ui/phase-22: races table with stance toggle and vote slot

Adds the Races View in the in-game shell. The table lists every
non-extinct other race with tech levels (percent), totals,
planets, votes received, and a per-row WAR | PEACE segmented
control. A single vote-recipient slot above the table queues a
`CommandRaceVote`; per-row buttons queue `CommandRaceRelation`.
Both commands flow through the existing order draft store with
collapse-by-acceptor (stance) and singleton (vote) rules.

`GameReport` widens with `races`, `myVotes`, `myVoteFor`; the
decoder walks `report.player[]` once for the richer projection.
The optimistic overlay flips stance and vote target immediately;
`votesReceived`, `myVotes`, and the alliance summary stay
server-authoritative — alliance grouping and the 2/3 victory
check are tallied on the server at turn cutoff and explicitly
not surfaced client-side (`rules.txt` keeps foreign races'
outgoing vote targets private).

Includes Vitest component coverage of stance and vote
collapse rules + a Playwright e2e that drives both commands
through the dispatcher route and verifies the gateway saw the
expected `CommandRaceRelation` / `CommandRaceVote` payloads.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-11 01:52:23 +02:00
parent 7a7f2e4b98
commit 9111dd955a
18 changed files with 1714 additions and 47 deletions
+46 -1
View File
@@ -16,12 +16,15 @@ import {
CommandPlanetRename,
CommandPlanetRouteRemove,
CommandPlanetRouteSet,
CommandRaceRelation,
CommandRaceVote,
CommandScienceCreate,
CommandScienceRemove,
CommandShipClassCreate,
CommandShipClassRemove,
PlanetProduction,
PlanetRouteLoadType,
Relation,
UserGamesOrder,
UserGamesOrderGetResponse,
UserGamesOrderResponse,
@@ -98,6 +101,19 @@ export interface RemoveScienceResultFixture extends CommandResultFixtureBase {
name: string;
}
export interface SetDiplomaticStanceResultFixture
extends CommandResultFixtureBase {
kind: "setDiplomaticStance";
acceptor: string;
relation: "WAR" | "PEACE";
}
export interface SetVoteRecipientResultFixture
extends CommandResultFixtureBase {
kind: "setVoteRecipient";
acceptor: string;
}
export type CommandResultFixture =
| PlanetRenameResultFixture
| SetProductionTypeResultFixture
@@ -106,7 +122,9 @@ export type CommandResultFixture =
| CreateShipClassResultFixture
| RemoveShipClassResultFixture
| CreateScienceResultFixture
| RemoveScienceResultFixture;
| RemoveScienceResultFixture
| SetDiplomaticStanceResultFixture
| SetVoteRecipientResultFixture;
export function buildOrderResponsePayload(
gameId: string,
@@ -255,6 +273,22 @@ function encodeItem(builder: Builder, c: CommandResultFixture): number {
payloadType = CommandPayload.CommandScienceRemove;
break;
}
case "setDiplomaticStance": {
const acceptorOffset = builder.createString(c.acceptor);
inner = CommandRaceRelation.createCommandRaceRelation(
builder,
acceptorOffset,
relationToFBS(c.relation),
);
payloadType = CommandPayload.CommandRaceRelation;
break;
}
case "setVoteRecipient": {
const acceptorOffset = builder.createString(c.acceptor);
inner = CommandRaceVote.createCommandRaceVote(builder, acceptorOffset);
payloadType = CommandPayload.CommandRaceVote;
break;
}
}
CommandItem.startCommandItem(builder);
CommandItem.addCmdId(builder, cmdIdOffset);
@@ -304,3 +338,14 @@ function cargoLoadTypeToFBS(
return PlanetRouteLoadType.EMP;
}
}
function relationToFBS(
value: SetDiplomaticStanceResultFixture["relation"],
): Relation {
switch (value) {
case "WAR":
return Relation.WAR;
case "PEACE":
return Relation.PEACE;
}
}
@@ -73,6 +73,15 @@ export interface ScienceFixture {
export interface PlayerFixture {
name: string;
drive?: number;
weapons?: number;
shields?: number;
cargo?: number;
population?: number;
industry?: number;
planets?: number;
relation?: "WAR" | "PEACE" | "-";
votes?: number;
extinct?: boolean;
}
export interface RouteEntryFixture {
@@ -98,6 +107,8 @@ export interface ReportFixture {
race?: string;
players?: PlayerFixture[];
routes?: RouteFixture[];
myVotes?: number;
myVoteFor?: string;
}
export function buildReportPayload(fixture: ReportFixture): Uint8Array {
