complete generator test
This commit is contained in:
@@ -21,17 +21,17 @@ func Generate(cfg ...func(*MapSetting)) (Map, error) {
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freePlanets := ms.NobodysPlanets()
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freePlanets := ms.NobodysPlanets()
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createPlanets := func(ps PlanetSetting) error {
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createPlanets := func(pc PlanetClass, ps PlanetSetting) error {
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return m.CreatePlanets(ps.Count(freePlanets), float64(ps.MinDistanceHW), RandIFn(ps.MinSize, ps.MaxSize), RandIFn(ps.MinResource, ps.MaxResource))
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return m.CreatePlanets(pc, rand.Intn(ps.MaxCount(freePlanets))+1, float64(ps.MinDistanceHW), RandIFn(ps.MinSize, ps.MaxSize), RandIFn(ps.MinResource, ps.MaxResource))
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}
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}
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// 1. Place Giant planets
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// 1. Place Giant planets
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if err := createPlanets(ms.GiantPlanets); err != nil {
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if err := createPlanets(PlanetClassGiant, ms.GiantPlanets); err != nil {
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return Map{}, fmt.Errorf("%s: create giant planets: %s", ms, err)
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return Map{}, fmt.Errorf("%s: create giant planets: %s", ms, err)
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}
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}
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// 2. Place Big planets
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// 2. Place Big planets
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if err := createPlanets(ms.BigPlanets); err != nil {
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if err := createPlanets(PlanetClassBig, ms.BigPlanets); err != nil {
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return Map{}, fmt.Errorf("%s: create big planets: %s", ms, err)
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return Map{}, fmt.Errorf("%s: create big planets: %s", ms, err)
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}
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}
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@@ -41,14 +41,14 @@ func Generate(cfg ...func(*MapSetting)) (Map, error) {
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if err != nil {
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if err != nil {
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return Map{}, fmt.Errorf("%s: hw new_coordinate: %s", ms, err)
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return Map{}, fmt.Errorf("%s: hw new_coordinate: %s", ms, err)
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}
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}
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hwPlanet := NewPlanet(hwCoord, float64(ms.HWSize), float64(ms.HWResources))
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hwPlanet := NewPlanet(PlanetClassHW, hwCoord, ms.HWSize, ms.HWResources)
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m.HomePlanets[player] = PlanetarySystem{HW: hwPlanet, DW: make([]Planet, ms.DWCount)}
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m.HomePlanets[player] = PlanetarySystem{HW: hwPlanet, DW: make([]Planet, ms.DWCount)}
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for dw := 0; dw < int(ms.DWCount); dw++ {
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for dw := 0; dw < int(ms.DWCount); dw++ {
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p := rand.Float64()*(float64(ms.DWMaxDistance)-float64(ms.DWMinDistance)) + float64(ms.DWMinDistance)
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p := rand.Float64()*(float64(ms.DWMaxDistance)-float64(ms.DWMinDistance)) + float64(ms.DWMinDistance)
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phi := rand.Float64() * 360
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phi := rand.Float64() * 360
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x := p * math.Cos(phi)
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x := p * math.Cos(phi)
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y := p * math.Sin(phi)
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y := p * math.Sin(phi)
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dwPlanet := NewPlanet(Coordinate{hwCoord.X + x, hwCoord.Y + y}, float64(ms.DWSize), float64(ms.DWResources))
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dwPlanet := NewPlanet(PlanetClassDW, Coordinate{hwCoord.X + x, hwCoord.Y + y}, ms.DWSize, ms.DWResources)
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m.HomePlanets[player].DW[dw] = dwPlanet
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m.HomePlanets[player].DW[dw] = dwPlanet
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}
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}
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}
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}
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@@ -66,17 +66,17 @@ func Generate(cfg ...func(*MapSetting)) (Map, error) {
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}
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}
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// 5. Place Normal planets
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// 5. Place Normal planets
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if err := createPlanets(ms.NormalPlanets); err != nil {
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if err := createPlanets(PlanetClassNormal, ms.NormalPlanets); err != nil {
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return Map{}, fmt.Errorf("%s: create normal planets: %s", ms, err)
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return Map{}, fmt.Errorf("%s: create normal planets: %s", ms, err)
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}
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}
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// 6. Place Rich planets
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// 6. Place Rich planets
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if err := createPlanets(ms.RichPlanets); err != nil {
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if err := createPlanets(PlanetClassRich, ms.RichPlanets); err != nil {
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return Map{}, fmt.Errorf("%s: create rich planets: %s", ms, err)
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return Map{}, fmt.Errorf("%s: create rich planets: %s", ms, err)
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}
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}
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// 7. Place Asteroids
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// 7. Place Asteroids
