cmd: join group to fleet
This commit is contained in:
@@ -1,6 +1,7 @@
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package game
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import (
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"iter"
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"math"
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"slices"
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@@ -30,7 +31,7 @@ func (g Game) FleetSpeed(fl Fleet) float64 {
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return result
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}
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func (g Game) JoinShipGroupToFleet(raceName, fleetName string, group, count uint) error {
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func (g *Game) JoinShipGroupToFleet(raceName, fleetName string, group, count uint) error {
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return err
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@@ -38,14 +39,14 @@ func (g Game) JoinShipGroupToFleet(raceName, fleetName string, group, count uint
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return g.joinShipGroupToFleetInternal(ri, fleetName, group, count)
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}
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func (g Game) joinShipGroupToFleetInternal(ri int, fleetName string, group, count uint) (err error) {
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func (g *Game) joinShipGroupToFleetInternal(ri int, fleetName string, group, count uint) (err error) {
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name, ok := validateTypeName(fleetName)
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if !ok {
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return e.NewEntityTypeNameValidationError("%q", name)
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}
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sgi := -1
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var maxIndex uint
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for i, sg := range g.listShipGroups(ri) {
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for i, sg := range g.listIndexShipGroups(ri) {
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if sgi < 0 && sg.Index == group {
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sgi = i
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}
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@@ -87,7 +88,7 @@ func (g Game) fleetIndex(ri int, name string) int {
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return slices.IndexFunc(g.Fleets, func(f Fleet) bool { return f.OwnerID == g.Race[ri].ID && f.Name == name })
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}
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func (g Game) createFleet(ri int, name string) (int, error) {
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func (g *Game) createFleet(ri int, name string) (int, error) {
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n, ok := validateTypeName(name)
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if !ok {
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return 0, e.NewEntityTypeNameValidationError("%q", n)
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@@ -102,3 +103,25 @@ func (g Game) createFleet(ri int, name string) (int, error) {
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})
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return len(g.Fleets) - 1, nil
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}
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func (g Game) listFleets(ri int) iter.Seq[Fleet] {
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return func(yield func(Fleet) bool) {
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for _, fl := range g.listIndexFleets(ri) {
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if !yield(fl) {
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return
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}
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}
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}
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}
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func (g Game) listIndexFleets(ri int) iter.Seq2[int, Fleet] {
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return func(yield func(int, Fleet) bool) {
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for i := range g.Fleets {
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if g.Fleets[i].OwnerID == g.Race[ri].ID {
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if !yield(i, g.Fleets[i]) {
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return
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}
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}
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}
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}
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}
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@@ -1,7 +1,75 @@
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package game_test
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import "testing"
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import (
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"slices"
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"testing"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/stretchr/testify/assert"
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)
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func TestJoinShipGroupToFleet(t *testing.T) {
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g := copyGame()
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var groupIndex uint = 1
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assert.ErrorContains(t,
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g.JoinShipGroupToFleet(Race_0.Name, " ", groupIndex, 0),
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e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
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assert.ErrorContains(t,
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g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 0),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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// creating ShipGroup
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5))
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assert.ErrorContains(t,
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g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 6),
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e.GenericErrorText(e.ErrJoinFleetGroupNumberNotEnough))
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// ensure race has no Fleets
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assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0)
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fleetOne := "R0_Fleet_one"
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fleetTwo := "R0_Fleet_two"
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0))
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fleets := slices.Collect(g.ListFleets(Race_0_idx))
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assert.Len(t, fleets, 1)
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assert.Equal(t, fleets[0].Name, fleetOne)
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groups := slices.Collect(g.ListShipGroups(Race_0_idx))
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assert.Len(t, groups, 1)
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gi := 0
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assert.NotNil(t, groups[gi].FleetID)
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assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
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// create another ShipGroup
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
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groupIndex = 2
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTwo, groupIndex, 2))
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fleets = slices.Collect(g.ListFleets(Race_0_idx))
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assert.Len(t, fleets, 2)
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assert.Equal(t, fleets[1].Name, fleetTwo)
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groups = slices.Collect(g.ListShipGroups(Race_0_idx))
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assert.Len(t, groups, 3)
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gi = 1
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assert.NotNil(t, groups[gi].FleetID)
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assert.Equal(t, fleets[1].ID, *groups[gi].FleetID)
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assert.Equal(t, uint(2), groups[gi].Number)
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assert.Equal(t, uint(2), groups[gi].Index)
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gi = 2
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assert.Nil(t, groups[gi].FleetID)
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assert.Equal(t, uint(1), groups[gi].Number)
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assert.Equal(t, uint(3), groups[gi].Index)
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groupIndex = groups[gi].Index
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0))
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fleets = slices.Collect(g.ListFleets(Race_0_idx))
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assert.Len(t, fleets, 2)
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groups = slices.Collect(g.ListShipGroups(Race_0_idx))
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assert.NotNil(t, groups[gi].FleetID)
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assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
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}
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@@ -98,7 +98,7 @@ func validateTypeName(v string) (string, bool) {
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if len(s) > 0 {
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return s, true
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}
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// TODO: special symbols