@@ -202,9 +213,20 @@ export function buildReportPayload(fixture: ReportFixture): Uint8Array {
const playerOffsets = (fixture.players ?? []).map((p) => {
const name = builder.createString(p.name);
const relation =
p.relation === undefined ? null : builder.createString(p.relation);
Player.startPlayer(builder);
Player.addName(builder, name);
Player.addDrive(builder, p.drive ?? 1);
Player.addWeapons(builder, p.weapons ?? 0);
Player.addShields(builder, p.shields ?? 0);
Player.addCargo(builder, p.cargo ?? 0);
Player.addPopulation(builder, p.population ?? 0);
Player.addIndustry(builder, p.industry ?? 0);
Player.addPlanets(builder, p.planets ?? 0);
if (relation !== null) Player.addRelation(builder, relation);
Player.addVotes(builder, p.votes ?? 0);
Player.addExtinct(builder, p.extinct ?? false);
return Player.endPlayer(builder);
});
@@ -257,6 +279,10 @@ export function buildReportPayload(fixture: ReportFixture): Uint8Array {
: Report.createRouteVector(builder, routeOffsets);
const raceOffset =
fixture.race === undefined ? null : builder.createString(fixture.race);
const voteForOffset =
fixture.myVoteFor === undefined
? null
: builder.createString(fixture.myVoteFor);
const totalPlanets =
(fixture.localPlanets ?? []).length +
@@ -270,6 +296,8 @@ export function buildReportPayload(fixture: ReportFixture): Uint8Array {
Report.addHeight(builder, fixture.mapHeight ?? 4000);
Report.addPlanetCount(builder, totalPlanets);
if (raceOffset !== null) Report.addRace(builder, raceOffset);
if (fixture.myVotes !== undefined) Report.addVotes(builder, fixture.myVotes);
if (voteForOffset !== null) Report.addVoteFor(builder, voteForOffset);
if (playerVec !== null) Report.addPlayer(builder, playerVec);
if (localVec !== null) Report.addLocalPlanet(builder, localVec);
if (otherVec !== null) Report.addOtherPlanet(builder, otherVec);
+316
View File
@@ -0,0 +1,316 @@
// Phase 22 end-to-end coverage for the Races View. Boots an
// authenticated session, mocks the gateway with three non-extinct
// other races (mixed WAR/PEACE), navigates to the races table, then:
//
// 1. flips one row's stance from PEACE to WAR — observes the
// submitted order envelope decoded as `CommandRaceRelation`,
// with the expected `acceptor` + `relation`;
// 2. changes the vote recipient — observes the submitted order
// envelope decoded as `CommandRaceVote`;
// 3. after the auto-sync round-trip both rows show as `applied`
// in the sidebar order tab.
import { fromJson, type JsonValue } from "@bufbuild/protobuf";
import { expect, test, type Page } from "@playwright/test";
import { ByteBuffer } from "flatbuffers";
import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
import { UUID } from "../../src/proto/galaxy/fbs/common";
import {
CommandPayload,
CommandRaceRelation,
CommandRaceVote,
Relation,
UserGamesOrder,
UserGamesOrderGet,
} from "../../src/proto/galaxy/fbs/order";
import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
import {
buildMyGamesListPayload,
type GameFixture,
} from "./fixtures/lobby-fbs";
import { buildReportPayload } from "./fixtures/report-fbs";
import {
buildOrderGetResponsePayload,
buildOrderResponsePayload,
type CommandResultFixture,
} from "./fixtures/order-fbs";
const SESSION_ID = "phase-22-races-session";
const GAME_ID = "22222222-2222-2222-2222-222222222222";
interface MockHandle {
get lastStance(): { acceptor: string; relation: "WAR" | "PEACE" } | null;
get lastVote(): { acceptor: string } | null;
}
async function mockGateway(page: Page): Promise<MockHandle> {
const game: GameFixture = {
gameId: GAME_ID,
gameName: "Phase 22 Game",
gameType: "private",
status: "running",
ownerUserId: "user-1",
minPlayers: 2,
maxPlayers: 8,
enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
createdAtMs: BigInt(Date.now() - 86_400_000),
updatedAtMs: BigInt(Date.now()),
currentTurn: 1,
};
let storedOrder: CommandResultFixture[] = [];
let lastStance: MockHandle["lastStance"] = null;
let lastVote: MockHandle["lastVote"] = null;
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
async (route) => {
const reqText = route.request().postData();
if (reqText === null) {
await route.fulfill({ status: 400 });
return;
}
