@@ -0,0 +1,233 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math"
|
||||
"strings"
|
||||
|
||||
"github.com/google/uuid"
|
||||
)
|
||||
|
||||
type CargoType string
|
||||
|
||||
const (
|
||||
CargoColonist CargoType = "COL" // Колонисты
|
||||
CargoMaterial CargoType = "MAT" // Сырьё
|
||||
CargoCapital CargoType = "CAP" // Промышленность
|
||||
)
|
||||
|
||||
var (
|
||||
CargoTypeSet map[string]CargoType = map[string]CargoType{
|
||||
strings.ToLower(CargoColonist.String()): CargoColonist,
|
||||
strings.ToLower(CargoMaterial.String()): CargoMaterial,
|
||||
strings.ToLower(CargoCapital.String()): CargoCapital,
|
||||
}
|
||||
)
|
||||
|
||||
func (ct CargoType) Ref() *CargoType {
|
||||
return &ct
|
||||
}
|
||||
|
||||
func (ct CargoType) String() string {
|
||||
return string(ct)
|
||||
}
|
||||
|
||||
type ShipGroupState string
|
||||
|
||||
const (
|
||||
StateInOrbit ShipGroupState = "In_Orbit"
|
||||
StateLaunched ShipGroupState = "Launched"
|
||||
StateInSpace ShipGroupState = "In_Space"
|
||||
StateUpgrade ShipGroupState = "Upgrade"
|
||||
StateTransfer ShipGroupState = "Transfer" // [ ] Группы будут передаваться мгновенно в начале производства хода
|
||||
)
|
||||
|
||||
func (sgs ShipGroupState) String() string {
|
||||
return string(sgs)
|
||||
}
|
||||
|
||||
type InSpace struct {
|
||||
// X, Y are nil for Launched state
|
||||
Origin uint `json:"origin"`
|
||||
X *Float `json:"x,omitempty"`
|
||||
Y *Float `json:"y,omitempty"`
|
||||
}
|
||||
|
||||
func (is InSpace) Equal(other InSpace) bool {
|
||||
return is.Origin == other.Origin && is.X == other.X && is.Y == other.Y
|
||||
}
|
||||
|
||||
func (is InSpace) Launched() bool {
|
||||
if (is.X == nil && is.Y != nil) || (is.X != nil && is.Y == nil) {
|
||||
panic("group in space state invalid: one of coordinate is not set")
|
||||
}
|
||||
return is.X == nil && is.Y == is.X
|
||||
}
|
||||
|
||||
type InUpgrade struct {
|
||||
UpgradeTech []UpgradePreference `json:"preference"`
|
||||
}
|
||||
|
||||
func (iu InUpgrade) Cost() float64 {
|
||||
var sum float64
|
||||
for i := range iu.UpgradeTech {
|
||||
sum += iu.UpgradeTech[i].Cost.F()
|
||||
}
|
||||
return sum
|
||||
}
|
||||
|
||||
func (iu InUpgrade) TechCost(t Tech) float64 {
|
||||
for i := range iu.UpgradeTech {
|
||||
if iu.UpgradeTech[i].Tech == t {
|
||||
return iu.UpgradeTech[i].Cost.F()
|
||||
}
|
||||
}
|
||||
return 0.
|
||||
}
|
||||
|
||||
type UpgradePreference struct {
|
||||
Tech Tech `json:"tech"`
|
||||
Level Float `json:"level"`
|
||||
Cost Float `json:"cost"`
|
||||
}
|
||||
|
||||
type Tech string
|
||||
|
||||
const (
|
||||
TechAll Tech = "ALL"
|
||||
TechDrive Tech = "DRIVE"
|
||||
TechWeapons Tech = "WEAPONS"
|
||||
TechShields Tech = "SHIELDS"
|
||||
TechCargo Tech = "CARGO"
|
||||
)
|
||||
|
||||
func (t Tech) String() string {
|
||||
return string(t)
|
||||
}
|
||||
|
||||
type ShipGroup struct {
|
||||
ID uuid.UUID `json:"id"`
|
||||
OwnerID uuid.UUID `json:"ownerId"` // Race reference
|
||||
TypeID uuid.UUID `json:"typeId"` // ShipType reference
|
||||
FleetID *uuid.UUID `json:"fleetId,omitempty"` // Fleet reference
|
||||
Number uint `json:"number"` // Number (quantity) ships of specific ShipType
|
||||
CargoType *CargoType `json:"loadType,omitempty"` //
|
||||
Load Float `json:"load"` // Cargo loaded - "Масса груза"
|
||||
Tech TechSet `json:"tech"` //
|
||||
Destination uint `json:"destination"` //
|
||||
StateInSpace *InSpace `json:"inSpace,omitempty"` //
|
||||
StateUpgrade *InUpgrade `json:"upgrade,omitempty"` //
|
||||
StateTransfer bool `json:"transfer,omitempty"` //
|
||||
}
|
||||
|
||||
func (sg ShipGroup) TechLevel(t Tech) Float {
|
||||
return F(sg.Tech.Value(t))
|
||||
}
|
||||
|
||||
func (sg *ShipGroup) SetTechLevel(t Tech, v float64) {
|
||||
sg.Tech = sg.Tech.Set(t, v)
