}()
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app := app.New()
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settings := mc.Settings{
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StoragePath: ".",
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}
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ctx, cancel := signal.NotifyContext(context.Background(), os.Interrupt)
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defer cancel()
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c, err := client.NewClient(ctx, nil, app, settings)
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c, err := client.NewClient(ctx, nil, nil, app)
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if err != nil {
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return
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}
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@@ -1,42 +0,0 @@
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package client
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import (
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model "galaxy/model/client"
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"galaxy/model/order"
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"galaxy/model/report"
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)
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// Storage manages Client's data local storing and retrieval.
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// It performs all I/O operations asynchronously to avoid UI main thread blocking.
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type Storage interface {
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// StateExists check if previously saved [model.State] exists on filesystem and returns result.
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// I/O error may occur, it that case returned result will be false and error is non-nil.
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StateExists() (bool, error)
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// LoadState loads Client's [model.State] from filesystem data asynchronously.
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// Passed callback func will accept non-nil error in case of I/O or decoding errors occuried,
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// otherwise callback func accepts loaded [model.State].
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LoadState(func(model.State, error))
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// SaveState stores Client's state at the filesystem asynchronously.
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// I/O or encoding error may occur, it that case callback func will be called with non-nil error.
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SaveState(model.State, func(error))
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// LoadReport loads a [report.Report] for a given [model.GameID] and turn number from filesystem asynchronously.
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// Passed callback func will will accept non-nil error in case of I/O or decoding errors occuried,
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// otherwise callback func accepts loaded [report.Report].
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LoadReport(model.GameID, uint, func(report.Report, error))
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// PutReport stores given [report.Report] for a given [model.GameID] and turn number at the filesystem asynchronously.
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// I/O or encoding error may occur, it that case callback func will be called with non-nil error.
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PutReport(model.GameID, uint, report.Report, func(error))
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// LoadOrder loads a [order.Order] for a given [model.GameID] and turn number from filesystem asynchronously.
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// Passed callback func will will accept non-nil error in case of I/O or decoding errors occuried,
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// otherwise callback func accepts loaded [order.Order].
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LoadOrder(model.GameID, uint, func(order.Order, error))
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// PutOrder stores given [order.Order] for a given [model.GameID] and turn number at the filesystem asynchronously.
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// I/O or encoding error may occur, it that case callback func will be called with non-nil error.
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PutOrder(model.GameID, uint, order.Order, func(error))
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}
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