const req = fromJson(
ExecuteCommandRequestSchema,
JSON.parse(reqText) as JsonValue,
);
let resultCode = "ok";
let payload: Uint8Array;
switch (req.messageType) {
case "lobby.my.games.list":
payload = buildMyGamesListPayload([game]);
break;
case "user.games.report": {
GameReportRequest.getRootAsGameReportRequest(
new ByteBuffer(req.payloadBytes),
).gameId(new UUID());
payload = buildReportPayload({
turn: 1,
mapWidth: 4000,
mapHeight: 4000,
race: "Earthlings",
myVotes: 4,
myVoteFor: "Earthlings",
players: [
{
name: "Earthlings",
drive: 1,
weapons: 1,
shields: 1,
cargo: 1,
population: 4000,
industry: 3000,
planets: 2,
relation: "-",
votes: 4,
},
{
name: "Andori",
drive: 1,
weapons: 1,
shields: 1,
cargo: 1,
population: 3000,
industry: 2500,
planets: 2,
relation: "PEACE",
votes: 3,
},
{
name: "Bajori",
drive: 1,
weapons: 1,
shields: 1,
cargo: 1,
population: 2000,
industry: 1500,
planets: 1,
relation: "PEACE",
votes: 2,
},
{
name: "Cardassian",
drive: 1,
weapons: 1,
shields: 1,
cargo: 1,
population: 1000,
industry: 800,
planets: 1,
relation: "WAR",
votes: 1,
},
],
localPlanets: [
{
number: 1,
name: "Earth",
x: 2000,
y: 2000,
size: 1000,
resources: 5,
population: 4000,
industry: 3000,
},
],
});
break;
}
case "user.games.order": {
const decoded = UserGamesOrder.getRootAsUserGamesOrder(
new ByteBuffer(req.payloadBytes),
);
const length = decoded.commandsLength();
const fixtures: CommandResultFixture[] = [];
for (let i = 0; i < length; i++) {
const item = decoded.commands(i);
if (item === null) continue;
const cmdId = item.cmdId() ?? "";
const payloadType = item.payloadType();
if (payloadType === CommandPayload.CommandRaceRelation) {
const inner = new CommandRaceRelation();
item.payload(inner);
const relation =
inner.relation() === Relation.WAR ? "WAR" : "PEACE";
lastStance = {
acceptor: inner.acceptor() ?? "",
relation,
};
fixtures.push({
kind: "setDiplomaticStance",
cmdId,
acceptor: lastStance.acceptor,
relation,
applied: true,
errorCode: null,
});
continue;
}
if (payloadType === CommandPayload.CommandRaceVote) {
const inner = new CommandRaceVote();
item.payload(inner);
lastVote = { acceptor: inner.acceptor() ?? "" };
fixtures.push({
kind: "setVoteRecipient",
cmdId,
acceptor: lastVote.acceptor,
applied: true,
errorCode: null,
});
continue;
}
}
storedOrder = fixtures;
payload = buildOrderResponsePayload(GAME_ID, fixtures, Date.now());
break;
}
case "user.games.order.get": {
UserGamesOrderGet.getRootAsUserGamesOrderGet(
new ByteBuffer(req.payloadBytes),
);
payload = buildOrderGetResponsePayload(
GAME_ID,
storedOrder,
Date.now(),
storedOrder.length > 0,
);
break;
}
default:
resultCode = "internal_error";
payload = new Uint8Array();
}
const body = await forgeExecuteCommandResponseJson({
requestId: req.requestId,
timestampMs: BigInt(Date.now()),
resultCode,
payloadBytes: payload,
});
await route.fulfill({
status: 200,
contentType: "application/json",
body,
});
},
);
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
async () => {
await new Promise<void>(() => {});
},
);
return {
get lastStance() {
return lastStance;
},
get lastVote() {
return lastVote;
},
};
}
async function bootSession(page: Page): Promise<void> {
await page.goto("/__debug/store");
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
await page.evaluate(
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
SESSION_ID,
);
await page.evaluate(
(gameId) => window.__galaxyDebug!.clearOrderDraft(gameId),
GAME_ID,
);
}
test("toggle stance and pick a vote target via the races table", async ({
page,
}, testInfo) => {
test.skip(
testInfo.project.name.startsWith("chromium-mobile"),
"phase 22 spec covers desktop layout; mobile inherits the same store",
);
const handle = await mockGateway(page);
await bootSession(page);
await page.goto(`/games/${GAME_ID}/table/races`);
const tableHost = page.getByTestId("active-view-table");
await expect(tableHost).toBeVisible();
await expect(page.getByTestId("races-table")).toBeVisible();
// Flip Andori from PEACE to WAR through the per-row segmented
// control. The optimistic overlay flips the buttons immediately;
// the auto-sync round-trip echoes back as applied.
