feat(ui): design tokens + light/dark theming, migrate in-game chrome (F1a)
Tests · UI / test (push) Successful in 2m4s

Introduce the shared design-token system under
ui/frontend/src/lib/theme/: tokens.css (dark default + light palette,
plus spacing/radii/typography scales), base.css global baseline
(document background, text, token focus ring, selection), and
theme.svelte.ts (system/light/dark choice, persisted to localStorage,
applied via data-theme on <html>). A pre-paint guard in app.html
resolves the theme before the app boots to avoid a flash, and the theme
picker is wired into the previously-disabled account-menu stub.

Migrate the always-visible in-game chrome to the tokens (header, account
menu, sidebar, tab-bar, bottom-tabs, shell background): dark renders as
before, light comes for free. The default stays dark during the
incremental migration; the remaining view bodies migrate in F1b.

Docs: ui/docs/design-system.md (+ index entry). Test: tests/theme.test.ts.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-22 07:02:13 +02:00
parent 44ed0a90eb
commit 973480d812
16 changed files with 560 additions and 53 deletions
+20
View File
@@ -11,6 +11,26 @@
margin: 0;
}
</style>
<script>
// Pre-paint theme guard: resolve the stored theme choice before
// the app boots so first paint matches and never flashes. Mirrors
// $lib/theme/theme.svelte.ts; keep the two in sync.
(function () {
try {
var c = localStorage.getItem("galaxy-theme");
var resolved =
c === "light" || c === "dark"
? c
: window.matchMedia &&
window.matchMedia("(prefers-color-scheme: light)").matches
? "light"
: "dark";
document.documentElement.dataset.theme = resolved;
} catch (e) {
document.documentElement.dataset.theme = "dark";
}
})();
</script>
%sveltekit.head%
</head>
<body data-sveltekit-preload-data="hover">