ui/phase-15: planet inspector production controls + order-draft collapse
Adds the second end-to-end command (`setProductionType`) with a collapse-by-`planetNumber` rule on the order draft, the segmented production-controls component on the planet inspector, the FBS encoder/decoder pair for `CommandPlanetProduce`, and the `localShipClass` projection on `GameReport`. Forecast number is deferred and tracked in the new `ui/docs/calc-bridge.md`.
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@@ -38,11 +38,14 @@ from the Phase 10 stub.
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if (report === undefined || report === null) return null;
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return report.planets.find((p) => p.number === sel.id) ?? null;
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});
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const localShipClass = $derived(
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renderedReport?.report?.localShipClass ?? [],
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);
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</script>
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<section class="tool" data-testid="sidebar-tool-inspector">
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{#if selectedPlanet !== null}
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<Planet planet={selectedPlanet} />
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<Planet planet={selectedPlanet} {localShipClass} />
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{:else}
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<h3>{i18n.t("game.sidebar.tab.inspector")}</h3>
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<p>{i18n.t("game.sidebar.empty.inspector")}</p>
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