const andoriRow = page.locator(
'[data-testid="races-row"][data-name="Andori"]',
);
const andoriWar = andoriRow.getByTestId("races-stance-war");
await andoriWar.click();
await expect(andoriWar).toHaveAttribute("aria-pressed", "true");
// Pick Andori as the vote target.
await page.getByTestId("races-vote-target").selectOption("Andori");
// Both commands appear in the sidebar order tab as applied.
await page.getByTestId("sidebar-tab-order").click();
const orderTool = page.getByTestId("sidebar-tool-order");
await expect(orderTool.getByTestId("order-command-status-0")).toHaveText(
"applied",
);
await expect(orderTool.getByTestId("order-command-status-1")).toHaveText(
"applied",
);
// The gateway saw both commands with the expected payloads.
expect(handle.lastStance?.acceptor).toBe("Andori");
expect(handle.lastStance?.relation).toBe("WAR");
expect(handle.lastVote?.acceptor).toBe("Andori");
});
+13 -5
View File
@@ -1,13 +1,15 @@
// EMPTY_SHIP_GROUPS supplies empty arrays for the ancillary report
// fields added in Phase 19 (ship-groups + fleets) and Phase 21
// (sciences). Test fixtures spread it into their report objects so
// the fixture body still focuses on the fields under test, without
// forcing every spec to enumerate the full GameReport surface.
// EMPTY_SHIP_GROUPS supplies empty arrays / zero defaults for the
// ancillary report fields added in Phase 19 (ship-groups + fleets),
// Phase 21 (sciences), and Phase 22 (races / diplomacy / voting).
// Test fixtures spread it into their report objects so the fixture
// body still focuses on the fields under test, without forcing
// every spec to enumerate the full GameReport surface.
import type {
ReportIncomingShipGroup,
ReportLocalFleet,
ReportLocalShipGroup,
ReportOtherRace,
ReportOtherShipGroup,
ReportUnidentifiedShipGroup,
ScienceSummary,
@@ -21,6 +23,9 @@ export const EMPTY_SHIP_GROUPS: {
localFleets: ReportLocalFleet[];
otherRaces: string[];
localScience: ScienceSummary[];
races: ReportOtherRace[];
myVotes: number;
myVoteFor: string;
} = {
localShipGroups: [],
otherShipGroups: [],
@@ -29,4 +34,7 @@ export const EMPTY_SHIP_GROUPS: {
localFleets: [],
otherRaces: [],
localScience: [],
races: [],
myVotes: 0,
myVoteFor: "",
};
@@ -69,6 +69,9 @@ function makeReport(
unidentifiedShipGroups: [],
localFleets: [],
otherRaces: [],
races: [],
myVotes: 0,
myVoteFor: "",
...overrides,
};
}
+323
View File
@@ -0,0 +1,323 @@
// Vitest coverage for the Phase 22 races table active view. The
// component renders against a synthetic `RenderedReportSource` (no
// live `GameStateStore`) and a real `OrderDraftStore` (so the per-row
// stance toggle and the vote picker exercise the `add` path and the
// IndexedDB persistence end-to-end). The render path also flows
// through `applyOrderOverlay`, so the optimistic flips made by the
// component must keep the test fixture's report intact: each test
// passes the *raw* report and the helper recomputes the overlay on
// every snapshot.
