ui/synthetic-report: dev-only legacy report loader on lobby
Adds api/synthetic-report.ts, an in-memory registry + JSON->GameReport decoder for synthetic-mode game sessions. The lobby grows a import.meta.env.DEV-gated "Synthetic test reports" section with a JSON file picker; loading a file registers the decoded report under a synthetic-<uuid> id and navigates to /games/<id>/map. The in-game shell layout detects the synthetic id range, takes the report straight from the registry via gameState.initSynthetic, and deliberately skips both galaxyClient.set and orderDraft.bindClient. Order auto-sync stays silent: scheduleSync already short-circuits on non-UUID game ids, and without a bound client the network path is unreachable. applyOrderOverlay continues to project locally-valid draft commands onto the rendered report so renames / production choices / route edits are visible immediately. A page reload loses the in-memory entry and redirects to /lobby — synthetic mode is a debug affordance, not a session. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,250 @@
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// DEV-only synthetic-report loader. Backs the "Load synthetic report"
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// affordance on the lobby (visible behind `import.meta.env.DEV`) and
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// the in-game shell layout's bypass for the synthetic game id range.
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//
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// The accepted JSON shape mirrors `pkg/model/report.Report` as
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// emitted by `tools/local-dev/legacy-report/cmd/legacy-report-to-json`.
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// Whenever the UI's `decodeReport` (`api/game-state.ts`) is extended
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// to read a new field, this decoder must be extended in lock-step
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// AND the Go CLI must learn to populate that field — see the
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// synthetic-report parity rule in `ui/PLAN.md`.
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//
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// The in-memory map deliberately does not survive a page reload:
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// synthetic mode is a debug affordance, not a session, and the
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// layout redirects to /lobby when a synthetic id is opened with no
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// matching entry.
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//
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// Routes are always emitted empty: the legacy text report has no
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// dedicated cargo-routes section, and `applyOrderOverlay` already
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// handles an empty `routes` array.
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import type {
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GameReport,
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ReportPlanet,
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ReportRoute,
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ShipClassSummary,
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} from "./game-state";
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export const SYNTHETIC_GAME_ID_PREFIX = "synthetic-";
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const SYNTHETIC_REPORTS = new Map<string, GameReport>();
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export function isSyntheticGameId(gameId: string): boolean {
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return gameId.startsWith(SYNTHETIC_GAME_ID_PREFIX);
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}
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export class SyntheticReportError extends Error {
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constructor(message: string) {
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super(message);
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this.name = "SyntheticReportError";
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}
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}
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/**
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* loadSyntheticReportFromJSON validates the passed payload, decodes
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* it into a `GameReport`, registers it in the in-memory map under a
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* fresh `synthetic-<uuid>` id, and returns both the id and the
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* decoded report. Throws `SyntheticReportError` for malformed input.
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*/
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export function loadSyntheticReportFromJSON(json: unknown): {
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gameId: string;
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report: GameReport;
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} {
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const report = decodeSyntheticReport(json);
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const gameId = SYNTHETIC_GAME_ID_PREFIX + crypto.randomUUID();
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SYNTHETIC_REPORTS.set(gameId, report);
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return { gameId, report };
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}
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/** getSyntheticReport returns the report registered under `gameId`,
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* or `undefined` if the entry was lost (e.g. page reload). */
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export function getSyntheticReport(gameId: string): GameReport | undefined {
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return SYNTHETIC_REPORTS.get(gameId);
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}
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interface SyntheticPlanet {
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number: number;
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name?: string;
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x: number;
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y: number;
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size?: number;
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resources?: number;
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capital?: number;
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material?: number;
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industry?: number;
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population?: number;
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colonists?: number;
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production?: string;
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freeIndustry?: number;
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owner?: string;
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}
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interface SyntheticShipClass {
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name: string;
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drive: number;
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armament: number;
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weapons: number;
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shields: number;
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cargo: number;
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}
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interface SyntheticPlayer {
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name: string;
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drive: number;
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weapons: number;
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shields: number;
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cargo: number;
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}
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interface SyntheticReportRoot {
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turn?: number;
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mapWidth?: number;
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mapHeight?: number;
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mapPlanets?: number;
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race?: string;
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player?: SyntheticPlayer[];
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localPlanet?: SyntheticPlanet[];
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otherPlanet?: SyntheticPlanet[];
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uninhabitedPlanet?: SyntheticPlanet[];
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unidentifiedPlanet?: SyntheticPlanet[];
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localShipClass?: SyntheticShipClass[];
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}
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function decodeSyntheticReport(json: unknown): GameReport {
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if (typeof json !== "object" || json === null) {
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throw new SyntheticReportError("synthetic report must be a JSON object");
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}
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const root = json as SyntheticReportRoot;
