complete generator test
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@@ -9,27 +9,93 @@ import (
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)
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func TestGenerator(t *testing.T) {
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for players := 10; players <= 50; players++ {
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var s generator.MapSetting
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m, err := generator.Generate(func(ms *generator.MapSetting) {
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ms.Players = uint32(players)
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s = *ms
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})
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if err != nil {
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t.Errorf("generate: %s", err)
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break
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}
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assert.Equal(t, players, len(m.HomePlanets), "hw count")
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for i := range m.HomePlanets {
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assert.Equal(t, int(s.DWCount), len(m.HomePlanets[i].DW), "hw #%d: dw count", i)
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for dw := range m.HomePlanets[i].DW {
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d := m.ShortDistance(m.HomePlanets[i].HW.Position, m.HomePlanets[i].DW[dw].Position)
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assert.LessOrEqualf(t, float64(s.DWMinDistance), d, "HW[%.04f,%04f] - DW[%.04f,%04f]",
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m.HomePlanets[i].HW.Position.X, m.HomePlanets[i].HW.Position.Y, m.HomePlanets[i].DW[dw].Position.X, m.HomePlanets[i].DW[dw].Position.Y)
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assert.GreaterOrEqualf(t, float64(s.DWMaxDistance), d, "HW[%.04f,%04f] - DW[%.04f,%04f]",
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m.HomePlanets[i].HW.Position.X, m.HomePlanets[i].HW.Position.Y, m.HomePlanets[i].DW[dw].Position.X, m.HomePlanets[i].DW[dw].Position.Y)
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maxPlayers := 20
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for players := 10; players <= maxPlayers; players++ {
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t.Run(fmt.Sprintf("%d_players", players), func(t *testing.T) {
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var s generator.MapSetting
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m, err := generator.Generate(func(ms *generator.MapSetting) {
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ms.Players = uint32(players)
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s = *ms
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})
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if err != nil {
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t.Fatalf("generate: %s", err)
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return
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}
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}
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assert.Equal(t, players, len(m.HomePlanets), "hw count")
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for hw := range m.HomePlanets {
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assert.Equal(t, s.HWSize, m.HomePlanets[hw].HW.Size, "hw #%d: size", hw)
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assert.Equal(t, s.HWResources, m.HomePlanets[hw].HW.Resources, "hw #%d: resources", hw)
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assert.Equal(t, int(s.DWCount), len(m.HomePlanets[hw].DW), "hw #%d: dw count", hw)
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for dw := range m.HomePlanets[hw].DW {
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assert.Equal(t, s.DWSize, m.HomePlanets[hw].DW[dw].Size, "hw #%d dw #%d: size", hw, dw)
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assert.Equal(t, s.DWResources, m.HomePlanets[hw].DW[dw].Resources, "hw #%d dw #%d: resources", hw, dw)
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d := m.ShortDistance(m.HomePlanets[hw].HW.Position, m.HomePlanets[hw].DW[dw].Position)
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assert.LessOrEqualf(t, float64(s.DWMinDistance), d, "distance: HW[%.04f,%04f] <-> DW[%.04f,%04f]",
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m.HomePlanets[hw].HW.Position.X, m.HomePlanets[hw].HW.Position.Y,
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m.HomePlanets[hw].DW[dw].Position.X, m.HomePlanets[hw].DW[dw].Position.Y)
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assert.GreaterOrEqualf(t, float64(s.DWMaxDistance), d, "distance: HW[%.04f,%04f] <-> DW[%.04f,%04f]",
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m.HomePlanets[hw].HW.Position.X, m.HomePlanets[hw].HW.Position.Y,
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m.HomePlanets[hw].DW[dw].Position.X, m.HomePlanets[hw].DW[dw].Position.Y)
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}
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}
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freePlanetCount := make(map[generator.PlanetClass]int)
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for fp := range m.FreePlanets {
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ps := planetSettings(t, m.FreePlanets[fp].PlanetClass, s)
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testPlanetParameters(t, ps, m.FreePlanets[fp])
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if v, ok := freePlanetCount[m.FreePlanets[fp].PlanetClass]; !ok {
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freePlanetCount[m.FreePlanets[fp].PlanetClass] = 1
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} else {
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freePlanetCount[m.FreePlanets[fp].PlanetClass] = v + 1
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}
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if ps.MinDistanceHW > 0 {
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for hw := range m.HomePlanets {
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d := m.ShortDistance(m.HomePlanets[hw].HW.Position, m.FreePlanets[fp].Position)
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// FIXME:
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// Error: "20" is not less than or equal to "19.98697122994701"
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// Test: TestGenerator/24_players
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// Messages: distance: HW[44.4883,136.985727] <-> %!s(generator.PlanetClass=2)[38.9977,156.203728]
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//
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// Error: "10" is not less than or equal to "9.985592188977868"
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// Test: TestGenerator/33_players
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// Messages: distance: HW[231.7975,76.996315] <-> planet_class=3[237.7334,85.026044]
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assert.LessOrEqualf(t, float64(ps.MinDistanceHW), d, "distance: HW[%.04f,%04f] <-> planet_class=%v[%.04f,%04f]",
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m.HomePlanets[hw].HW.Position.X, m.HomePlanets[hw].HW.Position.Y,
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m.FreePlanets[fp].PlanetClass,
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m.FreePlanets[fp].Position.X, m.FreePlanets[fp].Position.Y)
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}
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}
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}
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for pc, num := range freePlanetCount {
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ps := planetSettings(t, pc, s)
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maxNum := ps.MaxCount(s.NobodysPlanets())
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assert.LessOrEqualf(t, num, maxNum, "planet_class=%v probability=%f of total %d", pc, ps.Probability, s.NobodysPlanets())
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}
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})
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}
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}
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func testPlanetParameters(t *testing.T, s generator.PlanetSetting, p generator.Planet) {
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assert.LessOrEqualf(t, s.MinResource, p.Resources, "planet class=%s min resources", p.PlanetClass)
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assert.GreaterOrEqualf(t, s.MaxResource, p.Resources, "planet class=%s max resources", p.PlanetClass)
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assert.LessOrEqualf(t, s.MinSize, p.Size, "planet class=%s min size", p.PlanetClass)
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assert.GreaterOrEqualf(t, s.MaxSize, p.Size, "planet class=%s max size", p.PlanetClass)
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}
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func planetSettings(t *testing.T, pc generator.PlanetClass, s generator.MapSetting) generator.PlanetSetting {
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switch pc {
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case generator.PlanetClassGiant:
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return s.GiantPlanets
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case generator.PlanetClassBig:
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return s.BigPlanets
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case generator.PlanetClassNormal:
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return s.NormalPlanets
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case generator.PlanetClassRich:
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return s.RichPlanets
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case generator.PlanetClassAsterioid:
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return s.Asterioids
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default:
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assert.FailNow(t, "unexpected planet class: %s", pc)
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return generator.PlanetSetting{}
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}
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}
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