ui/phase-15: planet inspector production controls + order-draft collapse
Adds the second end-to-end command (`setProductionType`) with a collapse-by-`planetNumber` rule on the order draft, the segmented production-controls component on the planet inspector, the FBS encoder/decoder pair for `CommandPlanetProduce`, and the `localShipClass` projection on `GameReport`. Forecast number is deferred and tracked in the new `ui/docs/calc-bridge.md`.
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@@ -14,7 +14,10 @@ field with five buttons.
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-->
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<script lang="ts">
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import { getContext, tick } from "svelte";
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import type { ReportPlanet } from "../../api/game-state";
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import type {
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ReportPlanet,
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ShipClassSummary,
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} from "../../api/game-state";
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import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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@@ -24,11 +27,13 @@ field with five buttons.
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validateEntityName,
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type EntityNameInvalidReason,
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} from "$lib/util/entity-name";
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import Production from "./planet/production.svelte";
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type Props = {
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planet: ReportPlanet;
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localShipClass: ShipClassSummary[];
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};
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let { planet }: Props = $props();
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let { planet, localShipClass }: Props = $props();
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const kindKeyMap: Record<ReportPlanet["kind"], TranslationKey> = {
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local: "game.inspector.planet.kind.local",
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@@ -191,6 +196,10 @@ field with five buttons.
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</div>
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{/if}
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{#if planet.kind === "local"}
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<Production {planet} {localShipClass} />
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{/if}
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<dl class="fields">
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{#if planet.kind === "other" && planet.owner !== null}
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<div class="field" data-testid="inspector-planet-field-owner">
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@@ -253,7 +262,7 @@ field with five buttons.
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</div>
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{/if}
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{#if planet.production !== null}
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{#if planet.production !== null && planet.kind !== "local"}
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<div class="field" data-testid="inspector-planet-field-production">
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<dt>{i18n.t("game.inspector.planet.field.production")}</dt>
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<dd>{productionLabel}</dd>
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