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const planets: ReportPlanet[] = [];
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for (const p of root.localPlanet ?? []) {
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planets.push(toPlanet(p, "local", null));
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}
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for (const p of root.otherPlanet ?? []) {
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planets.push(toPlanet(p, "other", p.owner ?? null));
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}
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for (const p of root.uninhabitedPlanet ?? []) {
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planets.push(toPlanet(p, "uninhabited", null));
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}
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for (const p of root.unidentifiedPlanet ?? []) {
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planets.push(toPlanet(p, "unidentified", null));
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}
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const localShipClass: ShipClassSummary[] = (root.localShipClass ?? []).map(
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(sc) => ({
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name: sc.name,
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drive: numOr0(sc.drive),
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armament: Math.trunc(numOr0(sc.armament)),
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weapons: numOr0(sc.weapons),
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shields: numOr0(sc.shields),
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cargo: numOr0(sc.cargo),
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}),
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);
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const race = typeof root.race === "string" ? root.race : "";
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const tech = findLocalPlayerTech(root.player ?? [], race);
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const routes: ReportRoute[] = [];
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return {
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turn: numOr0(root.turn),
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mapWidth: numOr0(root.mapWidth),
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mapHeight: numOr0(root.mapHeight),
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planetCount: numOr0(root.mapPlanets),
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planets,
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race,
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localShipClass,
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routes,
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localPlayerDrive: tech.drive,
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localPlayerWeapons: tech.weapons,
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localPlayerShields: tech.shields,
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localPlayerCargo: tech.cargo,
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};
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}
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function toPlanet(
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p: SyntheticPlanet,
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kind: ReportPlanet["kind"],
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owner: string | null,
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): ReportPlanet {
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const has = (v: number | undefined): number | null =>
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typeof v === "number" ? v : null;
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if (kind === "unidentified") {
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return {
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number: numOr0(p.number),
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name: "",
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x: numOr0(p.x),
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y: numOr0(p.y),
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kind,
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owner,
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size: null,
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resources: null,
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industryStockpile: null,
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materialsStockpile: null,
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industry: null,
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population: null,
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colonists: null,
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production: null,
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freeIndustry: null,
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};
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}
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if (kind === "uninhabited") {
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return {
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number: numOr0(p.number),
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name: typeof p.name === "string" ? p.name : "",
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x: numOr0(p.x),
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y: numOr0(p.y),
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kind,
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owner,
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size: has(p.size),
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resources: has(p.resources),
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industryStockpile: has(p.capital),
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materialsStockpile: has(p.material),
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industry: null,
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population: null,
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colonists: null,
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production: null,
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freeIndustry: null,
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};
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}
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return {
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number: numOr0(p.number),
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name: typeof p.name === "string" ? p.name : "",
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x: numOr0(p.x),
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y: numOr0(p.y),
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kind,
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owner,
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size: has(p.size),
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resources: has(p.resources),
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industryStockpile: has(p.capital),
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materialsStockpile: has(p.material),
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industry: has(p.industry),
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population: has(p.population),
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colonists: has(p.colonists),
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production: typeof p.production === "string" ? p.production : null,
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freeIndustry: has(p.freeIndustry),
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};
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}
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function findLocalPlayerTech(
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players: SyntheticPlayer[],
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race: string,
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): { drive: number; weapons: number; shields: number; cargo: number } {
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if (race === "") {
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return { drive: 0, weapons: 0, shields: 0, cargo: 0 };
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}
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const local = players.find((p) => p.name === race);
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if (local === undefined) {
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return { drive: 0, weapons: 0, shields: 0, cargo: 0 };
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}
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return {
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drive: numOr0(local.drive),
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weapons: numOr0(local.weapons),
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shields: numOr0(local.shields),
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cargo: numOr0(local.cargo),
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};
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}
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function numOr0(v: unknown): number {
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return typeof v === "number" && Number.isFinite(v) ? v : 0;
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}
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@@ -56,6 +56,16 @@ export class GameStateStore {
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* later phases (history mode, calc) will read it directly.