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if err := createPlanets(ms.Asterioids); err != nil {
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if err := createPlanets(PlanetClassAsterioid, ms.Asterioids); err != nil {
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return Map{}, fmt.Errorf("%s: create asteroids: %s", ms, err)
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return Map{}, fmt.Errorf("%s: create asteroids: %s", ms, err)
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}
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}
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@@ -9,27 +9,93 @@ import (
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)
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)
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func TestGenerator(t *testing.T) {
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func TestGenerator(t *testing.T) {
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for players := 10; players <= 50; players++ {
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maxPlayers := 20
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var s generator.MapSetting
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for players := 10; players <= maxPlayers; players++ {
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m, err := generator.Generate(func(ms *generator.MapSetting) {
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t.Run(fmt.Sprintf("%d_players", players), func(t *testing.T) {
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ms.Players = uint32(players)
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var s generator.MapSetting
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s = *ms
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m, err := generator.Generate(func(ms *generator.MapSetting) {
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})
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ms.Players = uint32(players)
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if err != nil {
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s = *ms
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t.Errorf("generate: %s", err)
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})
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break
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if err != nil {
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}
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t.Fatalf("generate: %s", err)
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assert.Equal(t, players, len(m.HomePlanets), "hw count")
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return
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for i := range m.HomePlanets {
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assert.Equal(t, int(s.DWCount), len(m.HomePlanets[i].DW), "hw #%d: dw count", i)
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for dw := range m.HomePlanets[i].DW {
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d := m.ShortDistance(m.HomePlanets[i].HW.Position, m.HomePlanets[i].DW[dw].Position)
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assert.LessOrEqualf(t, float64(s.DWMinDistance), d, "HW[%.04f,%04f] - DW[%.04f,%04f]",
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m.HomePlanets[i].HW.Position.X, m.HomePlanets[i].HW.Position.Y, m.HomePlanets[i].DW[dw].Position.X, m.HomePlanets[i].DW[dw].Position.Y)
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assert.GreaterOrEqualf(t, float64(s.DWMaxDistance), d, "HW[%.04f,%04f] - DW[%.04f,%04f]",
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m.HomePlanets[i].HW.Position.X, m.HomePlanets[i].HW.Position.Y, m.HomePlanets[i].DW[dw].Position.X, m.HomePlanets[i].DW[dw].Position.Y)
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}
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}
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}
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assert.Equal(t, players, len(m.HomePlanets), "hw count")
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for hw := range m.HomePlanets {
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assert.Equal(t, s.HWSize, m.HomePlanets[hw].HW.Size, "hw #%d: size", hw)
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assert.Equal(t, s.HWResources, m.HomePlanets[hw].HW.Resources, "hw #%d: resources", hw)
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assert.Equal(t, int(s.DWCount), len(m.HomePlanets[hw].DW), "hw #%d: dw count", hw)
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for dw := range m.HomePlanets[hw].DW {
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assert.Equal(t, s.DWSize, m.HomePlanets[hw].DW[dw].Size, "hw #%d dw #%d: size", hw, dw)
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assert.Equal(t, s.DWResources, m.HomePlanets[hw].DW[dw].Resources, "hw #%d dw #%d: resources", hw, dw)
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d := m.ShortDistance(m.HomePlanets[hw].HW.Position, m.HomePlanets[hw].DW[dw].Position)
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assert.LessOrEqualf(t, float64(s.DWMinDistance), d, "distance: HW[%.04f,%04f] <-> DW[%.04f,%04f]",
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m.HomePlanets[hw].HW.Position.X, m.HomePlanets[hw].HW.Position.Y,
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m.HomePlanets[hw].DW[dw].Position.X, m.HomePlanets[hw].DW[dw].Position.Y)
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assert.GreaterOrEqualf(t, float64(s.DWMaxDistance), d, "distance: HW[%.04f,%04f] <-> DW[%.04f,%04f]",
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m.HomePlanets[hw].HW.Position.X, m.HomePlanets[hw].HW.Position.Y,
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m.HomePlanets[hw].DW[dw].Position.X, m.HomePlanets[hw].DW[dw].Position.Y)
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}
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}
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freePlanetCount := make(map[generator.PlanetClass]int)
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for fp := range m.FreePlanets {
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ps := planetSettings(t, m.FreePlanets[fp].PlanetClass, s)
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testPlanetParameters(t, ps, m.FreePlanets[fp])
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if v, ok := freePlanetCount[m.FreePlanets[fp].PlanetClass]; !ok {
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freePlanetCount[m.FreePlanets[fp].PlanetClass] = 1
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} else {
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freePlanetCount[m.FreePlanets[fp].PlanetClass] = v + 1
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}
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if ps.MinDistanceHW > 0 {
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for hw := range m.HomePlanets {
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d := m.ShortDistance(m.HomePlanets[hw].HW.Position, m.FreePlanets[fp].Position)
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// FIXME:
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// Error: "20" is not less than or equal to "19.98697122994701"
