feat(ui): design tokens + light/dark theming, migrate in-game chrome (F1a)
Tests · UI / test (push) Successful in 2m4s

Introduce the shared design-token system under
ui/frontend/src/lib/theme/: tokens.css (dark default + light palette,
plus spacing/radii/typography scales), base.css global baseline
(document background, text, token focus ring, selection), and
theme.svelte.ts (system/light/dark choice, persisted to localStorage,
applied via data-theme on <html>). A pre-paint guard in app.html
resolves the theme before the app boots to avoid a flash, and the theme
picker is wired into the previously-disabled account-menu stub.

Migrate the always-visible in-game chrome to the tokens (header, account
menu, sidebar, tab-bar, bottom-tabs, shell background): dark renders as
before, light comes for free. The default stays dark during the
incremental migration; the remaining view bodies migrate in F1b.

Docs: ui/docs/design-system.md (+ index entry). Test: tests/theme.test.ts.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-22 07:02:13 +02:00
parent 44ed0a90eb
commit 973480d812
16 changed files with 560 additions and 53 deletions
+3
View File
@@ -101,6 +101,9 @@ const ru: Record<keyof typeof en, string> = {
"game.shell.menu.settings": "настройки",
"game.shell.menu.sessions": "сессии",
"game.shell.menu.theme": "тема",
"game.shell.menu.theme_system": "системная",
"game.shell.menu.theme_light": "светлая",
"game.shell.menu.theme_dark": "тёмная",
"game.shell.menu.language": "язык",
"game.shell.menu.logout": "выйти",
"game.shell.coming_soon": "скоро будет",