fix(ui): F8-10 owner-feedback — persistent filters, camera, disabled visual, dropdown narrowing (#53)
Polish pass after the first F8-10 walkthrough:
- table-planets: moved the `foreign` chip to the end of the row and
hid the race dropdown until `foreign` is on (it never made sense
to pick a race while the bucket itself was off).
- persistent per-table filter / sort state — extracted to
`table-{planets,ship-groups,fleets}-state.svelte.ts` singletons so
a row click → map → back to the table restores the prior chip /
dropdown / sort state. Held in memory only; an F5 still resets.
- table-ship-groups: the planet and class dropdowns now narrow to
the slice surviving the owner checkboxes, so toggling `foreign`
off removes planets / classes touched only by foreign rows.
- map.svelte: camera (centre + zoom) is captured on every dispose
path into a new `GameStateStore.lastCamera` and consumed on the
next mount, so leaving the map for any other active view and
coming back restores the prior pan / zoom. A pending focus from
the tables still wins for the centre point.
- table-ship-classes: `:disabled` now reads as disabled (muted
colour, no hover ring, not-allowed cursor) — the click was already
a no-op, only the visual was lying.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -117,6 +117,17 @@ export class GameStateStore {
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* `RendererHandle.setHiddenPrimitiveIds`.
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*/
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mapToggles: MapToggles = $state({ ...DEFAULT_MAP_TOGGLES });
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/**
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* lastCamera is the most recent map camera snapshot (centre + zoom)
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* captured before the renderer was disposed — either because the
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* map view unmounted (active-view switch) or because it remounted
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* inside the same session. `map.svelte` reads it on cold mount so
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* leaving the map for a table / report and coming back keeps the
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* user's prior pan / zoom. Resetting to null falls back to the
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* default world-centre + minScale fit. Held in memory only; an F5
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* re-loads the report and the default fit takes over.
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*/
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lastCamera: { centerX: number; centerY: number; scale: number } | null = $state(null);
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error: string | null = $state(null);
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/**
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* notFound is the distinct "this game is not in the player's list"
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