ui/phase-15: planet inspector production controls + order-draft collapse

Adds the second end-to-end command (`setProductionType`) with a
collapse-by-`planetNumber` rule on the order draft, the segmented
production-controls component on the planet inspector, the FBS
encoder/decoder pair for `CommandPlanetProduce`, and the
`localShipClass` projection on `GameReport`. Forecast number is
deferred and tracked in the new `ui/docs/calc-bridge.md`.
This commit is contained in:
Ilia Denisov
2026-05-09 15:54:30 +02:00
parent c4f1409329
commit 915b4372dd
31 changed files with 2200 additions and 76 deletions
+89
View File
@@ -11,7 +11,9 @@ import { UUID } from "../src/proto/galaxy/fbs/common";
import {
CommandItem,
CommandPayload,
CommandPlanetProduce,
CommandPlanetRename,
PlanetProduction,
UserGamesOrder,
UserGamesOrderGet,
UserGamesOrderGetResponse,
@@ -130,6 +132,93 @@ describe("fetchOrder", () => {
});
});
test("decodes a CommandPlanetProduce envelope into setProductionType", async () => {
const builder = new Builder(256);
const cmdIdOffset = builder.createString("cmd-prod");
const subjectOffset = builder.createString("Scout");
const inner = CommandPlanetProduce.createCommandPlanetProduce(
builder,
BigInt(17),
PlanetProduction.SHIP,
subjectOffset,
);
CommandItem.startCommandItem(builder);
CommandItem.addCmdId(builder, cmdIdOffset);
CommandItem.addPayloadType(builder, CommandPayload.CommandPlanetProduce);
CommandItem.addPayload(builder, inner);
const item = CommandItem.endCommandItem(builder);
const commandsVec = UserGamesOrder.createCommandsVector(builder, [item]);
const [hi, lo] = uuidToHiLo(GAME_ID);
const gameIdOffset = UUID.createUUID(builder, hi, lo);
UserGamesOrder.startUserGamesOrder(builder);
UserGamesOrder.addGameId(builder, gameIdOffset);
UserGamesOrder.addUpdatedAt(builder, BigInt(13));
UserGamesOrder.addCommands(builder, commandsVec);
const orderOffset = UserGamesOrder.endUserGamesOrder(builder);
UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
UserGamesOrderGetResponse.addFound(builder, true);
UserGamesOrderGetResponse.addOrder(builder, orderOffset);
const offset = UserGamesOrderGetResponse.endUserGamesOrderGetResponse(
builder,
);
builder.finish(offset);
const responsePayload = builder.asUint8Array();
const exec = vi.fn(async () => ({
resultCode: "ok",
payloadBytes: responsePayload,
}));
const result = await fetchOrder(mockClient(exec), GAME_ID, 5);
expect(result.commands).toHaveLength(1);
const cmd = result.commands[0]!;
expect(cmd.kind).toBe("setProductionType");
if (cmd.kind !== "setProductionType") return;
expect(cmd.id).toBe("cmd-prod");
expect(cmd.planetNumber).toBe(17);
expect(cmd.productionType).toBe("SHIP");
expect(cmd.subject).toBe("Scout");
expect(result.updatedAt).toBe(13);
});
test("skips a CommandPlanetProduce with PlanetProduction.UNKNOWN", async () => {
const builder = new Builder(256);
const cmdIdOffset = builder.createString("cmd-unknown");
const subjectOffset = builder.createString("");
const inner = CommandPlanetProduce.createCommandPlanetProduce(
builder,
BigInt(0),
PlanetProduction.UNKNOWN,
subjectOffset,
);
CommandItem.startCommandItem(builder);
CommandItem.addCmdId(builder, cmdIdOffset);
CommandItem.addPayloadType(builder, CommandPayload.CommandPlanetProduce);
CommandItem.addPayload(builder, inner);
const item = CommandItem.endCommandItem(builder);
const commandsVec = UserGamesOrder.createCommandsVector(builder, [item]);
const [hi, lo] = uuidToHiLo(GAME_ID);
const gameIdOffset = UUID.createUUID(builder, hi, lo);
UserGamesOrder.startUserGamesOrder(builder);
UserGamesOrder.addGameId(builder, gameIdOffset);
UserGamesOrder.addUpdatedAt(builder, BigInt(0));
UserGamesOrder.addCommands(builder, commandsVec);
const orderOffset = UserGamesOrder.endUserGamesOrder(builder);
UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
UserGamesOrderGetResponse.addFound(builder, true);
UserGamesOrderGetResponse.addOrder(builder, orderOffset);
const offset = UserGamesOrderGetResponse.endUserGamesOrderGetResponse(
builder,
);
builder.finish(offset);
const exec = vi.fn(async () => ({
resultCode: "ok",
payloadBytes: builder.asUint8Array(),
}));
const result = await fetchOrder(mockClient(exec), GAME_ID, 5);
expect(result.commands).toEqual([]);
});
test("posts a well-formed UserGamesOrderGet payload", async () => {
let captured: Uint8Array | null = null;
const exec = vi.fn(async (_messageType, payload: Uint8Array) => {