feat: finish game; store reports
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@@ -248,7 +248,6 @@ func (c *Cache) ReportLocalShipClass(ri int, report *mr.Report) {
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slices.SortFunc(report.LocalShipClass, func(a, b mr.ShipClass) int { return cmp.Compare(a.Name, b.Name) })
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}
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// FIXME: add ships bombed/wiped planets without battles
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func (c *Cache) ReportOtherShipClass(ri int, rep *mr.Report) {
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c.validateRaceIndex(ri)
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r := &c.g.Race[ri]
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