ui/phase-15: planet inspector production controls + order-draft collapse
Adds the second end-to-end command (`setProductionType`) with a collapse-by-`planetNumber` rule on the order draft, the segmented production-controls component on the planet inspector, the FBS encoder/decoder pair for `CommandPlanetProduce`, and the `localShipClass` projection on `GameReport`. Forecast number is deferred and tracked in the new `ui/docs/calc-bridge.md`.
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@@ -11,13 +11,18 @@ import { uuidToHiLo } from "../src/api/game-state";
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import { UUID } from "../src/proto/galaxy/fbs/common";
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import {
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CommandItem,
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CommandPlanetProduce,
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CommandPlanetRename,
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CommandPayload,
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PlanetProduction,
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UserGamesOrder,
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UserGamesOrderResponse,
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} from "../src/proto/galaxy/fbs/order";
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import { submitOrder } from "../src/sync/submit";
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import type { OrderCommand } from "../src/sync/order-types";
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import type {
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OrderCommand,
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ProductionType,
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} from "../src/sync/order-types";
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const GAME_ID = "11111111-2222-3333-4444-555555555555";
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@@ -178,4 +183,90 @@ describe("submitOrder", () => {
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expect(Number(inner.number())).toBe(7);
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expect(inner.name()).toBe("Earth");
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});
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test("encodes setProductionType as CommandPlanetProduce on the wire", async () => {
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let captured: Uint8Array | null = null;
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const exec = vi.fn(async (_messageType, payload: Uint8Array) => {
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captured = payload;
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return { resultCode: "ok", payloadBytes: new Uint8Array() };
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});
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const cmd: OrderCommand = {
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kind: "setProductionType",
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id: "00000000-0000-0000-0000-00000000cccc",
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planetNumber: 17,
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productionType: "SHIP",
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subject: "Scout",
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};
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await submitOrder(mockClient(exec), GAME_ID, [cmd]);
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expect(captured).not.toBeNull();
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const decoded = UserGamesOrder.getRootAsUserGamesOrder(
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new (await import("flatbuffers")).ByteBuffer(captured!),
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);
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expect(decoded.commandsLength()).toBe(1);
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const item = decoded.commands(0);
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expect(item).not.toBeNull();
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expect(item!.cmdId()).toBe(cmd.id);
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expect(item!.payloadType()).toBe(CommandPayload.CommandPlanetProduce);
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const inner = new CommandPlanetProduce();
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item!.payload(inner);
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expect(Number(inner.number())).toBe(17);
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expect(inner.production()).toBe(PlanetProduction.SHIP);
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expect(inner.subject()).toBe("Scout");
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});
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test("maps every productionType literal to its FBS enum value", async () => {
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const cases: Array<{
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productionType: ProductionType;
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fbs: PlanetProduction;
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subject: string;
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}> = [
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{ productionType: "MAT", fbs: PlanetProduction.MAT, subject: "" },
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{ productionType: "CAP", fbs: PlanetProduction.CAP, subject: "" },
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{ productionType: "DRIVE", fbs: PlanetProduction.DRIVE, subject: "" },
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{
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productionType: "WEAPONS",
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fbs: PlanetProduction.WEAPONS,
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subject: "",
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},
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{
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productionType: "SHIELDS",
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fbs: PlanetProduction.SHIELDS,
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subject: "",
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},
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{ productionType: "CARGO", fbs: PlanetProduction.CARGO, subject: "" },
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{
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productionType: "SCIENCE",
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fbs: PlanetProduction.SCIENCE,
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subject: "AlphaSci",
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},
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{
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productionType: "SHIP",
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fbs: PlanetProduction.SHIP,
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subject: "Scout",
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},
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];
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for (const tc of cases) {
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let captured: Uint8Array | null = null;
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const exec = vi.fn(async (_messageType, payload: Uint8Array) => {
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captured = payload;
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return { resultCode: "ok", payloadBytes: new Uint8Array() };
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});
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const cmd: OrderCommand = {
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kind: "setProductionType",
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id: `id-${tc.productionType}`,
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planetNumber: 5,
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productionType: tc.productionType,
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subject: tc.subject,
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};
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await submitOrder(mockClient(exec), GAME_ID, [cmd]);
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expect(captured).not.toBeNull();
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const decoded = UserGamesOrder.getRootAsUserGamesOrder(
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new (await import("flatbuffers")).ByteBuffer(captured!),
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);
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const inner = new CommandPlanetProduce();
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decoded.commands(0)!.payload(inner);
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expect(inner.production()).toBe(tc.fbs);
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expect(inner.subject()).toBe(tc.subject);
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}
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});
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});
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