feat(ui): design tokens + light/dark theming, migrate in-game chrome (F1a)
Tests · UI / test (push) Successful in 2m4s
Tests · UI / test (push) Successful in 2m4s
Introduce the shared design-token system under ui/frontend/src/lib/theme/: tokens.css (dark default + light palette, plus spacing/radii/typography scales), base.css global baseline (document background, text, token focus ring, selection), and theme.svelte.ts (system/light/dark choice, persisted to localStorage, applied via data-theme on <html>). A pre-paint guard in app.html resolves the theme before the app boots to avoid a flash, and the theme picker is wired into the previously-disabled account-menu stub. Migrate the always-visible in-game chrome to the tokens (header, account menu, sidebar, tab-bar, bottom-tabs, shell background): dark renders as before, light comes for free. The default stays dark during the incremental migration; the remaining view bodies migrate in F1b. Docs: ui/docs/design-system.md (+ index entry). Test: tests/theme.test.ts. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -101,6 +101,9 @@ const ru: Record<keyof typeof en, string> = {
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"game.shell.menu.settings": "настройки",
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"game.shell.menu.sessions": "сессии",
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"game.shell.menu.theme": "тема",
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"game.shell.menu.theme_system": "системная",
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"game.shell.menu.theme_light": "светлая",
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"game.shell.menu.theme_dark": "тёмная",
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"game.shell.menu.language": "язык",
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"game.shell.menu.logout": "выйти",
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"game.shell.coming_soon": "скоро будет",
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