feat: finish game; store reports
This commit is contained in:
@@ -32,6 +32,9 @@ type Repo interface {
|
||||
|
||||
// SaveBombing stores all prodused bombings for turn t
|
||||
SaveBombings(t uint, b []*game.Bombing) error
|
||||
|
||||
// SaveReport stores latest report for a race
|
||||
SaveReport(t uint, rep *report.Report) error
|
||||
}
|
||||
|
||||
type Controller struct {
|
||||
|
||||
@@ -50,6 +50,7 @@ func MakeTurn(c *Controller, r Repo) error {
|
||||
|
||||
// 16. Происходит голосование.
|
||||
winners := c.Cache.TurnCalculateVotes()
|
||||
c.Cache.TurnAcceptWinners(winners)
|
||||
|
||||
/*** Last steps ***/
|
||||
|
||||
@@ -107,15 +108,16 @@ func MakeTurn(c *Controller, r Repo) error {
|
||||
c.Cache.DeleteKilledShipGroups()
|
||||
|
||||
// Store game state for the new turn and 'current' state as well
|
||||
r.SaveTurn(c.Cache.g.Turn, c.Cache.g)
|
||||
|
||||
// TODO: Store individual reports
|
||||
for ri := range c.Cache.g.Race {
|
||||
_ = ri
|
||||
// c.Cache.GenerateReport(ri)
|
||||
if err := r.SaveTurn(c.Cache.g.Turn, c.Cache.g); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
for rep := range c.Cache.Report(c.Cache.g.Turn, battleReport, bombingReport) {
|
||||
if err := r.SaveReport(c.Cache.g.Turn, rep); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
_ = winners
|
||||
// [ ] monitor memory consumption at this point?
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -248,7 +248,6 @@ func (c *Cache) ReportLocalShipClass(ri int, report *mr.Report) {
|
||||
slices.SortFunc(report.LocalShipClass, func(a, b mr.ShipClass) int { return cmp.Compare(a.Name, b.Name) })
|
||||
}
|
||||
|
||||
// FIXME: add ships bombed/wiped planets without battles
|
||||
func (c *Cache) ReportOtherShipClass(ri int, rep *mr.Report) {
|
||||
c.validateRaceIndex(ri)
|
||||
r := &c.g.Race[ri]
|
||||
|
||||
@@ -30,6 +30,18 @@ func (n VoteNode) String() string {
|
||||
return fmt.Sprintf("%s%d%s", lh, n.ID, rh)
|
||||
}
|
||||
|
||||
func (c *Cache) TurnAcceptWinners(v []int) {
|
||||
if c.g.Finished() {
|
||||
panic("game is already has its winner(s)")
|
||||
}
|
||||
if len(v) == 0 {
|
||||
return
|
||||
}
|
||||
for _, ri := range v {
|
||||
c.g.Winner = append(c.g.Winner, c.g.Race[ri].ID)
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Cache) TurnCalculateVotes() []int {
|
||||
raceVotes := c.votesByRace()
|
||||
calc := GroupVotes(raceVotes, VotingGraph(c.g.Race, c.RaceIndex))
|
||||
|
||||
Reference in New Issue
Block a user