import "@testing-library/jest-dom/vitest";
import "fake-indexeddb/auto";
import { fireEvent, render, waitFor } from "@testing-library/svelte";
import {
afterEach,
beforeEach,
describe,
expect,
test,
vi,
} from "vitest";
import { i18n } from "../src/lib/i18n/index.svelte";
import {
applyOrderOverlay,
type GameReport,
type ReportOtherRace,
} from "../src/api/game-state";
import {
ORDER_DRAFT_CONTEXT_KEY,
OrderDraftStore,
} from "../src/sync/order-draft.svelte";
import { RENDERED_REPORT_CONTEXT_KEY } from "../src/lib/rendered-report.svelte";
import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
import type { Cache } from "../src/platform/store/index";
import type { IDBPDatabase } from "idb";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
const GAME_ID = "11111111-2222-3333-4444-555555555555";
const pageMock = vi.hoisted(() => ({
url: new URL("http://localhost/games/g1/table/races"),
params: { id: "g1" } as Record<string, string>,
}));
const gotoMock = vi.hoisted(() => vi.fn());
vi.mock("$app/state", () => ({
page: pageMock,
}));
vi.mock("$app/navigation", () => ({
goto: gotoMock,
}));
import TableRaces from "../src/lib/active-view/table-races.svelte";
let db: IDBPDatabase<GalaxyDB>;
let dbName: string;
let cache: Cache;
let draft: OrderDraftStore;
beforeEach(async () => {
dbName = `galaxy-table-races-${crypto.randomUUID()}`;
db = await openGalaxyDB(dbName);
cache = new IDBCache(db);
draft = new OrderDraftStore();
await draft.init({ cache, gameId: GAME_ID });
i18n.resetForTests("en");
pageMock.params = { id: "g1" };
gotoMock.mockClear();
});
afterEach(async () => {
draft.dispose();
db.close();
await new Promise<void>((resolve) => {
const req = indexedDB.deleteDatabase(dbName);
req.onsuccess = () => resolve();
req.onerror = () => resolve();
req.onblocked = () => resolve();
});
});
function race(
overrides: Partial<ReportOtherRace> & Pick<ReportOtherRace, "name">,
): ReportOtherRace {
return {
drive: 0,
weapons: 0,
shields: 0,
cargo: 0,
population: 0,
industry: 0,
planets: 0,
relation: "PEACE",
votesReceived: 0,
...overrides,
};
}
function makeReport(
races: ReportOtherRace[],
opts: { myVotes?: number; myVoteFor?: string } = {},
): GameReport {
const baseEmpty = {
...EMPTY_SHIP_GROUPS,
races,
myVotes: opts.myVotes ?? 0,
myVoteFor: opts.myVoteFor ?? "",
};
return {
turn: 1,
mapWidth: 1000,
mapHeight: 1000,
planetCount: 0,
planets: [],
race: "Self",
localShipClass: [],
routes: [],
localPlayerDrive: 0,
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...baseEmpty,
};
}
function mountTable(report: GameReport | null) {
const renderedReport = {
get report() {
if (report === null) return null;
return applyOrderOverlay(report, draft.commands, draft.statuses);
},
};
const context = new Map<unknown, unknown>([
[ORDER_DRAFT_CONTEXT_KEY, draft],
[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
]);
return render(TableRaces, { context });
}
describe("races table", () => {
test("renders a loading placeholder before the report lands", () => {
const ui = mountTable(null);
expect(ui.getByTestId("races-loading")).toBeInTheDocument();
});
test("renders an empty placeholder when no other races are known", () => {
const ui = mountTable(makeReport([]));
expect(ui.getByTestId("races-empty")).toBeInTheDocument();
// vote picker stays mounted but disabled
expect(ui.getByTestId("races-vote-target")).toBeDisabled();
});
test("renders one row per race with all ten columns populated", () => {
const ui = mountTable(
makeReport([
race({
name: "Andori",
drive: 0.25,
weapons: 0.5,
shields: 0.75,
cargo: 1.0,
population: 12345,
industry: 6789,
planets: 4,
relation: "WAR",
votesReceived: 3.5,
}),
]),
);
const rows = ui.getAllByTestId("races-row");
expect(rows).toHaveLength(1);
expect(rows[0]).toHaveAttribute("data-name", "Andori");
expect(ui.getByTestId("races-cell-name")).toHaveTextContent("Andori");
expect(ui.getByTestId("races-cell-drive")).toHaveTextContent("25");
expect(ui.getByTestId("races-cell-weapons")).toHaveTextContent("50");
expect(ui.getByTestId("races-cell-shields")).toHaveTextContent("75");
expect(ui.getByTestId("races-cell-cargo")).toHaveTextContent("100");
