ui/phase-15: planet inspector production controls + order-draft collapse

Adds the second end-to-end command (`setProductionType`) with a
collapse-by-`planetNumber` rule on the order draft, the segmented
production-controls component on the planet inspector, the FBS
encoder/decoder pair for `CommandPlanetProduce`, and the
`localShipClass` projection on `GameReport`. Forecast number is
deferred and tracked in the new `ui/docs/calc-bridge.md`.
This commit is contained in:
Ilia Denisov
2026-05-09 15:54:30 +02:00
parent c4f1409329
commit 915b4372dd
31 changed files with 2200 additions and 76 deletions
+84 -14
View File
@@ -1,7 +1,9 @@
// FlatBuffers payload builders for the Phase 14 Playwright suite.
// Mirrors what `pkg/transcoder/order.go` produces in production for
// the `user.games.order` POST response and the
// `user.games.order.get` GET response.
// FlatBuffers payload builders for the Phase 14 / Phase 15 Playwright
// suites. Mirrors what `pkg/transcoder/order.go` produces in production
// for the `user.games.order` POST response and the
// `user.games.order.get` GET response. Phase 15 extends the fixture
// with a `setProductionType` variant so a single mocked gateway can
// echo either rename or production-switch commands back to the client.
import { Builder } from "flatbuffers";
@@ -10,20 +12,46 @@ import { UUID } from "../../../src/proto/galaxy/fbs/common";
import {
CommandItem,
CommandPayload,
CommandPlanetProduce,
CommandPlanetRename,
PlanetProduction,
UserGamesOrder,
UserGamesOrderGetResponse,
UserGamesOrderResponse,
} from "../../../src/proto/galaxy/fbs/order";
export interface CommandResultFixture {
interface CommandResultFixtureBase {
cmdId: string;
planetNumber: number;
name: string;
applied: boolean | null;
errorCode: number | null;
}
export interface PlanetRenameResultFixture extends CommandResultFixtureBase {
kind: "planetRename";
planetNumber: number;
name: string;
}
export interface SetProductionTypeResultFixture
extends CommandResultFixtureBase {
kind: "setProductionType";
planetNumber: number;
productionType:
| "MAT"
| "CAP"
| "DRIVE"
| "WEAPONS"
| "SHIELDS"
| "CARGO"
| "SCIENCE"
| "SHIP";
subject: string;
}
export type CommandResultFixture =
| PlanetRenameResultFixture
| SetProductionTypeResultFixture;
export function buildOrderResponsePayload(
gameId: string,
commands: CommandResultFixture[],
@@ -83,19 +111,61 @@ export function buildOrderGetResponsePayload(
function encodeItem(builder: Builder, c: CommandResultFixture): number {
const cmdIdOffset = builder.createString(c.cmdId);
const nameOffset = builder.createString(c.name);
const inner = CommandPlanetRename.createCommandPlanetRename(
builder,
BigInt(c.planetNumber),
nameOffset,
);
let payloadType: CommandPayload;
let inner: number;
switch (c.kind) {
case "planetRename": {
const nameOffset = builder.createString(c.name);
inner = CommandPlanetRename.createCommandPlanetRename(
builder,
BigInt(c.planetNumber),
nameOffset,
);
payloadType = CommandPayload.CommandPlanetRename;
break;
}
case "setProductionType": {
const subjectOffset = builder.createString(c.subject);
inner = CommandPlanetProduce.createCommandPlanetProduce(
builder,
BigInt(c.planetNumber),
productionTypeToFBS(c.productionType),
subjectOffset,
);
payloadType = CommandPayload.CommandPlanetProduce;
break;
}
}
CommandItem.startCommandItem(builder);
CommandItem.addCmdId(builder, cmdIdOffset);
if (c.applied !== null) CommandItem.addCmdApplied(builder, c.applied);