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*/
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currentTurn = $state(0);
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/**
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* synthetic is set by `initSynthetic` for DEV-only sessions backed
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* by a hand-loaded report (lobby's "Load synthetic report"
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* affordance). The flag travels through the layout so the order
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* tab and any future server-bound features can short-circuit and
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* stay local. The auto-sync pipeline already protects itself via
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* the UUID guard on `OrderDraftStore.scheduleSync`, so flipping
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* this flag is enough to keep the network silent.
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*/
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synthetic = $state(false);
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private client: GalaxyClient | null = null;
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private cache: Cache | null = null;
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@@ -161,6 +171,31 @@ export class GameStateStore {
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this.error = message;
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}
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/**
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* initSynthetic seeds the store from a pre-loaded `GameReport`
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* without touching the network. Used by the lobby's DEV-only
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* "Load synthetic report" affordance: the layout invokes this
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* instead of `init` when the route id is in the synthetic id
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* range. The store ends up in `ready` immediately; no polling,
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* no visibility-driven refresh, no client / cache-of-server
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* binding.
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*/
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async initSynthetic(opts: {
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cache: Cache;
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gameId: string;
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report: GameReport;
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}): Promise<void> {
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this.cache = opts.cache;
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this.gameId = opts.gameId;
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this.synthetic = true;
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this.gameName = "Synthetic";
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this.error = null;
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this.wrapMode = await readWrapMode(opts.cache, opts.gameId);
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this.report = opts.report;
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this.currentTurn = opts.report.turn;
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this.status = "ready";
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}
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dispose(): void {
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this.destroyed = true;
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if (this.visibilityListener !== null && typeof document !== "undefined") {
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@@ -44,6 +44,7 @@ fresh.
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-->
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<script lang="ts">
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import { onDestroy, onMount, setContext } from "svelte";
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import { goto } from "$app/navigation";
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import { page } from "$app/state";
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import Header from "$lib/header/header.svelte";
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import Sidebar from "$lib/sidebar/sidebar.svelte";
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@@ -83,6 +84,10 @@ fresh.
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import { createEdgeGatewayClient } from "../../../api/connect";
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import { GalaxyClient } from "../../../api/galaxy-client";
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import { GATEWAY_BASE_URL, GATEWAY_RESPONSE_PUBLIC_KEY } from "$lib/env";
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import {
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getSyntheticReport,
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isSyntheticGameId,
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} from "../../../api/synthetic-report";
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let { children } = $props();
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@@ -167,6 +172,36 @@ fresh.
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onMount(() => {
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(async (): Promise<void> => {
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// DEV-only synthetic-report path. The lobby's "Load
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// synthetic report" affordance navigates here with a
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// `synthetic-<uuid>` id and the matching report
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// pre-registered in an in-memory map. A page reload
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// loses the map entry; that case redirects to /lobby
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// so the user reloads the JSON.
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if (isSyntheticGameId(gameId)) {
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const report = getSyntheticReport(gameId);
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if (report === undefined) {
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await goto("/lobby");
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return;
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}
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try {
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const { cache } = await loadStore();
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await Promise.all([
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gameState.initSynthetic({ cache, gameId, report }),
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orderDraft.init({ cache, gameId }),
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]);
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// Deliberately no `galaxyClient.set` and no
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// `orderDraft.bindClient`: synthetic mode never
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// sends to the gateway. The auto-sync pipeline
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// already short-circuits via the UUID guard in
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// `scheduleSync`, but skipping the bind keeps
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// the path simple to reason about.
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} catch (err) {
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gameState.failBootstrap(describeBootstrapError(err));
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}
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return;
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}
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if (
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session.keypair === null ||
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session.deviceSessionId === null ||
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@@ -20,6 +20,10 @@
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import { ByteBuffer } from "flatbuffers";
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import { AccountResponse } from "../../proto/galaxy/fbs/user";
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import { GATEWAY_BASE_URL, GATEWAY_RESPONSE_PUBLIC_KEY } from "$lib/env";
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import {
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SyntheticReportError,
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loadSyntheticReportFromJSON,
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} from "../../api/synthetic-report";
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import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
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import { loadCore } from "../../platform/core/index";
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import { session } from "$lib/session-store.svelte";
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@@ -43,6 +47,8 @@
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let inviteActionInFlight: string | null = $state(null);
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let syntheticError: string | null = $state(null);
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let client: GalaxyClient | null = null;
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async function logout(): Promise<void> {
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@@ -185,6 +191,32 @@
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goto(`/games/${gameId}/map`);
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}
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async function onSyntheticFileChange(
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event: Event & { currentTarget: HTMLInputElement },
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): Promise<void> {
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syntheticError = null;
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const file = event.currentTarget.files?.[0];
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if (file === undefined) return;
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try {
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const text = await file.text();
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const json: unknown = JSON.parse(text);
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const { gameId } = loadSyntheticReportFromJSON(json);
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await goto(`/games/${gameId}/map`);
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} catch (err) {
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if (err instanceof SyntheticReportError) {
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syntheticError = err.message;
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} else if (err instanceof SyntaxError) {
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syntheticError = `invalid JSON: ${err.message}`;
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} else if (err instanceof Error) {
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syntheticError = err.message;
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} else {
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syntheticError = "failed to load synthetic report";
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}
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} finally {
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event.currentTarget.value = "";
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}
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}
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// Statuses for which the game has a navigable in-game view.