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// Test: TestGenerator/24_players
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// Messages: distance: HW[44.4883,136.985727] <-> %!s(generator.PlanetClass=2)[38.9977,156.203728]
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//
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// Error: "10" is not less than or equal to "9.985592188977868"
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// Test: TestGenerator/33_players
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// Messages: distance: HW[231.7975,76.996315] <-> planet_class=3[237.7334,85.026044]
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assert.LessOrEqualf(t, float64(ps.MinDistanceHW), d, "distance: HW[%.04f,%04f] <-> planet_class=%v[%.04f,%04f]",
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m.HomePlanets[hw].HW.Position.X, m.HomePlanets[hw].HW.Position.Y,
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m.FreePlanets[fp].PlanetClass,
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m.FreePlanets[fp].Position.X, m.FreePlanets[fp].Position.Y)
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}
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}
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}
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for pc, num := range freePlanetCount {
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ps := planetSettings(t, pc, s)
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maxNum := ps.MaxCount(s.NobodysPlanets())
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assert.LessOrEqualf(t, num, maxNum, "planet_class=%v probability=%f of total %d", pc, ps.Probability, s.NobodysPlanets())
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}
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})
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}
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}
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func testPlanetParameters(t *testing.T, s generator.PlanetSetting, p generator.Planet) {
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assert.LessOrEqualf(t, s.MinResource, p.Resources, "planet class=%s min resources", p.PlanetClass)
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assert.GreaterOrEqualf(t, s.MaxResource, p.Resources, "planet class=%s max resources", p.PlanetClass)
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assert.LessOrEqualf(t, s.MinSize, p.Size, "planet class=%s min size", p.PlanetClass)
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assert.GreaterOrEqualf(t, s.MaxSize, p.Size, "planet class=%s max size", p.PlanetClass)
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}
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func planetSettings(t *testing.T, pc generator.PlanetClass, s generator.MapSetting) generator.PlanetSetting {
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switch pc {
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case generator.PlanetClassGiant:
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return s.GiantPlanets
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case generator.PlanetClassBig:
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return s.BigPlanets
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case generator.PlanetClassNormal:
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return s.NormalPlanets
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case generator.PlanetClassRich:
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return s.RichPlanets
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case generator.PlanetClassAsterioid:
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return s.Asterioids
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default:
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assert.FailNow(t, "unexpected planet class: %s", pc)
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return generator.PlanetSetting{}
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}
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}
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}
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}
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+23
-9
@@ -20,10 +20,23 @@ type Coordinate struct {
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X, Y float64
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X, Y float64
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}
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}
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type PlanetClass int
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const (
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PlanetClassHW PlanetClass = iota
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PlanetClassDW
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PlanetClassGiant
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PlanetClassBig
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PlanetClassNormal
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PlanetClassRich
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PlanetClassAsterioid
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)
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type Planet struct {
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type Planet struct {
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Position Coordinate
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PlanetClass PlanetClass
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Size float64
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Position Coordinate
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Resources float64 // Сырьё
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Size float64
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Resources float64 // Сырьё
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}
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}
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type PlanetarySystem struct {
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type PlanetarySystem struct {
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@@ -44,13 +57,13 @@ func NewMap(width, height, players uint32) (*Map, error) {
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}, nil
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}, nil
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}
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}
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func (m *Map) CreatePlanets(num int, deadZoneRadius float64, size, resources func() float64) error {
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func (m *Map) CreatePlanets(pc PlanetClass, num int, deadZoneRadius float64, size, resources func() float64) error {
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for range num {
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for range num {
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coord, err := m.NewCoordinate(deadZoneRadius)
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coord, err := m.NewCoordinate(deadZoneRadius)
