@@ -0,0 +1,100 @@
|
||||
package controller
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"slices"
|
||||
|
||||
"galaxy/util"
|
||||
|
||||
e "galaxy/error"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"github.com/iliadenisov/galaxy/server/internal/model/game"
|
||||
)
|
||||
|
||||
func (c *Cache) ScienceCreate(ri int, name string, drive, weapons, shileds, cargo float64) error {
|
||||
c.validateRaceIndex(ri)
|
||||
n, ok := util.ValidateTypeName(name)
|
||||
if !ok {
|
||||
return e.NewEntityTypeNameValidationError("%q", n)
|
||||
}
|
||||
if sc := slices.IndexFunc(c.g.Race[ri].Sciences, func(s game.Science) bool { return s.Name == n }); sc >= 0 {
|
||||
return e.NewEntityDuplicateIdentifierError("science %q", c.g.Race[ri].Sciences[sc].Name)
|
||||
}
|
||||
|
||||
if drive < 0 {
|
||||
return e.NewDriveValueError(drive)
|
||||
}
|
||||
if weapons < 0 {
|
||||
return e.NewWeaponsValueError(weapons)
|
||||
}
|
||||
if shileds < 0 {
|
||||
return e.NewShieldsValueError(shileds)
|
||||
}
|
||||
if cargo < 0 {
|
||||
return e.NewCargoValueError(cargo)
|
||||
}
|
||||
sum := drive + weapons + shileds + cargo
|
||||
if sum != 1 {
|
||||
return e.NewScienceSumValuesError("D=%f W=%f S=%f C=%f sum=%f", drive, weapons, shileds, cargo, sum)
|
||||
}
|
||||
c.g.Race[ri].Sciences = append(c.g.Race[ri].Sciences, game.Science{
|
||||
ID: uuid.New(),
|
||||
Name: n,
|
||||
Drive: game.Float(drive),
|
||||
Weapons: game.Float(weapons),
|
||||
Shields: game.Float(shileds),
|
||||
Cargo: game.Float(cargo),
|
||||
})
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *Cache) ScienceRemove(ri int, name string) error {
|
||||
c.validateRaceIndex(ri)
|
||||
sc := slices.IndexFunc(c.g.Race[ri].Sciences, func(s game.Science) bool { return s.Name == name })
|
||||
if sc < 0 {
|
||||
return e.NewEntityNotExistsError("science %q", name)
|
||||
}
|
||||
if pl := slices.IndexFunc(c.g.Map.Planet, func(p game.Planet) bool {
|
||||
return p.Production.Type == game.ResearchScience &&
|
||||
p.Production.SubjectID != nil &&
|
||||
*p.Production.SubjectID == c.g.Race[ri].Sciences[sc].ID
|
||||
}); pl >= 0 {
|
||||
return e.NewDeleteSciencePlanetProductionError(c.g.Map.Planet[pl].Name)
|
||||
}
|
||||
c.g.Race[ri].Sciences = append(c.g.Race[ri].Sciences[:sc], c.g.Race[ri].Sciences[sc+1:]...)
|
||||
return nil
|
||||
}
|
||||
|
||||
func ResearchTech(r *game.Race, freeProduction float64, drive, weapons, shields, cargo float64) {
|
||||
increment := freeProduction / 5000.
|
||||
if drive > 0 {
|
||||
r.Tech = r.Tech.Set(game.TechDrive, r.Tech.Value(game.TechDrive)+increment*drive)
|
||||
}
|
||||
if weapons > 0 {
|
||||
r.Tech = r.Tech.Set(game.TechWeapons, r.Tech.Value(game.TechWeapons)+increment*weapons)
|
||||
}
|
||||
if shields > 0 {
|
||||
r.Tech = r.Tech.Set(game.TechShields, r.Tech.Value(game.TechShields)+increment*shields)
|
||||
}
|
||||
if cargo > 0 {
|
||||
r.Tech = r.Tech.Set(game.TechCargo, r.Tech.Value(game.TechCargo)+increment*cargo)
|
||||
}
|
||||
}
|
||||
|
||||
// Internal func
|
||||
|
||||
func (c *Cache) raceScience(ri int) []game.Science {
|
||||
c.validateRaceIndex(ri)
|
||||
return c.g.Race[ri].Sciences
|
||||
}
|
||||
|
||||
func (c *Cache) mustScience(ri int, id uuid.UUID) *game.Science {
|
||||
c.validateRaceIndex(ri)
|
||||
r := &c.g.Race[ri]
|
||||
i := slices.IndexFunc(r.Sciences, func(s game.Science) bool { return s.ID == id })
|
||||
if i < 0 {
|
||||
panic(fmt.Sprintf("science not found for race=%q id=%v", r.Name, id))
|
||||
}
|
||||
return &c.g.Race[ri].Sciences[i]
|
||||
}
|
||||
Reference in New Issue
Block a user