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// TODO: special symbols AND include error check in all user-input test
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return s, false
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}
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@@ -6,6 +6,10 @@ func (g *Game) CreateShips(ri int, shipTypeName string, planetNumber uint, quant
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return g.createShips(ri, shipTypeName, int(planetNumber), quantity)
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}
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func (g Game) ListShipGroups(ri int) iter.Seq2[int, ShipGroup] {
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func (g Game) ListShipGroups(ri int) iter.Seq[ShipGroup] {
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return g.listShipGroups(ri)
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}
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func (g Game) ListFleets(ri int) iter.Seq[Fleet] {
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return g.listFleets(ri)
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}
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@@ -121,7 +121,7 @@ func (g *Game) JoinEqualGroups(raceName string) error {
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}
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func (g *Game) joinEqualGroupsInternal(ri int) {
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shipGroups := slices.Collect(maps.Values(maps.Collect(g.listShipGroups(ri))))
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shipGroups := slices.Collect(maps.Values(maps.Collect(g.listIndexShipGroups(ri))))
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origin := len(shipGroups)
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if origin < 2 {
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return
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@@ -156,7 +156,7 @@ func (g *Game) createShips(ri int, shipTypeName string, planetNumber int, quanti
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}
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var maxIndex uint
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for _, sg := range g.listShipGroups(ri) {
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for _, sg := range g.listIndexShipGroups(ri) {
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if sg.Index > maxIndex {
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maxIndex = sg.Index
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}
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@@ -176,11 +176,21 @@ func (g *Game) createShips(ri int, shipTypeName string, planetNumber int, quanti
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return nil
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}
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func (g Game) listShipGroups(ri int) iter.Seq2[int, ShipGroup] {
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func (g Game) listShipGroups(ri int) iter.Seq[ShipGroup] {
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return func(yield func(ShipGroup) bool) {
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for _, sg := range g.listIndexShipGroups(ri) {
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if !yield(sg) {
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return
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}
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}
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}
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}
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func (g Game) listIndexShipGroups(ri int) iter.Seq2[int, ShipGroup] {
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return func(yield func(int, ShipGroup) bool) {
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for sg := range g.ShipGroups {
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if g.ShipGroups[sg].OwnerID == g.Race[ri].ID {
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if !yield(sg, g.ShipGroups[sg]) {
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for i := range g.ShipGroups {
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if g.ShipGroups[i].OwnerID == g.Race[ri].ID {
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if !yield(i, g.ShipGroups[i]) {
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return
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}
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}
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@@ -1,7 +1,6 @@
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package game_test
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import (
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"iter"
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"math/rand/v2"
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"slices"
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"testing"
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@@ -272,24 +271,25 @@ func TestShipGroupEqual(t *testing.T) {
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func TestCreateShips(t *testing.T) {
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g := copyGame()
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var err error
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err = g.CreateShips(Race_0_idx, "Unknown_Ship_Type", R0_Planet_0_num, 2)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = g.CreateShips(Race_0_idx, Race_0_Gunship, R1_Planet_1_num, 2)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotOwned))
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assert.ErrorContains(t,
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g.CreateShips(Race_0_idx, "Unknown_Ship_Type", R0_Planet_0_num, 2),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.CreateShips(Race_0_idx, Race_0_Gunship, R1_Planet_1_num, 2),
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e.GenericErrorText(e.ErrInputEntityNotOwned))
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1))
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assert.Len(t, collectGroups(g.ListShipGroups(Race_0_idx)), 1)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 1)
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assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1))
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assert.Len(t, collectGroups(g.ListShipGroups(1)), 1)
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assert.Len(t, slices.Collect(g.ListShipGroups(1)), 1)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6))
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assert.Len(t, collectGroups(g.ListShipGroups(Race_0_idx)), 2)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
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assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1))
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assert.Len(t, collectGroups(g.ListShipGroups(1)), 2)
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assert.Len(t, slices.Collect(g.ListShipGroups(1)), 2)
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}
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func TestJoinEqualGroups(t *testing.T) {
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@@ -307,16 +307,16 @@ func TestJoinEqualGroups(t *testing.T) {
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 4)) // (6)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 4)) // (7)
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assert.Len(t, collectGroups(g.ListShipGroups(Race_0_idx)), 7)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
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g.Race[Race_1_idx].Shields = 2.0
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assert.NoError(t, g.CreateShips(1, Race_1_Freighter, R1_Planet_1_num, 1))
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assert.Len(t, collectGroups(g.ListShipGroups(Race_1_idx)), 3)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 3)
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assert.NoError(t, g.JoinEqualGroups(Race_0.Name))
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assert.Len(t, collectGroups(g.ListShipGroups(Race_1_idx)), 3)
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assert.Len(t, collectGroups(g.ListShipGroups(Race_0_idx)), 4)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 3)
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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shipTypeID := func(ri int, name string) uuid.UUID {
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st := slices.IndexFunc(g.Race[ri].ShipTypes, func(v game.ShipType) bool { return v.Name == name })
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@@ -327,7 +327,7 @@ func TestJoinEqualGroups(t *testing.T) {
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return g.Race[ri].ShipTypes[st].ID
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}
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for _, sg := range g.ListShipGroups(Race_0_idx) {
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for sg := range g.ListShipGroups(Race_0_idx) {
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switch {
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case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.Drive == 1.1:
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assert.Equal(t, uint(7), sg.Number)
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@@ -346,11 +346,3 @@ func TestJoinEqualGroups(t *testing.T) {
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}
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}
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}
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func collectGroups(i iter.Seq2[int, game.ShipGroup]) []game.ShipGroup {
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result := make([]game.ShipGroup, 0)
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for _, sg := range i {
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result = append(result, sg)
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}
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return result
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}
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