if (c.errorCode !== null) {
CommandItem.addCmdErrorCode(builder, BigInt(c.errorCode));
}
CommandItem.addPayloadType(builder, CommandPayload.CommandPlanetRename);
CommandItem.addPayloadType(builder, payloadType);
CommandItem.addPayload(builder, inner);
return CommandItem.endCommandItem(builder);
}
function productionTypeToFBS(
value: SetProductionTypeResultFixture["productionType"],
): PlanetProduction {
switch (value) {
case "MAT":
return PlanetProduction.MAT;
case "CAP":
return PlanetProduction.CAP;
case "DRIVE":
return PlanetProduction.DRIVE;
case "WEAPONS":
return PlanetProduction.WEAPONS;
case "SHIELDS":
return PlanetProduction.SHIELDS;
case "CARGO":
return PlanetProduction.CARGO;
case "SCIENCE":
return PlanetProduction.SCIENCE;
case "SHIP":
return PlanetProduction.SHIP;
}
}
+24 -2
View File
@@ -8,8 +8,11 @@
// fixture with the optional rich planet fields (size, resources,
// stockpiles, population, industry, colonists, production, free
// industry) so the inspector e2e can drive the read-only display
// against realistic values. Later phases extend the helper as ships,
// fleets, sciences, etc. land.
// against realistic values. Phase 15 adds a minimal `LocalShipClass`
// projection so the planet inspector's Build-Ship sub-picker has data
// in e2e specs (`name` only — Phase 17 widens this when ship-class
// CRUD lands). Later phases extend the helper as fleets, sciences,
// etc. land.
import { Builder } from "flatbuffers";
@@ -17,6 +20,7 @@ import {
LocalPlanet,
OtherPlanet,
Report,
ShipClass,
UnidentifiedPlanet,
UninhabitedPlanet,
} from "../../../src/proto/galaxy/fbs/report";
@@ -44,6 +48,10 @@ export interface OtherPlanetFixture extends InhabitedFixture {
owner: string;
}
export interface ShipClassFixture {
name: string;
}
export interface ReportFixture {
turn: number;
mapWidth?: number;
@@ -52,6 +60,7 @@ export interface ReportFixture {
otherPlanets?: OtherPlanetFixture[];
uninhabitedPlanets?: PlanetFixture[];
unidentifiedPlanets?: { number: number; x: number; y: number }[];
localShipClass?: ShipClassFixture[];
}
export function buildReportPayload(fixture: ReportFixture): Uint8Array {
@@ -131,6 +140,13 @@ export function buildReportPayload(fixture: ReportFixture): Uint8Array {
},
);
const localShipClassOffsets = (fixture.localShipClass ?? []).map((cls) => {
const name = builder.createString(cls.name);
ShipClass.startShipClass(builder);
ShipClass.addName(builder, name);
return ShipClass.endShipClass(builder);
});
const localVec =
localOffsets.length === 0
? null
@@ -147,6 +163,10 @@ export function buildReportPayload(fixture: ReportFixture): Uint8Array {
unidentifiedOffsets.length === 0
? null
: Report.createUnidentifiedPlanetVector(builder, unidentifiedOffsets);
const localShipClassVec =
localShipClassOffsets.length === 0
? null
: Report.createLocalShipClassVector(builder, localShipClassOffsets);
const totalPlanets =
(fixture.localPlanets ?? []).length +
@@ -163,6 +183,8 @@ export function buildReportPayload(fixture: ReportFixture): Uint8Array {
if (otherVec !== null) Report.addOtherPlanet(builder, otherVec);
if (uninhabitedVec !== null) Report.addUninhabitedPlanet(builder, uninhabitedVec);
if (unidentifiedVec !== null) Report.addUnidentifiedPlanet(builder, unidentifiedVec);
if (localShipClassVec !== null)
Report.addLocalShipClass(builder, localShipClassVec);
const reportOff = Report.endReport(builder);
builder.finish(reportOff);
return builder.asUint8Array();