ui/phase-15: planet inspector production controls + order-draft collapse

Adds the second end-to-end command (`setProductionType`) with a
collapse-by-`planetNumber` rule on the order draft, the segmented
production-controls component on the planet inspector, the FBS
encoder/decoder pair for `CommandPlanetProduce`, and the
`localShipClass` projection on `GameReport`. Forecast number is
deferred and tracked in the new `ui/docs/calc-bridge.md`.
This commit is contained in:
Ilia Denisov
2026-05-09 15:54:30 +02:00
parent c4f1409329
commit 915b4372dd
31 changed files with 2200 additions and 76 deletions
+131
View File
@@ -197,6 +197,137 @@ describe("OrderDraftStore", () => {
store.dispose();
});
test("setProductionType validates locally per the engine's subject rule", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "setProductionType",
id: "cap",
planetNumber: 1,
productionType: "CAP",
subject: "",
});
await store.add({
kind: "setProductionType",
id: "drive",
planetNumber: 2,
productionType: "DRIVE",
subject: "",
});
await store.add({
kind: "setProductionType",
id: "ship-ok",
planetNumber: 3,
productionType: "SHIP",
subject: "Scout",
});
await store.add({
kind: "setProductionType",
id: "ship-empty",
planetNumber: 4,
productionType: "SHIP",
subject: "",
});
await store.add({
kind: "setProductionType",
id: "science-bad",
planetNumber: 5,
productionType: "SCIENCE",
subject: "Bad Name",
});
expect(store.statuses["cap"]).toBe("valid");
expect(store.statuses["drive"]).toBe("valid");
expect(store.statuses["ship-ok"]).toBe("valid");
expect(store.statuses["ship-empty"]).toBe("invalid");
expect(store.statuses["science-bad"]).toBe("invalid");
store.dispose();
});
test("setProductionType collapses to the latest entry per planet", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "setProductionType",
id: "first",
planetNumber: 7,
productionType: "CAP",
subject: "",
});
await store.add({
kind: "setProductionType",
id: "second",
planetNumber: 7,
productionType: "MAT",
subject: "",
});
await store.add({
kind: "setProductionType",
id: "third",
planetNumber: 7,
productionType: "DRIVE",
subject: "",
});
expect(store.commands).toHaveLength(1);
const only = store.commands[0]!;
expect(only.id).toBe("third");
if (only.kind !== "setProductionType") {
throw new Error("expected setProductionType");
}
expect(only.productionType).toBe("DRIVE");
// Old ids are scrubbed from statuses so the order tab does not
// keep ghost rows.
expect(store.statuses["first"]).toBeUndefined();
expect(store.statuses["second"]).toBeUndefined();
expect(store.statuses["third"]).toBe("valid");
store.dispose();
});
test("setProductionType for different planets stay independent", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "setProductionType",
id: "p7-cap",
planetNumber: 7,
productionType: "CAP",
subject: "",
});
await store.add({
kind: "setProductionType",
id: "p9-mat",
planetNumber: 9,
productionType: "MAT",
subject: "",
});
expect(store.commands.map((c) => c.id)).toEqual([
"p7-cap",
"p9-mat",
]);
store.dispose();
});
test("planetRename and setProductionType on the same planet keep both", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "planetRename",
id: "ren",
planetNumber: 7,
name: "Earth",
});
await store.add({
kind: "setProductionType",
id: "prod",
planetNumber: 7,
productionType: "CAP",
subject: "",
});
expect(store.commands.map((c) => c.id)).toEqual(["ren", "prod"]);
expect(store.statuses["ren"]).toBe("valid");
expect(store.statuses["prod"]).toBe("valid");
store.dispose();
});
test("hydrateFromServer overwrites the local cache with the server snapshot", async () => {
const { fakeFetchClient } = await import("./helpers/fake-order-client");
const { client } = fakeFetchClient(GAME_ID, [