ui/phase-15: planet inspector production controls + order-draft collapse

Adds the second end-to-end command (`setProductionType`) with a
collapse-by-`planetNumber` rule on the order draft, the segmented
production-controls component on the planet inspector, the FBS
encoder/decoder pair for `CommandPlanetProduce`, and the
`localShipClass` projection on `GameReport`. Forecast number is
deferred and tracked in the new `ui/docs/calc-bridge.md`.
This commit is contained in:
Ilia Denisov
2026-05-09 15:54:30 +02:00
parent c4f1409329
commit 915b4372dd
31 changed files with 2200 additions and 76 deletions
+34
View File
@@ -26,6 +26,7 @@ import { UUID } from "../src/proto/galaxy/fbs/common";
import {
LocalPlanet,
Report,
ShipClass,
} from "../src/proto/galaxy/fbs/report";
const listMyGamesSpy = vi.fn();
@@ -102,6 +103,7 @@ function buildReportPayload(opts: {
width?: number;
height?: number;
planets?: PlanetFixture[];
shipClasses?: { name: string }[];
}): Uint8Array {
const builder = new Builder(256);
const planetOffsets = (opts.planets ?? []).map((planet) => {
@@ -115,10 +117,20 @@ function buildReportPayload(opts: {
LocalPlanet.addResources(builder, 0.5);
return LocalPlanet.endLocalPlanet(builder);
});
const shipClassOffsets = (opts.shipClasses ?? []).map((cls) => {
const name = builder.createString(cls.name);
ShipClass.startShipClass(builder);
ShipClass.addName(builder, name);
return ShipClass.endShipClass(builder);
});
const localPlanetVec =
planetOffsets.length === 0
? null
: Report.createLocalPlanetVector(builder, planetOffsets);
const localShipClassVec =
shipClassOffsets.length === 0
? null
: Report.createLocalShipClassVector(builder, shipClassOffsets);
Report.startReport(builder);
Report.addTurn(builder, BigInt(opts.turn));
@@ -128,6 +140,9 @@ function buildReportPayload(opts: {
if (localPlanetVec !== null) {
Report.addLocalPlanet(builder, localPlanetVec);
}
if (localShipClassVec !== null) {
Report.addLocalShipClass(builder, localShipClassVec);
}
const reportOff = Report.endReport(builder);
builder.finish(reportOff);
return builder.asUint8Array();
@@ -261,4 +276,23 @@ describe("GameStateStore", () => {
expect(store.status).toBe("error");
expect(store.error).toBe("device session missing");
});
test("decodeReport surfaces the localShipClass projection by name", async () => {
listMyGamesSpy.mockResolvedValue([makeGameSummary(1)]);
const client = makeFakeClient(async () => ({
resultCode: "ok",
payloadBytes: buildReportPayload({
turn: 1,
planets: [{ number: 1, name: "Earth", x: 100, y: 100 }],
shipClasses: [{ name: "Scout" }, { name: "Destroyer" }],
}),
}));
const store = new GameStateStore();
await store.init({ client, cache, gameId: GAME_ID });
expect(store.report?.localShipClass).toEqual([
{ name: "Scout" },
{ name: "Destroyer" },
]);
store.dispose();
});
});