expect(ui.getByTestId("races-cell-population")).toHaveTextContent(
/12[,\s]345/,
);
expect(ui.getByTestId("races-cell-industry")).toHaveTextContent(
/6[,\s]?789/,
);
expect(ui.getByTestId("races-cell-planets")).toHaveTextContent("4");
expect(ui.getByTestId("races-cell-votes")).toHaveTextContent("3.5");
});
test("filters rows by case-insensitive name match", async () => {
const ui = mountTable(
makeReport([
race({ name: "Alpha" }),
race({ name: "Beta" }),
race({ name: "Gamma" }),
]),
);
await fireEvent.input(ui.getByTestId("races-filter"), {
target: { value: "PH" },
});
const rows = ui.getAllByTestId("races-row");
expect(rows).toHaveLength(1);
expect(rows[0]).toHaveAttribute("data-name", "Alpha");
});
test("toggles sort direction when the same column is clicked twice", async () => {
const ui = mountTable(
makeReport([
race({ name: "Alpha", votesReceived: 1 }),
race({ name: "Beta", votesReceived: 5 }),
race({ name: "Gamma", votesReceived: 3 }),
]),
);
const header = ui.getByTestId("races-column-votesReceived");
await fireEvent.click(header);
let names = ui
.getAllByTestId("races-row")
.map((row) => row.getAttribute("data-name"));
expect(names).toEqual(["Alpha", "Gamma", "Beta"]);
await fireEvent.click(header);
names = ui
.getAllByTestId("races-row")
.map((row) => row.getAttribute("data-name"));
expect(names).toEqual(["Beta", "Gamma", "Alpha"]);
});
test("clicking PEACE on a WAR row appends setDiplomaticStance and flips the overlay", async () => {
const ui = mountTable(
makeReport([race({ name: "Andori", relation: "WAR" })]),
);
const peaceButton = ui.getByTestId("races-stance-peace");
await fireEvent.click(peaceButton);
await waitFor(() => expect(draft.commands).toHaveLength(1));
const cmd = draft.commands[0]!;
if (cmd.kind !== "setDiplomaticStance") {
throw new Error("wrong kind");
}
expect(cmd.acceptor).toBe("Andori");
expect(cmd.relation).toBe("PEACE");
// After overlay the WAR button loses its `aria-pressed=true`.
await waitFor(() => {
expect(ui.getByTestId("races-stance-war")).toHaveAttribute(
"aria-pressed",
"false",
);
expect(ui.getByTestId("races-stance-peace")).toHaveAttribute(
"aria-pressed",
"true",
);
});
});
test("a second stance click for the same race collapses on acceptor", async () => {
const ui = mountTable(
makeReport([race({ name: "Andori", relation: "WAR" })]),
);
await fireEvent.click(ui.getByTestId("races-stance-peace"));
await waitFor(() => expect(draft.commands).toHaveLength(1));
const firstId = draft.commands[0]!.id;
await fireEvent.click(ui.getByTestId("races-stance-war"));
await waitFor(() => {
expect(draft.commands).toHaveLength(1);
});
const cmd = draft.commands[0]!;
if (cmd.kind !== "setDiplomaticStance") {
throw new Error("wrong kind");
}
expect(cmd.id).not.toBe(firstId);
expect(cmd.relation).toBe("WAR");
});
test("changing the vote picker appends setVoteRecipient", async () => {
const ui = mountTable(
makeReport(
[race({ name: "Andori" }), race({ name: "Bajori" })],
{ myVoteFor: "Andori" },
),
);
await fireEvent.change(ui.getByTestId("races-vote-target"), {
target: { value: "Bajori" },
});
await waitFor(() => expect(draft.commands).toHaveLength(1));
const cmd = draft.commands[0]!;
if (cmd.kind !== "setVoteRecipient") {
throw new Error("wrong kind");
}
expect(cmd.acceptor).toBe("Bajori");
});
test("a second vote pick collapses singleton regardless of target", async () => {
const ui = mountTable(
makeReport(
[
race({ name: "Andori" }),
race({ name: "Bajori" }),
race({ name: "Cardassian" }),
],
{ myVoteFor: "Andori" },
),
);
const select = ui.getByTestId("races-vote-target");
await fireEvent.change(select, { target: { value: "Bajori" } });
await waitFor(() => expect(draft.commands).toHaveLength(1));
await fireEvent.change(select, { target: { value: "Cardassian" } });
await waitFor(() => {
expect(draft.commands).toHaveLength(1);
});
const cmd = draft.commands[0]!;
if (cmd.kind !== "setVoteRecipient") {
throw new Error("wrong kind");
}
expect(cmd.acceptor).toBe("Cardassian");
});
test("my votes summary reads from the report", () => {
const ui = mountTable(
makeReport([race({ name: "Andori" })], { myVotes: 7.5 }),
);
expect(ui.getByTestId("races-my-votes")).toHaveTextContent("7.5");
});
});