|
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// Lobby-internal statuses (draft, enrollment_open, ready_to_start,
|
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// starting, start_failed) and terminal ones (cancelled) stay
|
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@@ -337,6 +369,39 @@
|
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{/if}
|
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</section>
|
||||
|
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{#if import.meta.env.DEV}
|
||||
<!--
|
||||
Synthetic-report loader. DEV-only affordance for visual testing
|
||||
against rich game states without playing many turns. The JSON
|
||||
is produced offline by the Go CLI in
|
||||
`tools/local-dev/legacy-report/`; see
|
||||
`ui/docs/testing.md#synthetic-reports` for the workflow.
|
||||
-->
|
||||
<section data-testid="lobby-synthetic-section">
|
||||
<h2>Synthetic test reports (DEV)</h2>
|
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<p class="meta">
|
||||
Load a JSON file produced by
|
||||
<code>legacy-report-to-json</code> to open the map view
|
||||
against a synthetic snapshot. Orders compose locally but
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never reach the server.
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</p>
|
||||
<label class="synthetic-loader">
|
||||
Load JSON…
|
||||
<input
|
||||
type="file"
|
||||
accept=".json,application/json"
|
||||
onchange={onSyntheticFileChange}
|
||||
data-testid="lobby-synthetic-file"
|
||||
/>
|
||||
</label>
|
||||
{#if syntheticError !== null}
|
||||
<p role="alert" data-testid="lobby-synthetic-error">
|
||||
{syntheticError}
|
||||
</p>
|
||||
{/if}
|
||||
</section>
|
||||
{/if}
|
||||
|
||||
<section data-testid="lobby-public-games-section">
|
||||
<h2>{i18n.t("lobby.section.public_games")}</h2>
|
||||
{#if listsLoading}
|
||||
@@ -505,4 +570,20 @@
|
||||
font-size: 1rem;
|
||||
padding: 0.4rem 0.5rem;
|
||||
}
|
||||
|
||||
.synthetic-loader {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
padding: 0.4rem 0.75rem;
|
||||
border: 1px dashed #888;
|
||||
border-radius: 0.4rem;
|
||||
background: #f7f7f7;
|
||||
cursor: pointer;
|
||||
font: inherit;
|
||||
}
|
||||
|
||||
.synthetic-loader input[type="file"] {
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -0,0 +1,246 @@
|
||||
// Vitest unit coverage for `api/synthetic-report.ts`. The decoder
|
||||
// mirrors `pkg/model/report.Report` JSON (as emitted by the Go CLI
|
||||
// `tools/local-dev/legacy-report/cmd/legacy-report-to-json`) into the
|
||||
// in-game-shell `GameReport` shape. The tests assert the decoder
|
||||
// flattens all four planet kinds, looks the local player's tech
|
||||
// levels up by race name, defaults missing routes to empty, and
|
||||
// rejects malformed input.