|
||||
}
|
||||
|
||||
func (sg ShipGroup) State() ShipGroupState {
|
||||
switch {
|
||||
case sg.StateInSpace == nil && sg.StateUpgrade == nil:
|
||||
return StateInOrbit
|
||||
case sg.StateInSpace != nil && sg.StateUpgrade == nil:
|
||||
if !sg.StateInSpace.Launched() {
|
||||
return StateInSpace
|
||||
}
|
||||
if sg.StateTransfer {
|
||||
return StateTransfer
|
||||
}
|
||||
return StateLaunched
|
||||
case sg.StateUpgrade != nil && sg.StateInSpace == nil:
|
||||
return StateUpgrade
|
||||
default:
|
||||
panic(fmt.Sprintf("ambigous group state: in_space=%#v upgrage=%#v", sg.StateInSpace, sg.StateUpgrade))
|
||||
}
|
||||
}
|
||||
|
||||
func (sg ShipGroup) AtPlanet() (uint, bool) {
|
||||
switch sg.State() {
|
||||
case StateInOrbit:
|
||||
return sg.Destination, true
|
||||
case StateLaunched:
|
||||
return sg.StateInSpace.Origin, true
|
||||
default:
|
||||
return 0, false
|
||||
}
|
||||
}
|
||||
|
||||
func (sg ShipGroup) Coord() (float64, float64, bool) {
|
||||
state := sg.State()
|
||||
if state == StateInSpace || state == StateLaunched {
|
||||
return sg.StateInSpace.X.F(), sg.StateInSpace.Y.F(), true
|
||||
}
|
||||
return 0, 0, false
|
||||
}
|
||||
|
||||
func (sg ShipGroup) Equal(other ShipGroup) bool {
|
||||
return sg.OwnerID == other.OwnerID &&
|
||||
sg.TypeID == other.TypeID &&
|
||||
sg.FleetID == other.FleetID &&
|
||||
sg.TechLevel(TechDrive) == other.TechLevel(TechDrive) &&
|
||||
sg.TechLevel(TechWeapons) == other.TechLevel(TechWeapons) &&
|
||||
sg.TechLevel(TechShields) == other.TechLevel(TechShields) &&
|
||||
sg.TechLevel(TechCargo) == other.TechLevel(TechCargo) &&
|
||||
sg.CargoType == other.CargoType &&
|
||||
(sg.Load/F(float64(sg.Number))).F() == (other.Load/F(float64(other.Number))).F() &&
|
||||
sg.State() == other.State()
|
||||
}
|
||||
|
||||
// Грузоподъёмность
|
||||
func (sg ShipGroup) CargoCapacity(st *ShipType) float64 {
|
||||
return sg.TechLevel(TechCargo).F() * (st.Cargo.F() + (st.Cargo.F()*st.Cargo.F())/20) * float64(sg.Number)
|
||||
}
|
||||
|
||||
// Масса перевозимого груза -
|
||||
// общее количество единиц груза, деленное на технологический уровень Грузоперевозок
|
||||
func (sg ShipGroup) CarryingMass() float64 {
|
||||
if sg.Load.F() == 0 {
|
||||
return 0
|
||||
}
|
||||
return sg.Load.F() / sg.TechLevel(TechCargo).F()
|
||||
}
|
||||
|
||||
// Масса группы без учёта груза
|
||||
func (sg ShipGroup) EmptyMass(st *ShipType) float64 {
|
||||
return st.EmptyMass() * float64(sg.Number)
|
||||
}
|
||||
|
||||
// Полная масса -
|
||||
// массу корабля самого по себе плюс масса перевозимого груза
|
||||
func (sg ShipGroup) FullMass(st *ShipType) float64 {
|
||||
return sg.EmptyMass(st) + sg.CarryingMass()
|
||||
}
|
||||
|
||||
// Эффективность двигателя -
|
||||
// равна мощности Двигателей, умноженной на технологический уровень блока Двигателей
|
||||
func (sg ShipGroup) DriveEffective(st *ShipType) float64 {
|
||||
return st.Drive.F() * sg.TechLevel(TechDrive).F()
|
||||
}
|
||||
|
||||
// Корабли перемещаются за один ход на количество световых лет, равное
|
||||
// эффективности двигателя, умноженной на 20 и деленной на "Полную массу" корабля
|
||||
func (sg ShipGroup) Speed(st *ShipType) float64 {
|
||||
return sg.DriveEffective(st) * 20 / sg.FullMass(st)
|
||||
}
|
||||
|
||||
// Мощность бомбардировки
|
||||
func (sg ShipGroup) BombingPower(st *ShipType) float64 {
|
||||
return (math.Sqrt(st.Weapons.F()*sg.TechLevel(TechWeapons).F())/10. + 1.) *
|
||||
st.Weapons.F() *
|
||||
sg.TechLevel(TechWeapons).F() *
|
||||
float64(st.Armament) *
|
||||
float64(sg.Number)
|
||||
}
|
||||
|
||||
func (sg ShipGroup) CargoString() string {
|
||||
if sg.CargoType == nil {
|
||||
return "-"
|
||||
}
|
||||
return sg.CargoType.String()
|
||||
}
|
||||
Reference in New Issue
Block a user