ui/synthetic-report: dev-only legacy report loader on lobby

Adds api/synthetic-report.ts, an in-memory registry + JSON->GameReport
decoder for synthetic-mode game sessions. The lobby grows a
import.meta.env.DEV-gated "Synthetic test reports" section with a
JSON file picker; loading a file registers the decoded report under
a synthetic-<uuid> id and navigates to /games/<id>/map.

The in-game shell layout detects the synthetic id range, takes the
report straight from the registry via gameState.initSynthetic, and
deliberately skips both galaxyClient.set and orderDraft.bindClient.
Order auto-sync stays silent: scheduleSync already short-circuits on
non-UUID game ids, and without a bound client the network path is
unreachable. applyOrderOverlay continues to project locally-valid
draft commands onto the rendered report so renames / production
choices / route edits are visible immediately.

A page reload loses the in-memory entry and redirects to /lobby —
synthetic mode is a debug affordance, not a session.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-10 11:08:05 +02:00
parent 99962b295f
commit 8f320010c6
5 changed files with 647 additions and 0 deletions
@@ -44,6 +44,7 @@ fresh.
-->
<script lang="ts">
import { onDestroy, onMount, setContext } from "svelte";
import { goto } from "$app/navigation";
import { page } from "$app/state";
import Header from "$lib/header/header.svelte";
import Sidebar from "$lib/sidebar/sidebar.svelte";
@@ -83,6 +84,10 @@ fresh.
import { createEdgeGatewayClient } from "../../../api/connect";
import { GalaxyClient } from "../../../api/galaxy-client";
import { GATEWAY_BASE_URL, GATEWAY_RESPONSE_PUBLIC_KEY } from "$lib/env";
import {
getSyntheticReport,
isSyntheticGameId,
} from "../../../api/synthetic-report";
let { children } = $props();
@@ -167,6 +172,36 @@ fresh.
onMount(() => {
(async (): Promise<void> => {
// DEV-only synthetic-report path. The lobby's "Load
// synthetic report" affordance navigates here with a
// `synthetic-<uuid>` id and the matching report
// pre-registered in an in-memory map. A page reload
// loses the map entry; that case redirects to /lobby
// so the user reloads the JSON.
if (isSyntheticGameId(gameId)) {
const report = getSyntheticReport(gameId);
if (report === undefined) {
await goto("/lobby");
return;
}
try {
const { cache } = await loadStore();
await Promise.all([
gameState.initSynthetic({ cache, gameId, report }),
orderDraft.init({ cache, gameId }),
]);
// Deliberately no `galaxyClient.set` and no
// `orderDraft.bindClient`: synthetic mode never
// sends to the gateway. The auto-sync pipeline
// already short-circuits via the UUID guard in
// `scheduleSync`, but skipping the bind keeps
// the path simple to reason about.
} catch (err) {
gameState.failBootstrap(describeBootstrapError(err));
}
return;
}
if (
session.keypair === null ||
session.deviceSessionId === null ||
+81
View File
@@ -20,6 +20,10 @@
import { ByteBuffer } from "flatbuffers";
import { AccountResponse } from "../../proto/galaxy/fbs/user";
import { GATEWAY_BASE_URL, GATEWAY_RESPONSE_PUBLIC_KEY } from "$lib/env";
import {
SyntheticReportError,
loadSyntheticReportFromJSON,
} from "../../api/synthetic-report";
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
import { loadCore } from "../../platform/core/index";
import { session } from "$lib/session-store.svelte";
@@ -43,6 +47,8 @@
let inviteActionInFlight: string | null = $state(null);
let syntheticError: string | null = $state(null);
let client: GalaxyClient | null = null;
async function logout(): Promise<void> {
@@ -185,6 +191,32 @@
goto(`/games/${gameId}/map`);
}
async function onSyntheticFileChange(
event: Event & { currentTarget: HTMLInputElement },
): Promise<void> {
syntheticError = null;
const file = event.currentTarget.files?.[0];
if (file === undefined) return;
try {
const text = await file.text();
const json: unknown = JSON.parse(text);
const { gameId } = loadSyntheticReportFromJSON(json);
await goto(`/games/${gameId}/map`);
} catch (err) {
if (err instanceof SyntheticReportError) {
syntheticError = err.message;
} else if (err instanceof SyntaxError) {
syntheticError = `invalid JSON: ${err.message}`;
} else if (err instanceof Error) {
syntheticError = err.message;
} else {
syntheticError = "failed to load synthetic report";
}
} finally {
event.currentTarget.value = "";
}
}
// Statuses for which the game has a navigable in-game view.
// Lobby-internal statuses (draft, enrollment_open, ready_to_start,
// starting, start_failed) and terminal ones (cancelled) stay
@@ -337,6 +369,39 @@
{/if}
</section>
{#if import.meta.env.DEV}
<!--
Synthetic-report loader. DEV-only affordance for visual testing
against rich game states without playing many turns. The JSON
is produced offline by the Go CLI in
`tools/local-dev/legacy-report/`; see
`ui/docs/testing.md#synthetic-reports` for the workflow.
-->
<section data-testid="lobby-synthetic-section">
<h2>Synthetic test reports (DEV)</h2>
<p class="meta">
Load a JSON file produced by
<code>legacy-report-to-json</code> to open the map view
against a synthetic snapshot. Orders compose locally but
never reach the server.
</p>
<label class="synthetic-loader">
Load JSON…
<input
type="file"
accept=".json,application/json"
onchange={onSyntheticFileChange}
data-testid="lobby-synthetic-file"
/>
</label>
{#if syntheticError !== null}
<p role="alert" data-testid="lobby-synthetic-error">
{syntheticError}
</p>
{/if}
</section>
{/if}
<section data-testid="lobby-public-games-section">
<h2>{i18n.t("lobby.section.public_games")}</h2>
{#if listsLoading}
@@ -505,4 +570,20 @@
font-size: 1rem;
padding: 0.4rem 0.5rem;
}
.synthetic-loader {
display: inline-flex;
align-items: center;
gap: 0.5rem;
padding: 0.4rem 0.75rem;
border: 1px dashed #888;
border-radius: 0.4rem;
background: #f7f7f7;
cursor: pointer;
font: inherit;
}
.synthetic-loader input[type="file"] {
font-size: 0.9rem;
}
</style>