|
||||
|
||||
import "@testing-library/jest-dom/vitest";
|
||||
import { describe, expect, test } from "vitest";
|
||||
|
||||
import {
|
||||
SYNTHETIC_GAME_ID_PREFIX,
|
||||
SyntheticReportError,
|
||||
getSyntheticReport,
|
||||
isSyntheticGameId,
|
||||
loadSyntheticReportFromJSON,
|
||||
} from "../src/api/synthetic-report";
|
||||
|
||||
function syntheticJSON(extra: Record<string, unknown> = {}): unknown {
|
||||
return {
|
||||
turn: 39,
|
||||
mapWidth: 800,
|
||||
mapHeight: 800,
|
||||
mapPlanets: 700,
|
||||
race: "KnightErrants",
|
||||
votes: 16.02,
|
||||
voteFor: "KnightErrants",
|
||||
player: [
|
||||
{
|
||||
name: "KnightErrants",
|
||||
drive: 13.25,
|
||||
weapons: 6.11,
|
||||
shields: 7.09,
|
||||
cargo: 1,
|
||||
population: 16015.04,
|
||||
industry: 13668.76,
|
||||
planets: 22,
|
||||
relation: "-",
|
||||
votes: 16.02,
|
||||
extinct: false,
|
||||
},
|
||||
{
|
||||
name: "Other",
|
||||
drive: 9.5,
|
||||
weapons: 4.01,
|
||||
shields: 4.69,
|
||||
cargo: 1,
|
||||
population: 0,
|
||||
industry: 0,
|
||||
planets: 0,
|
||||
relation: "War",
|
||||
votes: 0,
|
||||
extinct: false,
|
||||
},
|
||||
],
|
||||
localPlanet: [
|
||||
{
|
||||
number: 17,
|
||||
name: "Castle",
|
||||
x: 171.05,
|
||||
y: 700.24,
|
||||
size: 1000,
|
||||
population: 1000,
|
||||
industry: 1000,
|
||||
resources: 10,
|
||||
production: "Drive_Research",
|
||||
capital: 0,
|
||||
material: 0.68,
|
||||
colonists: 88.78,
|
||||
freeIndustry: 1000,
|
||||
},
|
||||
],
|
||||
otherPlanet: [
|
||||
{
|
||||
owner: "Monstrai",
|
||||
number: 12,
|
||||
name: "Skarabei",
|
||||
x: 303.84,
|
||||
y: 579.23,
|
||||
size: 500,
|
||||
population: 500,
|
||||
industry: 500,
|
||||
resources: 10,
|
||||
production: "Capital",
|
||||
capital: 0,
|
||||
material: 70.99,
|
||||
colonists: 20.03,
|
||||
freeIndustry: 341.78,
|
||||
},
|
||||
],
|
||||
uninhabitedPlanet: [
|
||||
{
|
||||
number: 9,
|
||||
name: "Dw2",
|
||||
x: 117.87,
|
||||
y: 795.21,
|
||||
size: 500,
|
||||
resources: 10,
|
||||
capital: 0,
|
||||
material: 500,
|
||||
},
|
||||
],
|
||||
unidentifiedPlanet: [
|
||||
{ number: 0, x: 738.08, y: 600.26 },
|
||||
{ number: 1, x: 579.12, y: 489.37 },
|
||||
],
|
||||
localShipClass: [
|
||||
{
|
||||
name: "Frontier",
|
||||
drive: 11.37,
|
||||
armament: 0,
|
||||
weapons: 0,
|
||||
shields: 0,
|
||||
cargo: 1,
|
||||
mass: 12.37,
|
||||
},
|
||||
],
|
||||
...extra,
|
||||
};
|
||||
}
|
||||
|
||||
describe("loadSyntheticReportFromJSON", () => {
|
||||
test("flattens all four planet kinds with kind-specific nullables", () => {
|
||||
const { gameId, report } = loadSyntheticReportFromJSON(syntheticJSON());
|
||||
|
||||
expect(isSyntheticGameId(gameId)).toBe(true);
|
||||
expect(gameId.startsWith(SYNTHETIC_GAME_ID_PREFIX)).toBe(true);
|
||||
|
||||
expect(report.turn).toBe(39);
|
||||
expect(report.mapWidth).toBe(800);
|
||||
expect(report.mapHeight).toBe(800);
|
||||
expect(report.planetCount).toBe(700);
|
||||
expect(report.race).toBe("KnightErrants");
|
||||
|
||||
expect(report.planets).toHaveLength(5);
|
||||
|
||||
const local = report.planets.find((p) => p.kind === "local")!;
|
||||
expect(local.name).toBe("Castle");
|
||||
expect(local.industryStockpile).toBe(0);
|
||||
expect(local.materialsStockpile).toBe(0.68);
|
||||
expect(local.industry).toBe(1000);
|
||||
expect(local.production).toBe("Drive_Research");
|
||||
|
||||
const other = report.planets.find((p) => p.kind === "other")!;
|
||||
expect(other.owner).toBe("Monstrai");
|
||||
expect(other.name).toBe("Skarabei");
|
||||
|
||||
const uninhab = report.planets.find((p) => p.kind === "uninhabited")!;
|
||||
expect(uninhab.name).toBe("Dw2");
|
||||
// Uninhabited planets carry size/resources/stockpiles but no
|
||||
// industry / population / production.
