feat(ui): design tokens + light/dark theming, migrate in-game chrome (F1a)
Tests · UI / test (push) Successful in 2m4s

Introduce the shared design-token system under
ui/frontend/src/lib/theme/: tokens.css (dark default + light palette,
plus spacing/radii/typography scales), base.css global baseline
(document background, text, token focus ring, selection), and
theme.svelte.ts (system/light/dark choice, persisted to localStorage,
applied via data-theme on <html>). A pre-paint guard in app.html
resolves the theme before the app boots to avoid a flash, and the theme
picker is wired into the previously-disabled account-menu stub.

Migrate the always-visible in-game chrome to the tokens (header, account
menu, sidebar, tab-bar, bottom-tabs, shell background): dark renders as
before, light comes for free. The default stays dark during the
incremental migration; the remaining view bodies migrate in F1b.

Docs: ui/docs/design-system.md (+ index entry). Test: tests/theme.test.ts.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-22 07:02:13 +02:00
parent 44ed0a90eb
commit 973480d812
16 changed files with 560 additions and 53 deletions
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/*
* Global element baseline, layered on top of the design tokens. Kept
* deliberately small: it sets the document background, default text
* colour/typography, a token-driven focus ring, and selection colour.
* Component-scoped styles still own everything else.
*
* The focus-ring rule uses :where() so its specificity is zero and any
* component that defines its own focus treatment wins without !important.
*/
body {
margin: 0;
background: var(--color-bg);
color: var(--color-text);
font-family: var(--font-sans);
font-size: var(--text-base);
line-height: var(--leading-normal);
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
:where(*):focus-visible {
outline: 2px solid var(--color-focus);
outline-offset: 2px;
}
::selection {
background: var(--color-accent-subtle);
}