@@ -0,0 +1,150 @@
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package controller_test
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import (
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"fmt"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/server/internal/controller"
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"github.com/iliadenisov/galaxy/server/internal/model/game"
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)
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var (
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Race_0 = game.Race{
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ID: Race_0_ID,
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VoteFor: Race_0_ID,
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Name: "Race_0",
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TTL: 10,
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Tech: map[game.Tech]game.Float{
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game.TechDrive: 1.1,
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game.TechWeapons: 1.2,
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game.TechShields: 1.3,
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game.TechCargo: 1.4,
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},
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Relations: []game.RaceRelation{
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{RaceID: Race_1_ID, Relation: game.RelationWar},
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{RaceID: Race_2_ID, Relation: game.RelationWar},
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},
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}
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Race_1 = game.Race{
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ID: Race_1_ID,
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VoteFor: Race_1_ID,
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Name: "Race_1",
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TTL: 10,
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Tech: map[game.Tech]game.Float{
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game.TechDrive: 2.1,
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game.TechWeapons: 2.2,
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game.TechShields: 2.3,
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game.TechCargo: 2.4,
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},
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Relations: []game.RaceRelation{
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{RaceID: Race_0_ID, Relation: game.RelationPeace},
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{RaceID: Race_2_ID, Relation: game.RelationPeace},
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},
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}
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Race_Extinct = game.Race{
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ID: Race_2_ID,
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VoteFor: Race_2_ID,
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Name: "Race_Extinct",
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Extinct: true,
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TTL: 0,
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Tech: map[game.Tech]game.Float{
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game.TechDrive: 3.1,
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game.TechWeapons: 3.2,
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game.TechShields: 3.3,
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game.TechCargo: 3.4,
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},
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Relations: []game.RaceRelation{
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{RaceID: Race_0_ID, Relation: game.RelationPeace},
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{RaceID: Race_1_ID, Relation: game.RelationWar},
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},
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}
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Race_0_ID = uuid.New()
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Race_0_idx = 0
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Race_0_Gunship = "R0_Gunship"
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Race_0_Freighter = "R0_Freighter"
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R0_Planet_0_num uint = 0
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R0_Planet_2_num uint = 2
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Race_0_Gunship_idx = 0
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Race_0_Freighter_idx = 1
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Race_0_Cruiser_idx = 2
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Race_1_ID = uuid.New()
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Race_1_idx = 1
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Race_1_Gunship = "R1_Gunship"
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Race_1_Freighter = "R1_Freighter"
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R1_Planet_1_num uint = 1
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Race_1_Gunship_idx = 0
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Race_1_Freighter_idx = 1
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Race_1_Cruiser_idx = 2
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Race_2_ID = uuid.New()
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Uninhabited_Planet_3_num uint = 3
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Uninhabited_Planet_4_num uint = 4
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ShipType_Cruiser = "Cruiser"
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Cruiser = game.ShipType{
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Name: "Cruiser",
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Drive: 15,
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Armament: 1,
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Weapons: 15,
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Shields: 15,
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Cargo: 0,
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}
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BadEntityName = "_Bad_entitty_Name"
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UnknownRace = "UnknownRace"
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InSpace = game.InSpace{Origin: 2, X: floatRef(1.23), Y: floatRef(1.23)}
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)
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func assertNoError(err error) {
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if err != nil {
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panic(fmt.Sprintf("init assertion failed: %v", err))
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}
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}
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func newGame() *game.Game {
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g := &game.Game{
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Race: []game.Race{
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Race_0,
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Race_1,
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Race_Extinct,
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},
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Map: game.Map{
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Width: 1000,
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Height: 1000,
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Planet: []game.Planet{
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controller.NewPlanet(R0_Planet_0_num, "Planet_0", &Race_0.ID, 1, 1, 100, 100, 100, 0, game.ProductionCapital.AsType(uuid.Nil)),
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controller.NewPlanet(R1_Planet_1_num, "Planet_1", &Race_1.ID, 2, 2, 100, 0, 0, 0, game.ProductionCapital.AsType(uuid.Nil)),
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controller.NewPlanet(R0_Planet_2_num, "Planet_2", &Race_0.ID, 3, 3, 100, 0, 0, 0, game.ProductionCapital.AsType(uuid.Nil)),
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controller.NewPlanet(Uninhabited_Planet_3_num, "Planet_3", &uuid.Nil, 500, 500, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
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controller.NewPlanet(Uninhabited_Planet_4_num, "Planet_4", nil, 10, 10, 500, 0, 0, 10, game.ProductionNone.AsType(uuid.Nil)),
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},
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},
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}
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return g
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}
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func newCache() (*controller.Cache, *controller.Controller) {
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ctl := &controller.Controller{
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RepoController: nil,
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Cache: controller.NewCache(newGame()),
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}
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assertNoError(ctl.Cache.ShipClassCreate(Race_0_idx, Race_0_Gunship, 60, 3, 30, 100, 0))
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assertNoError(ctl.Cache.ShipClassCreate(Race_0_idx, Race_0_Freighter, 8, 0, 0, 2, 10))
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assertNoError(ctl.Cache.ShipClassCreate(Race_0_idx, ShipType_Cruiser, Cruiser.Drive.F(), int(Cruiser.Armament), Cruiser.Weapons.F(), Cruiser.Shields.F(), Cruiser.Cargo.F()))
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assertNoError(ctl.Cache.ShipClassCreate(Race_1_idx, Race_1_Gunship, 60, 3, 30, 100, 0))
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assertNoError(ctl.Cache.ShipClassCreate(Race_1_idx, Race_1_Freighter, 8, 0, 0, 2, 10))
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assertNoError(ctl.Cache.ShipClassCreate(Race_1_idx, ShipType_Cruiser, 15, 2, 15, 15, 0)) // same name - different type (why.)
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return ctl.Cache, ctl
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}
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func floatRef(v float64) *game.Float {
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f := game.Float(v)
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return &f
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}
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