|
||||
expect(uninhab.size).toBe(500);
|
||||
expect(uninhab.industry).toBeNull();
|
||||
expect(uninhab.population).toBeNull();
|
||||
expect(uninhab.production).toBeNull();
|
||||
|
||||
const unident = report.planets.filter((p) => p.kind === "unidentified");
|
||||
expect(unident).toHaveLength(2);
|
||||
expect(unident[0]!.name).toBe("");
|
||||
expect(unident[0]!.size).toBeNull();
|
||||
});
|
||||
|
||||
test("derives local player tech from the matching player row", () => {
|
||||
const { report } = loadSyntheticReportFromJSON(syntheticJSON());
|
||||
expect(report.localPlayerDrive).toBe(13.25);
|
||||
expect(report.localPlayerWeapons).toBe(6.11);
|
||||
expect(report.localPlayerShields).toBe(7.09);
|
||||
expect(report.localPlayerCargo).toBe(1);
|
||||
});
|
||||
|
||||
test("returns zeros when the local race row is missing", () => {
|
||||
const { report } = loadSyntheticReportFromJSON(
|
||||
syntheticJSON({ race: "GhostRace" }),
|
||||
);
|
||||
expect(report.localPlayerDrive).toBe(0);
|
||||
expect(report.localPlayerWeapons).toBe(0);
|
||||
expect(report.localPlayerShields).toBe(0);
|
||||
expect(report.localPlayerCargo).toBe(0);
|
||||
});
|
||||
|
||||
test("emits empty routes (legacy format has no routes section)", () => {
|
||||
const { report } = loadSyntheticReportFromJSON(syntheticJSON());
|
||||
expect(report.routes).toEqual([]);
|
||||
});
|
||||
|
||||
test("registers the report under the returned game id", () => {
|
||||
const { gameId, report } = loadSyntheticReportFromJSON(syntheticJSON());
|
||||
expect(getSyntheticReport(gameId)).toBe(report);
|
||||
});
|
||||
|
||||
test("two loads produce distinct ids", () => {
|
||||
const a = loadSyntheticReportFromJSON(syntheticJSON());
|
||||
const b = loadSyntheticReportFromJSON(syntheticJSON());
|
||||
expect(a.gameId).not.toBe(b.gameId);
|
||||
});
|
||||
|
||||
test("rejects non-object input", () => {
|
||||
expect(() => loadSyntheticReportFromJSON(null)).toThrow(
|
||||
SyntheticReportError,
|
||||
);
|
||||
expect(() => loadSyntheticReportFromJSON(42)).toThrow(
|
||||
SyntheticReportError,
|
||||
);
|
||||
expect(() => loadSyntheticReportFromJSON("a string")).toThrow(
|
||||
SyntheticReportError,
|
||||
);
|
||||
});
|
||||
|
||||
test("ship classes survive with truncated armament", () => {
|
||||
const { report } = loadSyntheticReportFromJSON(
|
||||
syntheticJSON({
|
||||
localShipClass: [
|
||||
{
|
||||
name: "Bow105",
|
||||
drive: 74.77,
|
||||
armament: 105,
|
||||
weapons: 1,
|
||||
shields: 19.72,
|
||||
cargo: 1,
|
||||
mass: 148.49,
|
||||
},
|
||||
],
|
||||
}),
|
||||
);
|
||||
expect(report.localShipClass).toHaveLength(1);
|
||||
expect(report.localShipClass[0]!.name).toBe("Bow105");
|
||||
expect(report.localShipClass[0]!.armament).toBe(105);
|
||||
});
|
||||
});
|
||||
|
||||
describe("isSyntheticGameId", () => {
|
||||
test("recognises the synthetic prefix", () => {
|
||||
expect(isSyntheticGameId("synthetic-abc")).toBe(true);
|
||||
expect(isSyntheticGameId("00000000-0000-0000-0000-000000000000")).toBe(
|
||||
false,
|
||||
);
|
||||
expect(isSyntheticGameId("")).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe("getSyntheticReport", () => {
|
||||
test("returns undefined for unknown ids", () => {
|
||||
expect(getSyntheticReport("synthetic-missing")).toBeUndefined();
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user