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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planet := NewPlanet(coord, size(), resources())
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planet := NewPlanet(pc, coord, size(), resources())
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m.AddPlanet(planet)
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m.AddPlanet(planet)
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}
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}
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return nil
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return nil
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@@ -80,11 +93,12 @@ func (m Map) ShortDistance(from, to Coordinate) float64 {
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return math.Sqrt(math.Pow(dx, 2) + math.Pow(dy, 2))
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return math.Sqrt(math.Pow(dx, 2) + math.Pow(dy, 2))
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}
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}
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func NewPlanet(c Coordinate, size, resources float64) Planet {
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func NewPlanet(pc PlanetClass, c Coordinate, size, resources float64) Planet {
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return Planet{
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return Planet{
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Position: c,
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PlanetClass: pc,
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Size: size,
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Position: c,
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Resources: resources,
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Size: size,
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Resources: resources,
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}
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}
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}
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}
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@@ -9,12 +9,12 @@ const defaultFactor float64 = 0.1
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type MapSetting struct {
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type MapSetting struct {
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Players uint32
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Players uint32
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HWSize uint32
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HWSize float64
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HWResources uint32
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HWResources float64
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HWMinDistance uint32
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HWMinDistance uint32
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DWCount uint32
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DWCount uint32
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DWSize uint32
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DWSize float64
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DWResources uint32
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DWResources float64
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DWMinDistance uint32
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DWMinDistance uint32
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DWMaxDistance uint32
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DWMaxDistance uint32
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@@ -31,7 +31,8 @@ func (ms MapSetting) String() string {
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}
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}
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func (ms MapSetting) ExpectedSize() uint32 {
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func (ms MapSetting) ExpectedSize() uint32 {
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return uint32(math.Sqrt(float64(ms.Players)) * float64(ms.HWMinDistance) * 1.4)
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// 1.5 coefficient is enough if all free planet probability will be 1.0
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return uint32(math.Sqrt(float64(ms.Players)) * float64(ms.HWMinDistance) * 1.5)
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}
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}
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func (ms MapSetting) TotalPlanets() uint32 {
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func (ms MapSetting) TotalPlanets() uint32 {
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@@ -51,8 +52,8 @@ type PlanetSetting struct {
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Probability float64
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Probability float64
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}
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}
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func (ps PlanetSetting) Count(freePlanets uint32) int {
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func (ps PlanetSetting) MaxCount(freePlanets uint32) int {
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return int(math.Ceil(float64(freePlanets) * float64(ps.Probability)))
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return int(math.Ceil(float64(freePlanets) * ps.Probability))
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}
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}
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func DefaultMapSetting() MapSetting {
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func DefaultMapSetting() MapSetting {
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@@ -82,7 +83,7 @@ func DefaultMapSetting() MapSetting {
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MaxResource: 10,
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MaxResource: 10,
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Probability: 0.18,
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Probability: 0.18,
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},
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},
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OthersMinDistance: defaultFactor, // minimal of 1 pixel on the plotter
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OthersMinDistance: defaultFactor, // min. is 1 pixel on the plotter
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NormalPlanets: PlanetSetting{
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NormalPlanets: PlanetSetting{
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MinDistanceHW: 0,
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MinDistanceHW: 0,
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MinSize: 0,
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MinSize: 0,
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Reference in New Issue
Block a user