ui/phase-22: races table with stance toggle and vote slot
Adds the Races View in the in-game shell. The table lists every non-extinct other race with tech levels (percent), totals, planets, votes received, and a per-row WAR | PEACE segmented control. A single vote-recipient slot above the table queues a `CommandRaceVote`; per-row buttons queue `CommandRaceRelation`. Both commands flow through the existing order draft store with collapse-by-acceptor (stance) and singleton (vote) rules. `GameReport` widens with `races`, `myVotes`, `myVoteFor`; the decoder walks `report.player[]` once for the richer projection. The optimistic overlay flips stance and vote target immediately; `votesReceived`, `myVotes`, and the alliance summary stay server-authoritative — alliance grouping and the 2/3 victory check are tallied on the server at turn cutoff and explicitly not surfaced client-side (`rules.txt` keeps foreign races' outgoing vote targets private). Includes Vitest component coverage of stance and vote collapse rules + a Playwright e2e that drives both commands through the dispatcher route and verifies the gateway saw the expected `CommandRaceRelation` / `CommandRaceVote` payloads. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -204,6 +204,8 @@ const en = {
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"game.sidebar.order.label.ship_group_dismantle": "dismantle group {group}",
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"game.sidebar.order.label.ship_group_transfer": "transfer group {group} → {acceptor}",
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"game.sidebar.order.label.ship_group_join_fleet": "assign group {group} → fleet {fleet}",
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"game.sidebar.order.label.race_relation": "declare {relation} on {acceptor}",
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"game.sidebar.order.label.race_vote": "give my votes to {acceptor}",
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"game.table.ship_classes.title": "ship classes",
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"game.table.ship_classes.column.name": "name",
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"game.table.ship_classes.column.drive": "drive",
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@@ -297,6 +299,27 @@ const en = {
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"game.designer.science.invalid.cargo_value": "cargo % must be in [0, 100]",
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"game.designer.science.invalid.sum_not_hundred": "the four percentages must sum to exactly 100",
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"game.table.races.title": "races",
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"game.table.races.loading": "loading races…",
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"game.table.races.empty": "no other races known yet",
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"game.table.races.filter.placeholder": "filter by name",
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"game.table.races.column.name": "name",
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"game.table.races.column.drive": "drive %",
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"game.table.races.column.weapons": "weapons %",
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"game.table.races.column.shields": "shields %",
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"game.table.races.column.cargo": "cargo %",
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"game.table.races.column.population": "population",
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"game.table.races.column.industry": "production",
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"game.table.races.column.planets": "planets",
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"game.table.races.column.votes": "votes received",
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"game.table.races.column.relation": "stance",
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"game.table.races.action.war": "WAR",
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"game.table.races.action.peace": "PEACE",
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"game.table.races.votes.mine": "my votes",
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"game.table.races.votes.target": "I vote for",
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"game.table.races.votes.target_placeholder": "— select a race —",
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"game.table.races.note.alliance_server_side": "alliances and the 2/3 victory are tallied by the server at turn cutoff; this table shows only my outgoing vote and the votes each race received in the last tally",
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"game.inspector.ship_group.kind.local": "your group",
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"game.inspector.ship_group.kind.other": "other race group",
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"game.inspector.ship_group.kind.incoming": "incoming group",
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