feat(ui): design tokens + light/dark theming, migrate in-game chrome (F1a)
Tests · UI / test (push) Successful in 2m4s
Tests · UI / test (push) Successful in 2m4s
Introduce the shared design-token system under ui/frontend/src/lib/theme/: tokens.css (dark default + light palette, plus spacing/radii/typography scales), base.css global baseline (document background, text, token focus ring, selection), and theme.svelte.ts (system/light/dark choice, persisted to localStorage, applied via data-theme on <html>). A pre-paint guard in app.html resolves the theme before the app boots to avoid a flash, and the theme picker is wired into the previously-disabled account-menu stub. Migrate the always-visible in-game chrome to the tokens (header, account menu, sidebar, tab-bar, bottom-tabs, shell background): dark renders as before, light comes for free. The default stays dark during the incremental migration; the remaining view bodies migrate in F1b. Docs: ui/docs/design-system.md (+ index entry). Test: tests/theme.test.ts. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -11,6 +11,26 @@
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margin: 0;
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}
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</style>
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<script>
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// Pre-paint theme guard: resolve the stored theme choice before
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// the app boots so first paint matches and never flashes. Mirrors
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// $lib/theme/theme.svelte.ts; keep the two in sync.
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(function () {
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try {
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var c = localStorage.getItem("galaxy-theme");
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var resolved =
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c === "light" || c === "dark"
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? c
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: window.matchMedia &&
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window.matchMedia("(prefers-color-scheme: light)").matches
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? "light"
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: "dark";
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document.documentElement.dataset.theme = resolved;
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} catch (e) {
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document.documentElement.dataset.theme = "dark";
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}
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})();
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</script>
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%sveltekit.head%
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</head>
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<body data-sveltekit-preload-data="hover">
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