@@ -0,0 +1,190 @@
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package controller_test
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import (
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"math"
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"slices"
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"testing"
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e "galaxy/error"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/server/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestShipGroupJoinFleet(t *testing.T) {
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c, g := newCache()
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groupIndex := uuid.Nil
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fleetOne := "R0_Fleet_one"
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fleetTwo := "R0_Fleet_two"
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(Race_0.Name, BadEntityName, groupIndex),
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e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(Race_0.Name, "Unnamed", groupIndex),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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// creating ShipGroup
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5))
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groupIndex = c.ShipGroup(0).ID
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(UnknownRace, fleetOne, groupIndex),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(Race_Extinct.Name, fleetOne, groupIndex),
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e.GenericErrorText(e.ErrRaceExinct))
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// ensure race has no Fleets
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assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 0)
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetOne, groupIndex))
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fleets := slices.Collect(c.ListFleets(Race_0_idx))
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groups := slices.Collect(c.RaceShipGroups(Race_0_idx))
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assert.Len(t, groups, 1)
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gi := 0
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assert.Len(t, fleets, 1)
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assert.Equal(t, fleets[0].Name, fleetOne)
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fleetState := c.FleetState(fleets[0].ID)
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assert.Equal(t, game.StateInOrbit, fleetState.State)
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assert.NotNil(t, groups[gi].FleetID)
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assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
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// create another ShipGroup
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
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groupIndex = c.ShipGroup(1).ID
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetTwo, groupIndex))
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fleets = slices.Collect(c.ListFleets(Race_0_idx))
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groups = slices.Collect(c.RaceShipGroups(Race_0_idx))
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assert.Len(t, groups, 2)
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assert.Len(t, fleets, 2)
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assert.Equal(t, fleets[1].Name, fleetTwo)
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fleetState = c.FleetState(fleets[1].ID)
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assert.Equal(t, game.StateInOrbit, fleetState.State)
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gi = 1
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assert.Len(t, groups, 2)
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assert.NotNil(t, groups[gi].FleetID)
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assert.Equal(t, fleets[1].ID, *groups[gi].FleetID)
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assert.Equal(t, uint(3), groups[gi].Number)
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groupIndex = groups[gi].ID
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetOne, groupIndex))
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fleets = slices.Collect(c.ListFleets(Race_0_idx))
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assert.Len(t, fleets, 1)
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groups = slices.Collect(c.RaceShipGroups(Race_0_idx))
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assert.NotNil(t, groups[gi].FleetID)
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assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
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fleetState = c.FleetState(fleets[0].ID)
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assert.Equal(t, game.StateInOrbit, fleetState.State)
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// group not In_Orbit
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7))
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gi = 2
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c.ShipGroup(gi).StateInSpace = &InSpace
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(Race_0.Name, fleetOne, c.ShipGroup(gi).ID),
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e.GenericErrorText(e.ErrShipsBusy))
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c.ShipGroup(gi).StateInSpace = nil
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// existing fleet not on the same planet or in_orbit
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c.ShipGroup(0).StateInSpace = &InSpace
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c.ShipGroup(1).StateInSpace = c.ShipGroup(0).StateInSpace
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(Race_0.Name, fleetOne, c.ShipGroup(gi).ID),
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e.GenericErrorText(e.ErrShipsNotOnSamePlanet))
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}
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func TestFleetMerge(t *testing.T) {
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c, g := newCache()
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// creating ShipGroup #1 at Planet_0
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // group #1
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// creating ShipGroup #2 at Planet_2
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_2_num, 2)) // group #2
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// creating ShipGroup #3 at Planet_0
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // group #3
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// ensure race has no Fleets
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assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 0)
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fleetOnPlanet2 := "R0_Fleet_On_Planet_2"
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fleetSourceOne := "R0_Fleet_one"
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fleetTargetTwo := "R0_Fleet_two"
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assert.ErrorContains(t,
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g.FleetMerge(Race_0.Name, fleetSourceOne, fleetTargetTwo),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.FleetMerge(UnknownRace, fleetSourceOne, fleetTargetTwo),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.FleetMerge(Race_Extinct.Name, fleetSourceOne, fleetTargetTwo),
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e.GenericErrorText(e.ErrRaceExinct))
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(UnknownRace, fleetSourceOne, c.ShipGroup(0).ID),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(Race_Extinct.Name, fleetSourceOne, c.ShipGroup(0).ID),
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e.GenericErrorText(e.ErrRaceExinct))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetSourceOne, c.ShipGroup(0).ID))
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assert.ErrorContains(t,
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g.FleetMerge(Race_0.Name, fleetSourceOne, fleetTargetTwo),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetTargetTwo, c.ShipGroup(2).ID))
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assert.NoError(t, g.FleetMerge(Race_0.Name, fleetSourceOne, fleetTargetTwo))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetOnPlanet2, c.ShipGroup(1).ID))
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assert.ErrorContains(t,
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g.FleetMerge(Race_0.Name, fleetOnPlanet2, fleetTargetTwo),
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e.GenericErrorText(e.ErrShipsNotOnSamePlanet))
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}
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func TestFleetSpeedAndMass(t *testing.T) {
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c, g := newCache()
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c.MustPlanet(R0_Planet_0_num).Material = 100.
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c.MustPlanet(R0_Planet_0_num).Capital = 100.
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fleet := "Fleet"
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var speed, mass float64
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // 1
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s := c.ShipGroup(0).Speed(c.MustShipClass(Race_0_idx, Race_0_Gunship))
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m := c.ShipGroup(0).FullMass(c.MustShipClass(Race_0_idx, Race_0_Gunship))
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5)) // 2
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assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(1).ID, "MAT", 10.))
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // 3
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assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(2).ID, "CAP", 10.))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(0).ID))
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fleetIndex := 0
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speed, mass = c.FleetSpeedAndMass(fleetIndex)
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assert.Equal(t, s, speed)
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assert.Equal(t, m, mass)
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s = math.Min(s, c.ShipGroup(1).Speed(c.MustShipClass(Race_0_idx, Race_0_Freighter)))
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m += c.ShipGroup(1).FullMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(1).ID))
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speed, mass = c.FleetSpeedAndMass(fleetIndex)
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assert.Equal(t, s, speed)
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assert.Equal(t, m, mass)
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s = math.Min(s, c.ShipGroup(2).Speed(c.MustShipClass(Race_0_idx, Race_0_Freighter)))
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m += c.ShipGroup(2).FullMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(2).ID))
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speed, mass = c.FleetSpeedAndMass(fleetIndex)
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assert.Equal(t, s, speed)
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assert.Equal(t, m, mass)
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}
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Reference in New Issue
Block a user