ui/phase-15: planet inspector production controls + order-draft collapse
Adds the second end-to-end command (`setProductionType`) with a collapse-by-`planetNumber` rule on the order draft, the segmented production-controls component on the planet inspector, the FBS encoder/decoder pair for `CommandPlanetProduce`, and the `localShipClass` projection on `GameReport`. Forecast number is deferred and tracked in the new `ui/docs/calc-bridge.md`.
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@@ -11,7 +11,9 @@ import { UUID } from "../src/proto/galaxy/fbs/common";
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import {
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CommandItem,
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CommandPayload,
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CommandPlanetProduce,
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CommandPlanetRename,
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PlanetProduction,
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UserGamesOrder,
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UserGamesOrderGet,
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UserGamesOrderGetResponse,
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@@ -130,6 +132,93 @@ describe("fetchOrder", () => {
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});
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});
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test("decodes a CommandPlanetProduce envelope into setProductionType", async () => {
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const builder = new Builder(256);
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const cmdIdOffset = builder.createString("cmd-prod");
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const subjectOffset = builder.createString("Scout");
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const inner = CommandPlanetProduce.createCommandPlanetProduce(
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builder,
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BigInt(17),
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PlanetProduction.SHIP,
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subjectOffset,
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);
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CommandItem.startCommandItem(builder);
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CommandItem.addCmdId(builder, cmdIdOffset);
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CommandItem.addPayloadType(builder, CommandPayload.CommandPlanetProduce);
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CommandItem.addPayload(builder, inner);
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const item = CommandItem.endCommandItem(builder);
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const commandsVec = UserGamesOrder.createCommandsVector(builder, [item]);
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const [hi, lo] = uuidToHiLo(GAME_ID);
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const gameIdOffset = UUID.createUUID(builder, hi, lo);
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UserGamesOrder.startUserGamesOrder(builder);
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UserGamesOrder.addGameId(builder, gameIdOffset);
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UserGamesOrder.addUpdatedAt(builder, BigInt(13));
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UserGamesOrder.addCommands(builder, commandsVec);
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const orderOffset = UserGamesOrder.endUserGamesOrder(builder);
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UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
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UserGamesOrderGetResponse.addFound(builder, true);
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UserGamesOrderGetResponse.addOrder(builder, orderOffset);
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const offset = UserGamesOrderGetResponse.endUserGamesOrderGetResponse(
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builder,
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);
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builder.finish(offset);
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const responsePayload = builder.asUint8Array();
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const exec = vi.fn(async () => ({
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resultCode: "ok",
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payloadBytes: responsePayload,
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}));
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const result = await fetchOrder(mockClient(exec), GAME_ID, 5);
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expect(result.commands).toHaveLength(1);
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const cmd = result.commands[0]!;
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expect(cmd.kind).toBe("setProductionType");
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if (cmd.kind !== "setProductionType") return;
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expect(cmd.id).toBe("cmd-prod");
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expect(cmd.planetNumber).toBe(17);
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expect(cmd.productionType).toBe("SHIP");
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expect(cmd.subject).toBe("Scout");
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expect(result.updatedAt).toBe(13);
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});
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test("skips a CommandPlanetProduce with PlanetProduction.UNKNOWN", async () => {
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const builder = new Builder(256);
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const cmdIdOffset = builder.createString("cmd-unknown");
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const subjectOffset = builder.createString("");
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const inner = CommandPlanetProduce.createCommandPlanetProduce(
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builder,
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BigInt(0),
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PlanetProduction.UNKNOWN,
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subjectOffset,
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);
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CommandItem.startCommandItem(builder);
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CommandItem.addCmdId(builder, cmdIdOffset);
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CommandItem.addPayloadType(builder, CommandPayload.CommandPlanetProduce);
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CommandItem.addPayload(builder, inner);
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const item = CommandItem.endCommandItem(builder);
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const commandsVec = UserGamesOrder.createCommandsVector(builder, [item]);
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const [hi, lo] = uuidToHiLo(GAME_ID);
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const gameIdOffset = UUID.createUUID(builder, hi, lo);
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UserGamesOrder.startUserGamesOrder(builder);
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UserGamesOrder.addGameId(builder, gameIdOffset);
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UserGamesOrder.addUpdatedAt(builder, BigInt(0));
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UserGamesOrder.addCommands(builder, commandsVec);
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const orderOffset = UserGamesOrder.endUserGamesOrder(builder);
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UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
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UserGamesOrderGetResponse.addFound(builder, true);
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UserGamesOrderGetResponse.addOrder(builder, orderOffset);
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const offset = UserGamesOrderGetResponse.endUserGamesOrderGetResponse(
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builder,
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);
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builder.finish(offset);
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const exec = vi.fn(async () => ({
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resultCode: "ok",
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payloadBytes: builder.asUint8Array(),
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}));
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const result = await fetchOrder(mockClient(exec), GAME_ID, 5);
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expect(result.commands).toEqual([]);
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});
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test("posts a well-formed UserGamesOrderGet payload", async () => {
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let captured: Uint8Array | null = null;
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const exec = vi.fn(async (_messageType, payload: Uint8Array) => {
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